1.97M
DPS
68.41K
Effective HP
4.97K
Life
Overview
[3.19] Defensive Capabilities of a Full Evasion Caster Raider and an Argument towards Abandoning Armor for Right Side Builds. is a Path of Exile Raider build by smhEOPs, made for the Sentinel league (3.18). It is centered on Spark and plays as a intelligence, spell, projectile, duration archetype. In Path of Building it reaches 1.97M DPS with 68.41K effective HP, 4.97K life, 978 energy shield. Suited for: Abyss, Mapping. Key uniques include Taste of Hate.
smhEOPs's Notes
pob : https://pobb.in/P3zrtUJEI0MV
This is a theoretical build specced towards non juiced non uber uber content and being a safe, comfy, fast map clearer. It can probably do all the normal content fine, except maybe Sirus will be slow because of the arena size and how spark DPS works.
All the gear used is around the level of near late game SSF and can reach higher DPSwith more minmaxing of gear. However, I would not recommend starting this because it won't become fully online until some vital pieces of gear that deal with mana issues.
Defensive Features:
- Capped Evasion with Wind Dancer Possible
- Ghost Dance with 1k ES
- 100% spell suppression
- Arctic Armor + 50% of Phys Taken as Elemental
- Full Elemental Ailment Immunity
- Stun Immunity
- Bleed Immunity
- Poison Immunity
- Lethe Shade with 0 downsides
- Perma high movespeed
Offensive Features
- 500k base DPS with only 1 spark hitting
- Up to maybe 2-2.5m with 4-5 sparks hitting?
- Herald of Ice + Thunder for clear, can be substituted for Wrath for more damage
- DPS was not something I looked into while making this and some other skill setup that uses a broken skill/interaction can probably do way more damage.
How it works:
I'm stealing the flask tech from this showcase for perma flasks which allows permanent 25% reduced cost of mana craft on a flask to deal with mana as well has having permanent diamond flask.
Ele Ailment immunity on raider is extremely easy, especially as a caster
- 50 from ascendancy
- 25 from Arcane Sanctuary
- 25 from gear, can be boots or shield
Stun Immunity is similarly easy as a caster
- 25 from Arcane Sanctuary
- 28 from Heart Of Oak
- 60 from Tolerance
Suppression Capping is also easy
- 40 from ascendancy
- ~40 from Tree
- remainder from gear
Bleed and Poison immunity is an extension of stun immunity
- 40% from Tolerance
- 30% from Evasion Mastery
- Remaining 30% from boot implicit or abyss jewel in belt
With all these immunities, you never have to worry about any deadly degens and with a high evasion based playstyle, you'll rarely ever take damage while mapping and when you do, theres Ghost shrouds + Arctic Armor Chill (or freeze if anomalous) + CWDT IC/Steelskin.
Getting more reservation or enlighten will allow fitting in dread banner which provides huge boost to evasion. You can also drop a herald for flesh and stone for blind and less damage effect.
Perma flasks means you never really need to press your flasks except quicksilver
Spark means you never need to really aim much and have huge range.
All of these combine to having a presumably relaxing no sweat low button count gameplay.
I think this perma flask tech and pure evasion with With Dancer is superior to Determination + Defiance Banner on right side trees because you would normally only be able to reach around 10k armour without flasks because you had no access to any armor nodes. Builds that used determination would also only achieve around 50-60% evasion compared to consciously going full evasion which can reach 90-95% which is the difference between taking 1/2 -1/3 damage and 1/10th - 1/20th damage which is way more mitigation.
10k armor is also pathetic to large hits which phys to ele is superior at. "one shots" which people always say are why evasion is bad is better dealt with phys to ele than armor and is also dealt with Wind Dancer which provides 20% less damage taken for that "one shot". This setup can already tank shaper slam without arctic armour, a feat which requires 130k armour otherwise.
Gear












Skills
Passive Tree


Character Stats
- Level
- 95
Damage
- Full DPS
- 1.97M
- Combined DPS
- 491.89K
- Hit DPS
- 491.89K
- With Poison DPS
- 491.89K
- With Ignite DPS
- 491.89K
- With Bleed DPS
- 491.89K
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 77.05K
Attack & Crit
- Attack/Cast Rate
- 6.38/s
- Crit Chance
- 59%
- Crit Multiplier
- 375%
- Mana Cost
- 34
- Life Cost
- 0
Defence
- Effective Hit Pool
- 68.41K
- Life
- 4.97K
- Energy Shield
- 978
- Mana
- 62
- Ward
- 0
- Armour
- 0
- Evasion
- 28.78K
- Phys Damage Reduction
- 11%
Mitigation & Avoidance
- Block
- 22%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 85%
- Evade (Projectile)
- 85%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+35%)
- Cold Resistance
- 75% (+10%)
- Lightning Resistance
- 75% (+15%)
- Chaos Resistance
- 75% (+3%)
Max Hit Taken
- Physical
- 16.8K
- Fire
- 30.34K
- Cold
- 30.34K
- Lightning
- 30.34K
- Chaos
- 22.11K
Recovery
- Life Regen
- 99.5/s
- ES Regen
- 0/s
- ES Recharge
- 978/s
- Mana Regen
- 104/s
- Life Leech
- 995/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 118
- Intelligence
- 224
- Dexterity
- 246
- Movement Speed
- 120%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0