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PoE 3.25·Kalguur·Slayer

LS Slayer, the King | Pohx's Private league saves the day || Path of Exile

by Lokati1 year ago6Subscribe

DPS
599.3K
Effective HP
40.85K
Life
3.05K
Level
81
Min budget

Overview

LS Slayer, the King | Pohx's Private league saves the day || Path of Exile is a Path of Exile Slayer build by Lokati, made for the Kalguur league (3.25). It is centered on Vaal Lightning Strike and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 599.3K DPS with 40.85K effective HP, 3.05K life. Key uniques include Rebuke of the Vaal, Belt of the Deceiver, Victario's Acuity, Darkray Vectors.

Build Video

Lokati's Notes

//RETURN PROJ MATH Short and long: LS proj triggers a return (39% more damage) & a sniper's mark proj which returns (39% more damage) your non-vaal melee hit triggers a projectile which doesn't initially hit but returns (39% more damage) since it did not intially hit the return triggers a sniper's mark projectile (39% more damage) for a total of 4 returning hits or 155% more damage. Now realistically because of the way sniper's mark spread returns to the user and not the target only 66% of them will likely hit the boss resulting in an average of a 116% more projectile damage instead of 155. With no penalty on return proj it becomes 100%+ (3*100%)*.66.. or 300% more damage. //FAQ (if you have any you want answered just hit me up on twitch) Why slayer? Leech, overleech, max frenzy = max endurance and a 20% execute Why not nimis? Nimis projectiles are "randomly" fired in a radius around us which reduces the effective damage of the build by about 60% against single targets and 30% against packs because of geometry. What should I upgrade first if I am killing things slowly? vaal pact blade > 6 link > taming > 2x taming > yoke > ralakesh & arns Once you get here your upgrades get esssspensive What should I update first I am dying? ele res cap >> max life in every available slot >> a well rolled block shield (40%+) > evasion & armor with the highest rolls you can get > spell suppression My recovery feels low? Slayer is one of those builds that lives forever right up until it dies. If your recovery is low likely your damage and leech are therefor low but we're still a life flask build, so get a good life flask also use endurin g cry for life regen it also helps to annoint circle of life or excess sustenance (not sure which is better overall) for life gain on hit. What auras should I use? This depends on where you are in the game and is complicated to answer so we'll address different options: I am using life tap or mana gain/leech: grace & determination with arrogance on precision. I am using life tap or mana gain/leech but my damage is low: determination & anger with arrogance on precision. I am using blood magic: determination on eternal blessing and precision I am using blood magic but my damage is low: anger & arrogance on precision. I am using life tap or mana gain/leech with tamings and a yoke: determination & skitterbots with arrogance on precision I am using life tap or mana gain/leech with tamings and a yoke but my damage is low: not possible I am using blood magic with tamings and a yoke: don't. switch to life tap or mana build. I am using life tap or mana gain/leech with tamings/yoke & have mana reservation: determination, purity of elements & skitterbots with arrogance on precision (alternatively you can overcap spell suppression with tattoos and use an ancestral vision to become ailment immune and run anger) Why did you drop the rage node? When we can get rage on hit via a lethal pride it is no longer neccesary and those points are better elsewhere. POB Timeless jewel search does not currently include rage on hit "search" so we use phys taken as fire search which shows rage on hit see below for some generic ratios and get the highest value lethal pride you can with rage on hit as a requirement: karui_notable_add_double_damage, 2, 0, 0 karui_notable_add_melee_crit_multi, 0.5, 0, 0 karui_notable_add_melee_damage, 0.5, 0, 0 karui_notable_add_percent_strength, 0.001, 0, 0 karui_notable_add_physical_added_as_fire, 0.20, 0, 0 karui_notable_add_physical_damage, 0.13, 0, 0 karui_notable_add_physical_taken_as_fire, 1, 0, 1 Why did you drop the fortify node? When we can get fortify on melee hit on chest implicit it is no longer neccesary and those points are better elsewhere. I am having trouble with stat requirements? Take advantage of the +30 str or the +30 int nodes on the tree, if you are not yet using a yoke use an amulet that grants state and damage such as a rare or a carnage amulet. You can also catalyse amulets for additional stats. How are we generating charges? Endurance charges on block Endurance charges on enduring cry Endurance charges on kill Frenzy charges on kill Frenzy charges on hitting a unique enemy How much pierce should I run? Answer: as much as you feel comfortable clearing with, you can get pierce on gloves, pierce on helm and pierce on tree, lightning strike pierces once by default. When should I use interrogation jewel? When you can fit skitterbots on the build with the auras you need to survive and have a yoke and a taming.

Loadouts

Gear

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Rebuke of the Vaal
Beast Cowl
Dusk Salvation
Victario's Acuity
Rage Gyre
Entropy Knuckle
Rune Paw
Belt of the Deceiver
Darkray Vectors
Vortex Rook
Concentrated Prismatic Tincture of the Unleashed
Entropy Desire

Skills

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Body Armour

  • Vaal Lightning StrikeVaal Lightning Strike18WMain
  • MultistrikeMultistrike18W
  • Returning ProjectilesReturning Projectiles18W
  • TrinityTrinity18W
  • Added Fire DamageAdded Fire Damage18W

Weapon 2

  • PrecisionPrecision14W
  • ArroganceArrogance6W

Boots

  • Sniper's MarkSniper's Mark18W
  • Mark On HitMark On Hit17W

Helmet

  • Blood RageBlood Rage13W
  • More DurationMore Duration6W

Helmet

  • DeterminationDetermination17W

Gloves

  • Flame DashFlame Dash5W

Body Armour

  • Flesh and StoneFlesh and Stone17W

Passive Tree

Passive tree 3.25
scroll to zoom
Slayer
Slayer
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Garukhan

Character Stats

Level
81

Damage

Full DPS
0
Combined DPS
599.3K
Hit DPS
475.31K
With Poison DPS
475.31K
With Ignite DPS
479.44K
With Bleed DPS
475.31K
Damage over Time
4.12K
Ignite DPS
4.12K
Culling DPS
119.86K
Reservation DPS
0
Average Damage
104.79K
Burst Damage
104.79K

Attack & Crit

Attack/Cast Rate
4.54/s
Hit Chance
98%
Accuracy
3.45K
Crit Chance
0%
Crit Multiplier
0%
Mana Cost
37
Life Cost
0

Defence

Effective Hit Pool
40.85K
Life
3.05K
Energy Shield
0
Mana
146
Ward
0
Armour
8.28K
Evasion
8.56K
Phys Damage Reduction
54%

Mitigation & Avoidance

Block
65%
Spell Block
55%
Spell Suppression
12%
Evade (Melee)
50%
Evade (Projectile)
50%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+10%)
Cold Resistance
75% (+2%)
Lightning Resistance
75% (+36%)
Chaos Resistance
4%

Max Hit Taken

Physical
6.3K
Fire
17.19K
Cold
17.19K
Lightning
17.19K
Chaos
4.41K

Recovery

Life Regen
33.4/s
Net Life Regen
-72.41/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
10.3/s
Life Leech
982.73/s
ES Leech
0/s
Mana Leech
152.38/s
Total Degen
105.81/s

Attributes & Utility

Strength
161
Intelligence
68
Dexterity
320
Movement Speed
101%
Endurance Charges
3
Frenzy Charges
7
Power Charges
3
Devotion
0
Item Rarity
8%