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[3.19] Defensive Capabilities of a Full Evasion Caster Raider and an Argument towards Abandoning Armor for Right Side Builds.

PoE 3.18 · SentinelRaiderSparkAbyssMapping

4 years ago80

by smhEOPs

1.97M

DPS

68.41K

Effective HP

4.97K

Life

Overview

[3.19] Defensive Capabilities of a Full Evasion Caster Raider and an Argument towards Abandoning Armor for Right Side Builds. is a Path of Exile Raider build by smhEOPs, made for the Sentinel league (3.18). It is centered on Spark and plays as a intelligence, spell, projectile, duration archetype. In Path of Building it reaches 1.97M DPS with 68.41K effective HP, 4.97K life, 978 energy shield. Suited for: Abyss, Mapping. Key uniques include Taste of Hate.

smhEOPs's Notes

pob : https://pobb.in/P3zrtUJEI0MV

This is a theoretical build specced towards non juiced non uber uber content and being a safe, comfy, fast map clearer. It can probably do all the normal content fine, except maybe Sirus will be slow because of the arena size and how spark DPS works.

All the gear used is around the level of near late game SSF and can reach higher DPSwith more minmaxing of gear. However, I would not recommend starting this because it won't become fully online until some vital pieces of gear that deal with mana issues.

Defensive Features:

  • Capped Evasion with Wind Dancer Possible
  • Ghost Dance with 1k ES
  • 100% spell suppression
  • Arctic Armor + 50% of Phys Taken as Elemental
  • Full Elemental Ailment Immunity
  • Stun Immunity
  • Bleed Immunity
  • Poison Immunity
  • Lethe Shade with 0 downsides
  • Perma high movespeed

Offensive Features

  • 500k base DPS with only 1 spark hitting
  • Up to maybe 2-2.5m with 4-5 sparks hitting?
  • Herald of Ice + Thunder for clear, can be substituted for Wrath for more damage
  • DPS was not something I looked into while making this and some other skill setup that uses a broken skill/interaction can probably do way more damage.

How it works:

I'm stealing the flask tech from this showcase for perma flasks which allows permanent 25% reduced cost of mana craft on a flask to deal with mana as well has having permanent diamond flask.

Ele Ailment immunity on raider is extremely easy, especially as a caster

  • 50 from ascendancy
  • 25 from Arcane Sanctuary
  • 25 from gear, can be boots or shield

Stun Immunity is similarly easy as a caster

  • 25 from Arcane Sanctuary
  • 28 from Heart Of Oak
  • 60 from Tolerance

Suppression Capping is also easy

  • 40 from ascendancy
  • ~40 from Tree
  • remainder from gear

Bleed and Poison immunity is an extension of stun immunity

  • 40% from Tolerance
  • 30% from Evasion Mastery
  • Remaining 30% from boot implicit or abyss jewel in belt

With all these immunities, you never have to worry about any deadly degens and with a high evasion based playstyle, you'll rarely ever take damage while mapping and when you do, theres Ghost shrouds + Arctic Armor Chill (or freeze if anomalous) + CWDT IC/Steelskin.

Getting more reservation or enlighten will allow fitting in dread banner which provides huge boost to evasion. You can also drop a herald for flesh and stone for blind and less damage effect.

Perma flasks means you never really need to press your flasks except quicksilver

Spark means you never need to really aim much and have huge range.

All of these combine to having a presumably relaxing no sweat low button count gameplay.

I think this perma flask tech and pure evasion with With Dancer is superior to Determination + Defiance Banner on right side trees because you would normally only be able to reach around 10k armour without flasks because you had no access to any armor nodes. Builds that used determination would also only achieve around 50-60% evasion compared to consciously going full evasion which can reach 90-95% which is the difference between taking 1/2 -1/3 damage and 1/10th - 1/20th damage which is way more mitigation.

10k armor is also pathetic to large hits which phys to ele is superior at. "one shots" which people always say are why evasion is bad is better dealt with phys to ele than armor and is also dealt with Wind Dancer which provides 20% less damage taken for that "one shot". This setup can already tank shaper slam without arctic armour, a feat which requires 130k armour otherwise.

Gear

New Item
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Evasion/Energy Shield Boots
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Skills

Body Armour

  • SparkSpark21/20WMain
  • Increased Critical DamageIncreased Critical Damage20W
  • Spell EchoSpell Echo20W
  • InspirationInspiration20W
  • Lightning PenetrationLightning Penetration20W
  • PiercePierce20W

Gloves

  • TornadoTornado20W
  • Sigil of PowerSigil of Power20W
  • Power Charge On CriticalPower Charge On Critical20W
  • Increased DurationIncreased Duration20W
  • BlindBlind20W

Helmet

  • GraceGrace20W
  • Herald of ThunderHerald of Thunder20W
  • Herald of IceHerald of Ice20W
  • ClarityClarity20W

Boots

  • Immortal CallImmortal Call8W
  • Shield ChargeShield Charge11W
  • Cast when Damage TakenCast when Damage Taken6W
  • Faster AttacksFaster Attacks20W

Weapon 2

  • Sniper's MarkSniper's Mark20/20W
  • Arctic ArmourArctic Armour26W
  • Elemental ProliferationElemental Proliferation20W

Weapon 1

  • Flame DashFlame Dash20W
  • Arcane SurgeArcane Surge5W
  • Faster CastingFaster Casting20W

Passive Tree

Passive tree 3.18
scroll to zoom
Raider
Raider
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Tukohama

Character Stats

Level
95

Damage

Full DPS
1.97M
Combined DPS
491.89K
Hit DPS
491.89K
With Poison DPS
491.89K
With Ignite DPS
491.89K
With Bleed DPS
491.89K
Damage over Time
0
Culling DPS
0
Average Hit
77.05K

Attack & Crit

Attack/Cast Rate
6.38/s
Crit Chance
59%
Crit Multiplier
375%
Mana Cost
34
Life Cost
0

Defence

Effective Hit Pool
68.41K
Life
4.97K
Energy Shield
978
Mana
62
Ward
0
Armour
0
Evasion
28.78K
Phys Damage Reduction
11%

Mitigation & Avoidance

Block
22%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
85%
Evade (Projectile)
85%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+35%)
Cold Resistance
75% (+10%)
Lightning Resistance
75% (+15%)
Chaos Resistance
75% (+3%)

Max Hit Taken

Physical
16.8K
Fire
30.34K
Cold
30.34K
Lightning
30.34K
Chaos
22.11K

Recovery

Life Regen
99.5/s
ES Regen
0/s
ES Recharge
978/s
Mana Regen
104/s
Life Leech
995/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
118
Intelligence
224
Dexterity
246
Movement Speed
120%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0