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Kinetic Blast of Clustering - Not Totally Useless

2 years ago3

by weedGOKU666

11.47M

DPS

59.24K

Effective HP

7.34K

Energy Shield

Overview

Kinetic Blast of Clustering - Not Totally Useless is a Path of Exile Hierophant build by weedGOKU666, made for the Necropolis league (3.24). It is centered on Kinetic Blast of Clustering and plays as a intelligence, attack, projectile, area archetype. In Path of Building it reaches 11.47M DPS with 59.24K effective HP, 1 life, 7.34K energy shield. Suited for: T17, Mapping, Sanctum. Key uniques include Piscator's Vigil, Headhunter, Eyes of the Greatwolf, Taste of Hate, Kalandra's Touch.

Build Video

weedGOKU666's Notes

TLDR PoB pls: https://pobb.in/F4PztcQ3cgkZ

TLDR T16 Harbie example (terrible quality my computer bad): https://www.youtube.com/watch?v=aS2FLDUzC9g

TLDR What to expect:

  • Extremely zoomy one-button map blaster
  • 11M base DPS that scales extremely well with HH buffs cause base-phys damage
  • Huge Berserk uptime from Chainbreaker (and all that entails)
  • Not tanky but not made of paper either
  • Ideal for T16 8mod blasting. I think if I had the money to swap to a Radiant Faith forbidden gem setup it'd also feel good in T17s, but for now I wouldn't recommend it for the typical T17 B2B farms

So like the tens of us out there that got excited when this gem was revealed, I set out to actually try and make it work. As far as I can tell, no one has figured out a way to get explosion overlaps. That combo'd with only ever firing one proj, most folks figured this thing was DoA.

Despite all this, after league start I kept watching the price of HH crater and thought "there's gotta be a way to make this thing serviceable". Dear reader, I am happy to announce that it is at least serviceable. Going ballistas is how you get around only one proj, as that would feel terrible without totem auto-aim. HH is how we really scale the damage to absurd levels. The defensive suite is limited, but not criminally ignored:

  • 7k+ ES thanks to Hiero mana/int stack combo
  • 80 max res from flasks (we're mapping here, just assume flasks are always up !!!)
  • CI
  • Around 1k ES regen
  • The handful of HH buffs that still help
  • Cold convert for tons of chill/freeze
  • Berserk!! With insane uptime!

Tbh, the swap to Chainbreaker is what really made this build start clicking. Berserk makes everything feel better, and Hiero mana stacking can benefit a ton here. It's not universally applicable to Hiero builds obv (MoM can't use it nor can Archmage builds really), but Ballista hiero doesn't really need their mana even when mana stacking. Aside from the obvious damage/tank Berserk provides, the extra movespeed is insane. I zip around maps faster than maybe any other build I've played with Berserk, HH, flask, and Onslaught.

I won't claim that this is the best way to build this thing (I do think a Radiant Faith setup running determination could get way more tank without sacrificing too much damage), but this one feels pretty good for what I wanna do. Oh an one wrinkle I should mention - since I don't have my totem cost fully reduced to 0 mana, I do occasionally run out of mana and have to get tagged a couple times to recoup and get things going again. Usually the mana mastery for "recover 10% when you use a skill" keeps things humming along though.

Gear

Piscator's Vigil
Chimeric Guardian
Cataclysm Pelt
Eyes of the Greatwolf
Blight Gyre
Kalandra's Touch
Plague Grip
Headhunter
Blight Pace
Maelstrom Ward
Watcher's Eye
Soul Ornament
The Perandus Pact
Impossible Escape
Forbidden Flesh
Lethal Pride
Forbidden Flame
Unnatural Instinct
Chimeric Prism

Skills

Body Armour

  • Kinetic Blast of ClusteringKinetic Blast of Clustering21/20WMain
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • Awakened Vicious ProjectilesAwakened Vicious Projectiles5/20W
  • Increased Critical DamageIncreased Critical Damage20/23W
  • Awakened Cold PenetrationAwakened Cold Penetration5/23W
  • Ballista TotemBallista Totem20/20W

Boots

  • Assassin's MarkAssassin's Mark20W
  • Cold SnapCold Snap1W
  • Arcanist BrandArcanist Brand1W
  • BonechillBonechill1W

Helmet

  • AutomationAutomation20W
  • BerserkBerserk20W
  • Immortal CallImmortal Call20W
  • Increased DurationIncreased Duration20W

Weapon 1

  • Flame DashFlame Dash20W
  • VitalityVitality20W
  • DisciplineDiscipline20W

Weapon 2

  • HasteHaste20W
  • HatredHatred20W

Gloves

  • Enduring CryEnduring Cry20W
  • Call to Arms20W

Weapon 2

  • Purity of ElementsPurity of Elements20W

Passive Tree

Passive tree 3.24
scroll to zoom
Hierophant
Hierophant
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Ralakesh

Character Stats

Level
98

Damage

Full DPS
11.47M
Combined DPS
1.43M
Hit DPS
1.43M
With Poison DPS
1.43M
With Ignite DPS
1.43M
With Bleed DPS
1.43M
Damage over Time
885.94
Ignite DPS
885.94
Culling DPS
0
Reservation DPS
0
Average Damage
609.09K
Burst Damage
609.09K

Attack & Crit

Attack/Cast Rate
2.35/s
Hit Chance
100%
Accuracy
3.74K
Crit Chance
68%
Crit Multiplier
402%
AoE Radius
2.2 m
Totem Limit
8
Mana Cost
9
Life Cost
0

Defence

Effective Hit Pool
59.24K
Life
1
Energy Shield
7.34K
Mana
462
Ward
0
Armour
1.07K
Evasion
24
Phys Damage Reduction
29%

Mitigation & Avoidance

Block
24%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
80% (+77%)
Cold Resistance
80% (+53%)
Lightning Resistance
80% (+59%)
Chaos Resistance
-60%

Max Hit Taken

Physical
21.77K
Fire
63.49K
Cold
63.49K
Lightning
63.49K
Chaos

Recovery

Life Regen
0/s
ES Regen
1.09K/s
ES Recharge
7.34K/s
Mana Regen
0/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
412
Intelligence
1.29K
Dexterity
169
Movement Speed
220%
Endurance Charges
4
Frenzy Charges
3
Power Charges
5
Rage
50
Devotion
0