3.21 Crucible | Inquisitor Cold Crit Explodey Totems 0.5B DMG PRELOAD
3 years ago26
by aer0planeGaming3 years ago26Subscribe
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574.02M
DPS
47.02K
Effective HP
4.81K
Life
2.04K
Energy Shield
Overview
3.21 Crucible | Inquisitor Cold Crit Explodey Totems 0.5B DMG PRELOAD is a Path of Exile Inquisitor build by aer0planeGaming, made for the Crucible league (3.21). It is centered on Ethereal Knives and plays as a dexterity, spell, projectile, physical archetype. In Path of Building it reaches 574.02M DPS with 47.02K effective HP, 4.81K life, 2.04K energy shield. Suited for: Mapping, Bossing. Key uniques include Bottled Faith, Taste of Hate.
Build Video
aer0planeGaming's Notes
POB: https://pobb.in/3_e8QRDRpeG1 Character: https://www.pathofexile.com/account/view-profile/aer0plane/characters Name: Explode_Plane Twitch: twitch.tv/aer0plane
00:00 T16 Toxic Sewers 01:42 Minotaur 01:42 Phoenix 02:02 Formed 02:38 Uber Shaper 06:23 Uber Eater 07:25 POB (APOLOGIES STATIC)
Totem explode is probably NOT A SPELL OR ATTACK. We are not a DOT explode build like many poison builds out there. We are ON-HIT which means we can out-scale DOT builds but we need to keep throwing.
Methods to scale damage for this build:
- Conversion to cold
- Elemental/cold damage
- Crit via brittle, watcher's eye and generic crit chance (e.g. assassin's mark)+ multi
- Trap-throw speed = dps + QOL
Key Build Problems that all tudem explode builds need to solve if you want to both BOSS and MAP:
- Mana - inquis solves this by going EB with inquisitor recovery on conc ground (e.g. PF goes replica sorrow of divine or burden of truth)
- Damage - to go above and beyond with scaling, we go full cold conversion + brittle (e.g. PF goes poison chance and scale things like gain phys as chaos with mings/oblits)
- Speed - Movement speed or movement skills. We go leap slam, but alternatives are 1H + shield charge may be faster for mapping. Other builds like PF have faster walking speed with flask effect
- Clear - Most important for mapping is clear and to solve this will need some degree of explode. We use explode chest, I considered asenath glove but decided I lose too much defences and went explode chest. PF gets poison prolif/explode if using oblit
- Survivability - Baseline requires some form of defences and we chose armour/eva/hybrid life+es/decent hybrid recovery. Armour/evasion is standard with determ/grace/defiance for mapping and the special tech is EB+MOM for mixed defences with glorious vanity for more max hit pool
- Single target triggering - Trap trigger AOE + Divergent Cluster Traps for reduced trap spread for bossing
Key Differences of Inquis vs PF
- On-hit vs DOT - PF does not need to stand and dps. But we have higher burst window which after a certain point one-shots ubers which means PF doesn't really have an advantage here
- Survivability - PF has better defences and the option to go phys as ele tech instead of hybrid + armour/evasion
How to get started? Get an inquis, for budget/low level version
- Dropping all jewels, don't really need them.
- I recommend glorious vanity with cold conversion on tree OR cold mastery beside EB
- To get brittle without hatred crit watcher's, use assassin's mark. Can get clunky on bosses so to pre-stack I use arcanist brand.
- You just need 1, 300% explode weapon and a method to get Secrets of Suffering either alternating sceptre or interrogation jewel. Leadership's price / Galesight are options as well
DPS Calculation: 7,302 totem life * 6 (weapon multiplier) = 43,812 raw explosion dmg per totem
Assuming no additional deto 43,812 * 21 traps preload = 920,052
10% chance to detonate additional time (this works with all 23, not just 21) 23 * 1.18 * 2 for multi totem = 54.28 With additional deto 43,812 * (54.28-2) = 2,290,491.36 summed up physical explosion damage Removing effective damage and accounting for base crit, we remove crit in the config and divide the summed physical explode damage by 2.2. 2,290,491.36 % 2.2 = 1,041,132.43 (Input this value into custom config) Pre-load POB: 573,023,289
assuming mapping with tudems summoned, 10 summons per throw with additional deto 43,812 * 5 * 2 * 1.18 = 516,981.6 summed up physical explosion damage (Input this value into custom config) 516,981.6 % 2.2 = 234,991.63(Input this value into custom config) 1 throw POB: 129,568,410
dps 3.63 throw / second 516,981.6 * 3.63 = 1,876,643.208 summed up physical explosion damage (Input this value into custom config) 1,876,643.208 % 2.2 = 853,019.64(Input this value into custom config) dps POB: 470,309,741
Note: this does not include punishment curse which increases preload on enemies below 50% life. 810m on preload for enemy below 50% hp. It also does not include alt quality for additional trap for single throw / dps numbers
Upgrades: EB on weapon (save 2 passives) impossible escape iron reflexes bow - phys as cold, crit multi, meta craft +1 gem, multimod crit multi unique + support gem drop multi-totem empower
Gear















Skills
Passive Tree




Character Stats
Defence
- Effective Hit Pool
- 47.02K
- Life
- 4.81K
- Energy Shield
- 2.04K
- Mana
- 87
- Phys Max Hit Taken
- 18.83K
- Armour
- 21.41K
- Evasion
- 2.46K
- Block | Spell Block
- 20% | 1%
- Ward
- 0
Resistances
- Fire Resistance
- 75%
- Cold Resistance
- 75%
- Lightning Resistance
- 75%
- Chaos Resistance
- 38%
Offence
- Total DPS
- 574.02M
- Crit Chance
- 83%
- Crit Multiplier
- 359%
Attributes & Utility
- Strength
- 183
- Intelligence
- 361
- Dexterity
- 184
- Movement Speed
- 117%