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Corpse Explosion Autobomber - Ignite Proliferation Chieftain forum build guide

Forbidden FlameMedium Cluster JewelForbidden FleshThe Red NightmareElegant HubrisLarge Cluster JewelWarrior's TaleWatcher's EyeMedium Cluster JewelThe Fulcrum
Cloak of FlameThe Formless FlameVaal GauntletsWinterweaveDeath RushImpresenceLegacy of FuryMageblood
Ruby FlaskSilver FlaskQuicksilver FlaskGranite FlaskProgenesis

I have created a build guide on the official forums for a corpse explosion autobomber. The build leverages enemy HP scaling and corpse explosion mechanics from the new Chieftain ascendancy and Nghamu Warmonger tattoos to auto-proliferate ignites across multiple monster packs. The result is a fast mapper that excels at speed farming high-density maps with a chill, low-APM playstyle.

The build centers around the new Chieftain ascendancy node "Hinekora, Death's Fury" which grants a 5% chance for enemies to explode on kill for a massive 500% of their life as fire damage. With 100% chance to ignite from the skill tree and the fact that monster life scales extremely high in the end-game, this huge amount of base fire damage is used to create powerful ignites. Those ignites are then reflected to the character through the use of The Fulcrum unique warstaff. You then carry these massive ignites from enemy pack to enemy pack using ignite proliferation.

The build isn't zHP either; for defenses, the Chieftain ascendancy gives easy scaling of maximum elemental resistances, near 88 to 90% all elemental resistances depending on investment. Synergies between the chieftain ascendancy and the unique helmet The Formless Flame are used to generate a significant amount of armour.

To increase the mapping speed, the build relies on high uptime of several buffs: 25% movement speed from Adrenaline, 30% action speed from reverse-chill, and another 100+% from Mageblood flask. The build can also be played without Mageblood, just losing some armour and movement speed. For quality of life, the duration of ignites is scaled to leave more time between map packs and area of effect is scaled to maximize the number of monsters hit by each explosion.

The general playstyle involves starting the map by casting a skill with sufficient ignite DPS to kill a monster pack, proccing the corpse explosion, then running through the map as fast as possible to proliferate that explosion DPS to the rest of the map.

If you're interested, my forum guide has a very detailed description of the mechanics, gear selection, etc. I appreciate all of your comments.

Alch-and-go map showcase

80% delirious map showcase

Path of Building

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Life

4166

Mana

19

Energy Shield

56

DPS

-InfinityT

Effective Hit Pool

67.68K

Chaos Res

41

Fire Res

89

Cold Res

89

Lightning Res

89

Armour

58K

Evasion

443

Block

46 | 0

Crit Chance

0%

Crit Multi

150%

Rage

0

Strength

133

Intelligence

48

Dexterity

84

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

297%

Tasalio, Cleansing Water
Tasalio, Cleansing Water
Valako, Storm's Embrace
Valako, Storm's Embrace
Hinekora, Death's Fury
Hinekora, Death's Fury
Unwavering Stance
Unwavering Stance
Eternal Youth
Eternal Youth
Acrimony
Acrimony
Ancestral Knowledge
Ancestral Knowledge
Arsonist
Arsonist
Barbarism
Barbarism
Breath of Flames
Breath of Flames
Cruel Preparation
Cruel Preparation
Devotion
Devotion
Divine Judgement
Divine Judgement
Endurance
Endurance
Expertise
Expertise
Heart of the Warrior
Heart of the Warrior
Infused Flesh
Infused Flesh
Juggernaut
Juggernaut
Might
Might
Purity of Flesh
Purity of Flesh
Sovereignty
Sovereignty
Stamina
Stamina
Tireless
Tireless
Warrior's Blood
Warrior's Blood
View full passive skill tree

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HolesHaveFeelingsToo

Divinia collected this build from this reddit post.

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