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PoE 3.21·Crucible·Inquisitor

Cold Crit Explode Totems Inquis

by aer0-plane3 years ago26

DPS
470.31M
Effective HP
47.02K
Life
4.81K
Level
96
Min budget

Overview

Cold Crit Explode Totems Inquis is a Path of Exile Inquisitor build by aer0-plane, made for the Crucible league (3.21). It is centered on Ethereal Knives and plays as a dexterity, spell, projectile, physical archetype. In Path of Building it reaches 470.31M DPS with 47.02K effective HP, 4.81K life, 2.04K energy shield. Suited for: Simulacrum. Key uniques include Bottled Faith, Taste of Hate.

Build Video

aer0-plane's Notes

Totem explode is probably NOT A SPELL OR ATTACK. We are not a DOT explode build like many poison builds out there. We are ON-HIT which means we can out-scale DOT builds but we need to keep throwing. Methods to scale damage for this build: 1. Conversion to cold 2. Elemental/cold damage 3. Crit via brittle, watcher's eye and generic crit chance (e.g. assassin's mark)+ multi 4. Trap-throw speed = dps + QOL Key Build Problems that all tudem explode builds need to solve if you want to both BOSS and MAP: 1. Mana - inquis solves this by going EB with inquisitor recovery on conc ground (e.g. PF goes replica sorrow of divine or burden of truth) 2. Damage - to go above and beyond with scaling, we go full cold conversion + brittle (e.g. PF goes poison chance and scale things like gain phys as chaos with mings/oblits) 3. Speed - Movement speed or movement skills. We go leap slam, but alternatives are 1H + shield charge may be faster for mapping. Other builds like PF have faster walking speed with flask effect 4. Clear - Most important for mapping is clear and to solve this will need some degree of explode. We use explode chest, I considered asenath glove but decided I lose too much defences and went explode chest. PF gets poison prolif/explode if using oblit 5. Survivability - Baseline requires some form of defences and we chose armour/eva/hybrid life+es/decent hybrid recovery. Armour/evasion is standard with determ/grace/defiance for mapping and the special tech is EB+MOM for mixed defences with glorious vanity for more max hit pool 6. Single target triggering - Trap trigger AOE + Divergent Cluster Traps for reduced trap spread for bossing Key Differences of Inquis vs PF 1. On-hit vs DOT - PF does not need to stand and dps. But we have higher burst window which after a certain point one-shots ubers which means PF doesn't really have an advantage here 2. Survivability - PF has better defences and the option to go phys as ele tech instead of hybrid + armour/evasion How to get started? Get an inquis, for budget/low level version 1. Dropping all jewels, don't really need them. 2. I recommend glorious vanity with cold conversion on tree OR cold mastery beside EB 3. To get brittle without hatred crit watcher's, use assassin's mark. Can get clunky on bosses so to pre-stack I use arcanist brand. 4. You just need 1, 300% explode weapon and a method to get Secrets of Suffering either alternating sceptre or interrogation jewel. Leadership's price / Galesight are options as well DPS Calculation: 7,302 totem life * 6 (weapon multiplier) = 43,812 raw explosion dmg per totem Assuming no additional deto 43,812 * 21 traps preload = 920,052 10% chance to detonate additional time (this works with all 23, not just 21) 23 * 1.18 * 2 for multi totem = 54.28 With additional deto 43,812 * (54.28-2) = 2,290,491.36 summed up physical explosion damage Removing effective damage and accounting for base crit, we remove crit in the config and divide the summed physical explode damage by 2.2. 2,290,491.36 % 2.2 = 1,041,132.43 (Input this value into custom config) Pre-load POB: 573,023,289 assuming mapping with tudems summoned, 10 summons per throw with additional deto 43,812 * 5 * 2 * 1.18 = 516,981.6 summed up physical explosion damage (Input this value into custom config) 516,981.6 % 2.2 = 234,991.63 (Input this value into custom config) 1 throw POB: 129,568,410 dps 3.63 throw / second 516,981.6 * 3.63 = 1,876,643.208 summed up physical explosion damage (Input this value into custom config) 1,876,643.208 % 2.2 = 853,019.64 (Input this value into custom config) dps POB: 470,309,741 Upgrades: EB on weapon (save 2 passives) impossible escape iron reflexes bow - phys as cold, crit multi, meta craft +1 gem, multimod crit multi unique + support gem drop multi-totem empower

Loadouts

Gear

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Morbid Knell
Demon Guardian
Dusk Curtain
Victory Clasp
Agony Turn
Rapture Grip
Skull Claw
Kraken Trap
Morbid Stride
Dire Crack
Rapture Heart
Spirit Joy
Kraken Glimmer
Glorious Vanity
Watcher's Eye

Skills

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  • Ethereal KnivesEthereal Knives1WMain

Weapon 2

  • VitalityVitality20W
  • FrostblinkFrostblink20W
  • DisciplineDiscipline21W
  • Summon SkitterbotsSummon Skitterbots20W
  • Herald of PurityHerald of Purity20W
  • Frost ShieldFrost Shield20W

Body Armour

  • Devouring TotemDevouring Totem21/20W
  • Cluster TrapsCluster Traps20/20W
  • Multiple TrapsMultiple Traps20/20W
  • Multiple TotemsMultiple Totems20W
  • Charged TrapsCharged Traps20/20W
  • TrapTrap21/20W

Gloves

  • HatredHatred21W
  • Divine BlessingDivine Blessing20/20W
  • Increased DurationIncreased Duration20/23W
  • InspirationInspiration20W

Helmet

  • PrecisionPrecision9W
  • Defiance BannerDefiance Banner20/10W
  • Vaal Molten ShellVaal Molten Shell10W
  • Cast when Damage TakenCast when Damage Taken1W

Boots

  • Assassin's MarkAssassin's Mark20W
  • Arcanist BrandArcanist Brand20W
  • DeterminationDetermination20W
  • PunishmentPunishment20W

Weapon 1

  • Leap SlamLeap Slam20W
  • Vaal GraceVaal Grace20W
  • Faster AttacksFaster Attacks20/20W

Passive Tree

Passive tree 3.21
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Inquisitor
Inquisitor
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
96

Damage

Full DPS
470.31M
Combined DPS
470.31M
Hit DPS
470.31M
With Poison DPS
470.31M
With Ignite DPS
470.31M
With Bleed DPS
470.31M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
156.77M
Burst Damage
156.77M

Attack & Crit

Attack/Cast Rate
3/s
Hit Chance
100%
Crit Chance
83%
Crit Multiplier
359%
Totem Limit
0
Mana Cost
6
Life Cost
0

Defence

Effective Hit Pool
47.02K
Life
4.81K
Energy Shield
2.04K
Mana
87
Ward
0
Armour
21.41K
Evasion
2.46K
Phys Damage Reduction
71%

Mitigation & Avoidance

Block
20%
Spell Block
1%
Spell Suppression
100%
Evade (Melee)
16%
Evade (Projectile)
16%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+21%)
Cold Resistance
75% (+102%)
Lightning Resistance
75% (+23%)
Chaos Resistance
38%

Max Hit Taken

Physical
18.83K
Fire
44.13K
Cold
65.87K
Lightning
44.13K
Chaos
15.45K

Recovery

Life Regen
336.8/s
ES Regen
336.77/s
ES Recharge
2.04K/s
Mana Regen
25.4/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
183
Intelligence
361
Dexterity
184
Movement Speed
117%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0