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PoE 3.22·Ancestor·Guardian

PoE 3.22 - SENTINEL ARMY Minion Build for Beginners of Path of Exile 3.22 Trial of the Ancestors

by Gyrotex Gaming3 years ago93Subscribe

DPS
87.71K
Effective HP
95.73K
Life
4.2K
Level
85
Min budget

Overview

PoE 3.22 - SENTINEL ARMY Minion Build for Beginners of Path of Exile 3.22 Trial of the Ancestors is a Path of Exile Guardian build by Gyrotex Gaming, made for the Ancestor league (3.22). It is centered on Herald of Purity and plays as a strength, spell, herald, minion archetype. In Path of Building it reaches 87.71K DPS with 95.73K effective HP, 4.2K life, 557 energy shield.

Build Video

Gyrotex Gaming's Notes

Welcome to Gyro's SENTINEL ARMY Guardian Leage Starter build for 3.22 Trial of the Ancestors league! I wrote these notes in the form of an FAQ, which I think addresses most of the important points that my video guide doesn't. Let me know (in comments to any of my videos) if this helped you, and if I've missed something that I should add to my future guides. Enjoy the FAQ: Q: These notes don't answer all of my questions, where can I get more info? A: Watch the video where I talk (more) about the whole build and how to play it - https://www.youtube.com/watch?v=blMR5c9mLPc Q: Why is the damage (on the left) so low? Does this build suck? A: No, you suck (j/k, watch the damn video before complaining man...) and my POB-making skills (admittedly) suck too, which is why I never get my POBs show real damage for some reason. I suspect that I don't pick the exactly right gear templates and don't always update the gems to the right levels, etc etc... There's a lot to making a solid POB and I'd rather be playing games. Hope it makes sense. Q: What Items (and Stats) should I look for? A: Yellow rare items, no need for Uniques, boosting Minion Damage, capping your Elemental Resistances, boosting your max Life, Block and Spell Block chance, Physical, Lightning and Fire damage. I've edited Item templates to include little notes there too, to help you out further, hope it helps! Q: What are the defensive layers AND why does this character look so thin / squishy? A: Firslty - the build *IS* on the squishy side because you rely (heavily) on your minions and mostly boost their defences, not your own. Secondly - Sentinel of Radiance takes 20% of damage off you, CWDT+Immortal Call proc takes off another 25% of any unlucky hits, you won't have much physical damage reduction even with Determination because you don't have much Armor to start with (unless you gear for it - I haven't - so far anyway), block chance and spell block are your best friends. AND most importantly - JUST STAY BEHIND THE MINIONS, ALWAYS. DON'T RUN AHEAD LIKE AN IDIOT, it's not that kind of build... Q: What about the bandits? A: Just kill all. Q: What about Pantheon? A: See what you struggle with, first. What kills you? (when something does) Is it damage over time? Then take Arakaali and Ralakesh. Is it stuns? Then Brine King + something. Solaris/Lunaris are good options, always, too. Q: What about the Atlas points build? A: Check the video linked above and subscribe for future videos where I'll talk about the end-game progression (or at least, how I went about it in 3.22) Q: Is this build good for 3.22 Trial of the Ancestors league mechanic? A: Yes, I found it the best out of the ones I've personally tried, but I'm not gonna claim that it's the best "trial killer" build out there... Q: What if I want to stomp all of the top End-game pinnacle bosses and want to spend dozens of Exalts on this build? What Uniques and improvements should I look for? A: Firstly - good luck! (lol) Secondly - I've no idea as I play for fun and while I'm not bored of a build, and I never scrape the top-end of the End-game (I'd rather go play a new build, honestly). Seriously though, visit https://www.youtube.com/@therealjameshumphrey as he's the one who inspired me to try this build and he is the type of player who WILL Invest a ton into a single build, and push it to the very top. You'll probably get your answers there... Q: How do I level this up, exactly? A: I've taken the baseline of https://www.youtube.com/@therealjameshumphrey SRS Guardian build (so you should start there!) and then I've leveled mostly following his Passive Skills distribution, but have pivoted from SRS to Absolution (as soon as it became available) and Herald of Purity, as the 2 key differences from his build. Q: How to boost the damage output for Red maps? (even if you don't want to kill every boss imaginable and want to stay "on budget") A: As you get more sockets, find a spot for Elemental Weakness curse to lower enemy resistances (which boosts your own damage output), also, look out for Jewels that boost your damage - check (by mouse overing the skills you have keybound) what contributes to majority of your damage output? Is it physical? Most likely - either Fire or Lightning... So look for Jewels boosting that damage component, especially if they say +damage to Minions (duh!) I think that's all I could think of at the moment, I hope you find this helpful! If you do - visit the channel, subscribe for more, and give this video guide a like!

Gear

Tap an item to open trade.

* THIS NEEDS TO BE A CALLING WAND*
* BONE HELMET WOULD BE IDEAL *
* TRY AND FIND OR BUY A 6L, GEMS DEPEND ON COLORS YOU GET *
* STR + INT and any MINION DAMAGE if you can *
Life Ring
Resistance Ring
* ANY MINION DAMAGE WOULD BE GOOD *
* PHYSICAL DAMAGE worked best for me *
Armour Boots
* YOU NEED A BONE SPIRIT SHIELD with as much MINION DMG AS YOU CAN *

Skills

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Boots

  • Herald of PurityHerald of Purity20WMain
  • Minion SpeedMinion Speed20W
  • Minion DamageMinion Damage20W
  • Added Fire DamageAdded Fire Damage20W

Body Armour

  • Raise ZombieRaise Zombie20W
  • SteelskinSteelskin20W
  • Melee SplashMelee Splash20W
  • Meat ShieldMeat Shield20W
  • Elemental Damage with AttacksElemental Damage with Attacks20W
  • Faster AttacksFaster Attacks20W

Helmet

  • Vaal AbsolutionVaal Absolution20W
  • Minion DamageMinion Damage20W
  • Minion SpeedMinion Speed20W
  • Elemental ArmyElemental Army20W

Gloves

  • Immortal CallImmortal Call2W
  • Flame DashFlame Dash1W
  • DeterminationDetermination20W
  • Cast when Damage TakenCast when Damage Taken1W

Weapon 1

  • Summon Stone GolemSummon Stone Golem20W
  • Flesh OfferingFlesh Offering20W
  • Tempest ShieldTempest Shield20W

Weapon 2

  • Raise SpectreRaise Spectre20W
  • Minion SpeedMinion Speed20W
  • Melee SplashMelee Splash20W

Passive Tree

Passive tree 3.22
scroll to zoom
Guardian
Guardian
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
85

Damage

Full DPS
87.71K
Combined DPS
269.74
Hit DPS
269.74
With Poison DPS
269.74
With Ignite DPS
269.74
With Bleed DPS
269.74
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Damage
118.32
Burst Damage
118.32

Attack & Crit

Attack/Cast Rate
2.28/s
Hit Chance
100%
Crit Chance
9%
Crit Multiplier
177%
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
95.73K
Life
4.2K
Energy Shield
557
Mana
147
Ward
0
Armour
16.32K
Evasion
17
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
52%
Spell Block
33%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
16%
Cold Resistance
16%
Lightning Resistance
16%
Chaos Resistance
-52%

Max Hit Taken

Physical
8.79K
Fire
7.63K
Cold
7.63K
Lightning
7.63K
Chaos
4.22K

Recovery

Life Regen
231.1/s
ES Regen
0/s
ES Recharge
557/s
Mana Regen
22.4/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
218
Intelligence
313
Dexterity
54
Movement Speed
22%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0