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PoE 3.24·Necropolis·Deadeye

Puncture Deadeye ft. Rupture (Bleed Bow) [Path of Exile 3.24 ready]

by DerHimmel2 years ago17Subscribe

DPS
29.99M
Effective HP
46.33K
Life
4.4K
Level
96
Min budget

Overview

Puncture Deadeye ft. Rupture (Bleed Bow) [Path of Exile 3.24 ready] is a Path of Exile Deadeye build by DerHimmel, made for the Necropolis league (3.24). It is centered on Puncture and plays as a dexterity, attack, projectile, duration archetype. In Path of Building it reaches 29.99M DPS with 46.33K effective HP, 4.4K life. Suited for: Delve. Key uniques include Olesya's Delight, Usurper's Penance, Aul's Uprising, Kikazaru, Haemophilia.

Build Video

DerHimmel's Notes

!!!To change to Budget Configuration:!!! Change tree in 'Tree' tab Change item set in 'Items' tab Turn off Purity of Elements (since not using Aul for free aura cost) Major Pantheon use Soul of Brine King for Stun + Freeze Immunity Pros & Cons: Pros + Combines Split Arrow + Puncture for best of both worlds (Traditionally Split arrow too weak for tanky mobs, Puncture too skill-based to land consistent proper hit during hectic mapping) + Excellent clearing speed (Corpse explosion) + Snipe playstyle (kiting & offscreening) + Respectable DPS for endgame + Decently tanky + Cheap to start & gear but scalable to endgame (niche uniques) Cons - Unique dependent - Channelling (standing still) can get you killed - Playstyle needs abit of getting used to - Slightly more difficult to scale than traditional bleed bow builds (gladiator) Offensive layers: 1. Snipe + Puncture + Deadeye's projectile behavior modifier !!!Do not get any other projectile modifier like pierce from quiver!!! Traditionaly bleed bow is played with 2 6L, Split Arrow for clear and Puncture for single target. Problem with that is during juiced mapping / fast moving bosses, Split Arrow damage can be too weak, while it's hard to accurately land a fully charged Puncture without missing / hitting other mobs. This build combines both so that you only have to aim in the general direction as the build has +4 additional projectile from tree (easeing up gearing at quiver + bow) and chain (also can chain off walls) Tap button abit longer for single stage shot for clear, hold button for when meeting tougher enemies. Tap Ensnaring Arrow in between (chain is the only behaviour that do not outright kills the ensnaring effect) 2. Frenzy Charge + Affliction Charge stacking (automated via manaforged) Made possible with Ralakesh's Boots + Olesya's Delight to gain benefit of both, HUGE DPS boost 3. Crit ailment build Applies Rupture which gives more damage. Rupture is a debuff that can be applied when attacks both crit + bleed, which we apply either using main skill (Puncture) / Utility1 (Ensnaring Arrow) / Utility2 (Frenzy - manaforged automated) Defensive layers: 1. Armor + Spell Suppression + Stun Immunity + Elemental ailment immunity Armor conversion from Evasion via Iron Reflex keystone %Evasion from tree Flat evasion/armor from gear, Grace, Molten Shell, flasks. Spell Suppression from body armor & skill tree. Spell suppression is at 99% lucky at not full life, 100%+ at full life. If not using Kikazaru for life regen, recommend taking Reflexes node for consistent 100% suppression. Stun Immunity from tree & tattoos Elemental ailment immunity from Purity of Elements 2. Life Regen + Life Leech + High flasks uptime Life regen from Kikazaru, life leech from tree, flasks uptime due to tree + crit build + Watcher's eye gain charge on crit under Precision 3. Ensnaring Arrow slow + Maim Defensively slows enemy movement speed to a crawl (best effect for melee enemies) Mastery, Ascendancy, Bandits & Pantheon Important Mastery : 1. Physical mastery (10% more phys attack damage) 2. Life mastery (15% inc. life if chest no life modifier) 3. Spell Suppression mastery (chance is lucky) 4. Mana mastery (reservation efficiency) 5. Bow mastery (crit chance as travel further)<<<<<<after transition to crit 6. Armor & Eva mastery (armor + evasion rating per frnezy & endurance charge) Ascendancy : 1. Ricochet (Chain + %chance to chain off walls, for clear + accuracy of your shots) !!!Can start fully using Snipe + Puncture after linking with GMP beyond this point, else use rain of arrows + chance to bleed during leveling!!! 2. Endless Munitions (+2 Proj) 3. Rupturing (Damage) Transition to crit build beyond this point 4. Gathering Winds (Movement speed + Attack Speed) Bandits : Kill all (2 points) Pantheon : Soul of Arakaali (Reduced DOT + Chaos Res against DOT) or Brine King if no Tattoo for Stun immunity & Purity of Elements for ailment immunity Soul of Ryslatha for life flask Gem setup: Main Skill (Snipe + Puncture): Snipe + Puncture + Vicious Projectiles + Deadly Ailments + Volatility + Brutality Main skill. During levelling use Snipe + Puncture + GMP as soon as possible, otherwise use Rain of Arrows + Chance to Bleed. Take note & get used to the playstyle. !!!Tap button abit longer for single stage shot for clear, hold button for when meeting tougher enemies.!!! Ensnaring Arrow Utility Ensnaring Arrow + Inc. Crit Chance + Maim + Culling Strike Ensnaring Arrow to slow + apply enemy count as moving + maim for inc. damage taken + culling + Rupture (from Ascendancy) !!!Snare need only 1 stack for DPS increase, but 3 stacks will slow enemies down to a crawl!!! !!!Ensnaring arrow only works on the target when the projectile stops, chain will skip that effect on the mobs. However, if there're no further target to chain towards, Ensnaring Arrow will work as if the projectile stops!!! Frenzy Utility Frenzy + Manaforged Arrow + Hextouch + Vulnerability Automated Frenzy Setup (generate frenzy charges early game, affliction charges during endgame after getting Ralakesh + Olesya. Applies full strength of Vulnerability curse as needed (better than curse on hit rings) !!!Consistency made better after getting all +projectiles & chain from Deadeye!!! Dash Dash + Second Wind Standard Dash setup CWDT CWDT + Molten Shell Standard Guard skill Aura Grace + Pride + Herald of Purity + War Banner (socketed in corrupted helm for mana reservation) Purity of Elements + low level Precision (as needed) to be slotted wherever. Aura skills. Purity of Elements after getting Aul's amulet. !!!Turn off low costs aura if your mana is not enough yet!!! My Gear + Explanation: Bow: High Phys Bow (w. high crit chance & atleast 1.3+ base atk speed) Progressively upgrade into endgame version. Cheaper because does not require +projectile variants. Quiver: Rare DPS Quiver Life + as many DPS rolls as you can fit into. Helmet: Rares > Usurper's Penance > Usurper's Penance (corrupted) High DPS unique for frenzy stacking. Best Corruption: Socketed Skills gets 90% cost & reservation Multiplier Body Armour: 5L eva rare > 6L eva Rare > 6L eva Rare (Double Influenced) Evasion + Resistance + Spell Suppression Best implicts: Pride & aura effect Gloves: Rares > Haemophilia > Haemophilia (corrupted) Gladiator explody in a single gear slot. Explosion helps clear by a huge margin. Best Corruption : +1 Frenzy Boots: Rares > Ralakesh's Impatience Ralakesh boots BIS for interaction with Maven's belt Olesya's Delight for charge stacking shanenigans Belt: Rares > Olesya's Delight > Olesya's Delight (corrupted) Olesya Delight for huge DPS upgrade (only to be paired after getting Ralakesh's boots) Best Corruption : +% to all res (ease up gearing) Rings: Praxis (for mana) / Kikazaru (regen+mana) + Rare > Rares (w. -mana cost of skills + phys leeched as mana) + Flexible (Circle of Guilt for offense, Kikazaru for defense) Ring with -mana cost needed to resolve mana issue + mana leech. 2nd ring slot flexible, can use another rare for res caps, Circle of Guilt for pure damage, Kikazaru for good QOL from life & mana regen + reduced curse effec Amulet: Rares > Ungil's Harmony > Aul's Uprising (Purity of Elements) Early game Ungil's Harmony after getting transition to crit (getting Rupturing Ascendancy). Endgame Aul's Uprising for Purity of Elements for res cap + ailment immunity. Best anointment: Disciple of the Slaughter (Added benefit of Frenzy / Affliction Charge generation) Jewels: - Brutal Restraint w. inc. aura effect + flask charges gained at Duelist tree - Watchers Eye with Flask charge on Crit w. Precision + Pride inc. physical damage - Jewel with %life , damage & reduced curse effect - Unnatural Instinct near Elemental Equilibrium for damage + life leech - Thread of Hope at Ranger tree for node allocation Tattoos: 8 x 10% chance to avoid being stunned Flasks: 1.Bleed life flask 2.Jade Flask (Flexible suffixes - curse effect,%regen, %evasion, attack speed, crit chance) 3.Silver Flask 4.Sulphur Flask 5.-Flexible- (Quicksilver for MS, or whatever you want)

Loadouts

Gear

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Cataclysm Thirst
Usurper's Penance
Corruption Veil
Aul's Uprising
New Item
Kikazaru
Haemophilia
Olesya's Delight
Ralakesh's Impatience
Maelstrom Nails
Watcher's Eye
Brutal Restraint
Thread of Hope
Armageddon Cut
Unnatural Instinct

Skills

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Body Armour

  • PuncturePuncture21/20WMain
  • SnipeSnipe21/20W
  • Awakened Vicious ProjectilesAwakened Vicious Projectiles5/20W
  • Awakened Deadly AilmentsAwakened Deadly Ailments5/20W
  • VolatilityVolatility20/20W
  • Awakened BrutalityAwakened Brutality5/20W

Weapon 1

  • Ensnaring ArrowEnsnaring Arrow20/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W
  • Culling StrikeCulling Strike20/20W
  • MaimMaim20/20W

Helmet

  • Herald of PurityHerald of Purity21W
  • War BannerWar Banner21/20W
  • PridePride21W
  • GraceGrace21W

Gloves

  • FrenzyFrenzy20W
  • VulnerabilityVulnerability20/20W
  • HextouchHextouch20W
  • Manaforged ArrowsManaforged Arrows20/20W

Boots

  • PrecisionPrecision3W
  • Molten ShellMolten Shell11/20W
  • Purity of ElementsPurity of Elements20/20W
  • Cast when Damage TakenCast when Damage Taken2/20W

Weapon 1

  • DashDash20/20W
  • Second WindSecond Wind20/20W

Passive Tree

Passive tree 3.24
scroll to zoom
Deadeye
Deadeye
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Ryslatha

Character Stats

Level
96

Damage

Full DPS
0
Combined DPS
29.99M
Hit DPS
107.36K
With Poison DPS
107.36K
With Ignite DPS
107.36K
With Bleed DPS
29.99M
Damage over Time
29.88M
Bleed DPS
29.88M
Culling DPS
0
Reservation DPS
0
Average Damage
111.83K
Burst Damage
111.83K

Attack & Crit

Attack/Cast Rate
0.96/s
Hit Chance
100%
Accuracy
3.88K
Crit Chance
52%
Crit Multiplier
150%
Mana Cost
2
Life Cost
0

Defence

Effective Hit Pool
46.33K
Life
4.4K
Energy Shield
25
Mana
84
Ward
0
Armour
63.36K
Evasion
0
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+17%)
Cold Resistance
75% (+21%)
Lightning Resistance
75% (+16%)
Chaos Resistance
35%

Max Hit Taken

Physical
25.32K
Fire
45.8K
Cold
45.8K
Lightning
45.8K
Chaos
19.68K

Recovery

Life Regen
717/s
ES Regen
0/s
ES Recharge
25/s
Mana Regen
32.9/s
Life Leech
600.38/s
ES Leech
0/s
Mana Leech
101.95/s

Attributes & Utility

Strength
172
Intelligence
118
Dexterity
356
Movement Speed
122%
Endurance Charges
4
Frenzy Charges
8
Power Charges
3
Devotion
0