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3.21 Crucible | Inquisitor Cold Crit Explodey Totems 0.5B DMG PRELOAD

3 years ago26

by aer0planeGamingSubscribe

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574.02M

DPS

47.02K

Effective HP

4.81K

Life

2.04K

Energy Shield

Overview

3.21 Crucible | Inquisitor Cold Crit Explodey Totems 0.5B DMG PRELOAD is a Path of Exile Inquisitor build by aer0planeGaming, made for the Crucible league (3.21). It is centered on Ethereal Knives and plays as a dexterity, spell, projectile, physical archetype. In Path of Building it reaches 574.02M DPS with 47.02K effective HP, 4.81K life, 2.04K energy shield. Suited for: Mapping, Bossing. Key uniques include Bottled Faith, Taste of Hate.

Build Video

aer0planeGaming's Notes

POB: https://pobb.in/3_e8QRDRpeG1 Character: https://www.pathofexile.com/account/view-profile/aer0plane/characters Name: Explode_Plane Twitch: twitch.tv/aer0plane

00:00 T16 Toxic Sewers 01:42 Minotaur 01:42 Phoenix 02:02 Formed 02:38 Uber Shaper 06:23 Uber Eater 07:25 POB (APOLOGIES STATIC)

Totem explode is probably NOT A SPELL OR ATTACK. We are not a DOT explode build like many poison builds out there. We are ON-HIT which means we can out-scale DOT builds but we need to keep throwing.

Methods to scale damage for this build:

  1. Conversion to cold
  2. Elemental/cold damage
  3. Crit via brittle, watcher's eye and generic crit chance (e.g. assassin's mark)+ multi
  4. Trap-throw speed = dps + QOL

Key Build Problems that all tudem explode builds need to solve if you want to both BOSS and MAP:

  1. Mana - inquis solves this by going EB with inquisitor recovery on conc ground (e.g. PF goes replica sorrow of divine or burden of truth)
  2. Damage - to go above and beyond with scaling, we go full cold conversion + brittle (e.g. PF goes poison chance and scale things like gain phys as chaos with mings/oblits)
  3. Speed - Movement speed or movement skills. We go leap slam, but alternatives are 1H + shield charge may be faster for mapping. Other builds like PF have faster walking speed with flask effect
  4. Clear - Most important for mapping is clear and to solve this will need some degree of explode. We use explode chest, I considered asenath glove but decided I lose too much defences and went explode chest. PF gets poison prolif/explode if using oblit
  5. Survivability - Baseline requires some form of defences and we chose armour/eva/hybrid life+es/decent hybrid recovery. Armour/evasion is standard with determ/grace/defiance for mapping and the special tech is EB+MOM for mixed defences with glorious vanity for more max hit pool
  6. Single target triggering - Trap trigger AOE + Divergent Cluster Traps for reduced trap spread for bossing

Key Differences of Inquis vs PF

  1. On-hit vs DOT - PF does not need to stand and dps. But we have higher burst window which after a certain point one-shots ubers which means PF doesn't really have an advantage here
  2. Survivability - PF has better defences and the option to go phys as ele tech instead of hybrid + armour/evasion

How to get started? Get an inquis, for budget/low level version

  1. Dropping all jewels, don't really need them.
  2. I recommend glorious vanity with cold conversion on tree OR cold mastery beside EB
  3. To get brittle without hatred crit watcher's, use assassin's mark. Can get clunky on bosses so to pre-stack I use arcanist brand.
  4. You just need 1, 300% explode weapon and a method to get Secrets of Suffering either alternating sceptre or interrogation jewel. Leadership's price / Galesight are options as well

DPS Calculation: 7,302 totem life * 6 (weapon multiplier) = 43,812 raw explosion dmg per totem

Assuming no additional deto 43,812 * 21 traps preload = 920,052

10% chance to detonate additional time (this works with all 23, not just 21) 23 * 1.18 * 2 for multi totem = 54.28 With additional deto 43,812 * (54.28-2) = 2,290,491.36 summed up physical explosion damage Removing effective damage and accounting for base crit, we remove crit in the config and divide the summed physical explode damage by 2.2. 2,290,491.36 % 2.2 = 1,041,132.43 (Input this value into custom config) Pre-load POB: 573,023,289

assuming mapping with tudems summoned, 10 summons per throw with additional deto 43,812 * 5 * 2 * 1.18 = 516,981.6 summed up physical explosion damage (Input this value into custom config) 516,981.6 % 2.2 = 234,991.63(Input this value into custom config) 1 throw POB: 129,568,410

dps 3.63 throw / second 516,981.6 * 3.63 = 1,876,643.208 summed up physical explosion damage (Input this value into custom config) 1,876,643.208 % 2.2 = 853,019.64(Input this value into custom config) dps POB: 470,309,741

Note: this does not include punishment curse which increases preload on enemies below 50% life. 810m on preload for enemy below 50% hp. It also does not include alt quality for additional trap for single throw / dps numbers

Upgrades: EB on weapon (save 2 passives) impossible escape iron reflexes bow - phys as cold, crit multi, meta craft +1 gem, multimod crit multi unique + support gem drop multi-totem empower

Loadouts

Gear

Morbid Knell
Dire Crack
Demon Guardian
Dusk Curtain
Victory Clasp
Agony Turn
Rapture Grip
Skull Claw
Kraken Trap
Morbid Stride
Rapture Heart
Spirit Joy
Kraken Glimmer
Glorious Vanity
Watcher's Eye

Skills

  • Ethereal KnivesEthereal Knives1WMain

Weapon 2

  • VitalityVitality20W
  • FrostblinkFrostblink20W
  • DisciplineDiscipline21W
  • Summon SkitterbotsSummon Skitterbots20W
  • Herald of PurityHerald of Purity20W
  • Frost ShieldFrost Shield20W

Body Armour

  • Devouring TotemDevouring Totem21/20W
  • Cluster TrapsCluster Traps20/20W
  • Multiple TrapsMultiple Traps20/20W
  • Multiple TotemsMultiple Totems20W
  • Charged TrapsCharged Traps20/20W
  • TrapTrap21/20W

Gloves

  • HatredHatred21W
  • Divine BlessingDivine Blessing20/20W
  • Increased DurationIncreased Duration20/23W
  • InspirationInspiration20W

Helmet

  • PrecisionPrecision9W
  • Defiance BannerDefiance Banner20/10W
  • Cast when Damage TakenCast when Damage Taken1W
  • Vaal Molten ShellVaal Molten Shell10W

Boots

  • Assassin's MarkAssassin's Mark20W
  • Arcanist BrandArcanist Brand20W
  • DeterminationDetermination20W
  • PunishmentPunishment20W

Weapon 1

  • Leap SlamLeap Slam20W
  • Faster AttacksFaster Attacks20/20W
  • Vaal GraceVaal Grace20W

Passive Tree

Passive tree 3.21
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Inquisitor
Inquisitor

Character Stats

Defence

Effective Hit Pool
47.02K
Life
4.81K
Energy Shield
2.04K
Mana
87
Phys Max Hit Taken
18.83K
Armour
21.41K
Evasion
2.46K
Block | Spell Block
20% | 1%
Ward
0

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
38%

Offence

Total DPS
574.02M
Crit Chance
83%
Crit Multiplier
359%

Attributes & Utility

Strength
183
Intelligence
361
Dexterity
184
Movement Speed
117%