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3:51 Saboteur Seismic Trap(Poison) A10 Kitava deathless lvling run for 3.18 leaguestart

PoE 3.17 · ArchnemesisSaboteurHeist

4 years ago687

by ImexileSubscribe

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633.76

DPS

60.37K

Effective HP

3.55K

Life

436

Energy Shield

Overview

3:51 Saboteur Seismic Trap(Poison) A10 Kitava deathless lvling run for 3.18 leaguestart is a Path of Exile Saboteur build by Imexile, made for the Archnemesis league (3.17). In Path of Building it reaches 633.76 DPS with 60.37K effective HP, 3.55K life, 436 energy shield. Suited for: Heist. Key uniques include Deerstalker.

Build Video

Imexile's Notes

phys claw craft = 1 rustic sash + 1 whetstone + 1 claw higher rarity rustic = higher %phys on the claw(rare being best obviously) prefer phys claws but honestly any claw with damage is good while leveling. --------------------Early links: GGR + GGG ---------------------------------- Splitting Steel(mule from duelist) - Onslaught - Chance to Bleed(mule from duelist) Frostblink -------------Helix Links GGG + GGGG-------------------- Spectral Helix - Chance to Poison - Onslaught - Faster Attacks(act 2) - Vicious Projectiles(library/a6, replace faster attacks) Herald of Agony(act 2) + Summon Skitterbots(act 2), use Grace when you take aura nodes(act 3 gem) Whirling blades(act 1) + Faster Attacks(act 2) Withering Step(act 1) Ancestral Protector(library/a6) Despair(act 3) Plague Bearer(act 3) ------------Seismic Trap swap at around 60~------------------ Seismic Trap(act 3) - Advanced Traps(library/lily) - Trap and Mine Damage(act 2) - Lifetap(library/lily) - Unbound Ailments(buy from lily) - Void Manipulation(act 1) Grace(act 3) + Determination(library/lily) + Defiance Banner(library/lily) + Summon Skitterbots(act 2)(use unbound on skitters if you have extra sockets) Withering Step(act 1) + CWDT(lily) + Vaal molten shell(lily) + Increased Duration(lily) Exsanguinate(act 1) + Chain(act 4) + Trap(act 1) + Cluster traps(act 4) Flame Dash(act 1) Despair(act 3) Shield charge(lily) + Faster attacks(lily) can also use malevolence + divine blessing tech if you get enough socket space :) Took this info from Xai's guide that he made in 3.15 to help some of you out who are new to poison. GETTING 100% CHANCE TO POISON There's multiple ways to get 100% chance to poison, I'll list your options here and you can choose what you use based on the economy or what you have in SSF. Herald of Agony + all the nodes on the tree amount to 85% chance to poison, so you want to get 15% extra, if you don't take Toxic Strikes you'll need 30% extra: 1. Divergent Herald of Agony gives 20% chance to poison, using a Prime Regrading Lens on a normal Herald of Agony gives you a 2/3rd chance to get this so it's very farmable even in SSF if you don't mind Heist. 2. Coated Shrapnel gives a 25% chance to poison as well as a little flat phys based on where you place it 3. Before you have a Cold Iron Point you can use a dagger with the chance to poison/poison damage suffix, this gives you at least 20% chance to poison. Also take a look at the Alternative to Cold Iron Point section of the notes for another strat 4. Normal jewels can roll 5% chance to poison(with some poison duration as well) POSSIBLE ANNOINTS - Force Shaper = highest raw dps - Dirty Techniques = your dps ramps up fastest - Expeditious Munitions = faster pulses & trigger AoE, which is nice before Uber Lab. Also quite cheap - Entrench = 10% spell suppression for cheap - Sanctuary = 12% all elemental resistances for cheap - Discipline and Training = a lot of life - Combat Stamina = some life and regen for relatively cheap SEISMIC PULSE THRESHOLDS(ADVANCED) One way to optimize damage on Seismic Trap is to make sure you get as many pulses as possible. There's 2 ways to do this: getting more duration and getting more trap throwing speed. Duration is useful on bosses that stand still a lot and in Maven invitations, while throwing speed gets you DPS faster. But duration gives you more pulses easier than throwing speed does. Because of the way Seismic Trap waves use rounding ingame, it's hard to calculate a specific throwing speed and duration threshold you need to hit. Just throw 1 trap in your hideout and count the amount of pulses you see. Some ways to get more pulses: - Seismic Trap duration enchant - Trap throwing speed craft on weapon, amulet and belt. - Trap throwing speed on jewels - Advanced Traps Support levels Occasionally throw a Seismic Trap in your hideout and see if you're close to getting an additional pulse. Going from 8 to 9 pulses is 12.5% more damage on bosses that stand still and it might only be a single jewel away. ALTERNATIVE TO COLD IRON POINT(ADVANCED) Cold Iron Point is technically not the highest DPS weapon for this build, this is a guide to deterministically craft a better weapon. Be aware though that this is only slightly(about 10%) better single target, it's worse clear and a lot more expensive: COST: ~6-7ex 1. Get an ilvl 82+ Hunter Sword(Tiger Hook is the only one with a useful implicit) 2. Alteration roll for the T1 dot mult suffix, alternatively you can go for the T1 chance to poison suffix if you need the poison chance, but dot mult is more damage 3. Regal without augmenting first 4. Ideally you have a 2-mod rare now with your desired mod and a random trash mod 5. Annull off the trash mod(s), if you fail scour and start over at step 2 6. Craft: "Can have up to 3 Crafted Modifiers" and "Cannot roll Attack Modifiers" (Cost: 3ex) 7. Use Leo or Bestiary Hunter Slam(or if you're lazy: use an exalt), this slams guaranteed either +1 socketed gems or % chaos damage over time. If you got +1 socketed gems, do step 7 again.(Cost: 1-2ex) 8. If you got only % chaos damage over time you can choose: the only other remotely useful prefix you could get is +1 socketed gems, so you could just slam again. You can also just leave it though since +1 socketed gems is not that amazing. 9. Remove crafted modifiers 10. Craft: "Can have up to 3 Crafted Modifiers", "+(18-20)% to Chaos Damage over Time Multiplier" and "Gain (7-8)% of Physical Damage as Extra Chaos Damage" (Cost: 2ex) 11. You're now done, if you have +1 socketed gems on the weapon I'd recommend putting your auras in there or if you have Anomolous Withering Step you can put that and an Enhance support gem in there
Loadouts

Gear

Eagle Needle
Dusk Duty
Loath Visage
Dusk Shell
Morbid Heart
Chimeric Turn
Soul Spiral
Corruption Nails
Carrion Trap
Deerstalker

Skills

  • Seismic TrapSeismic Trap20W
  • Advanced TrapsAdvanced Traps20W
  • Trap and Mine DamageTrap and Mine Damage20W
  • LifetapLifetap20W
  • Unbound AilmentsUnbound Ailments20W
  • Void ManipulationVoid Manipulation20W
  • Spectral HelixSpectral Helix20W
  • Onslaught20W
  • Chance to PoisonChance to Poison20W
  • Faster AttacksFaster Attacks20W
  • Vicious ProjectilesVicious Projectiles20W

Weapon 1

  • DeterminationDetermination20W
  • GraceGrace20W
  • Defiance BannerDefiance Banner20W
  • Summon SkitterbotsSummon Skitterbots20W
  • Unbound AilmentsUnbound Ailments20W

Boots

  • ExsanguinateExsanguinate20W
  • Cluster TrapsCluster Traps20/20W
  • ChainChain20W
  • TrapTrap20W
  • Trap and Mine DamageTrap and Mine Damage20W
  • Herald of AgonyHerald of Agony20W
  • Summon SkitterbotsSummon Skitterbots20W
  • PrecisionPrecision1W
  • GraceGrace20W

Gloves

  • Flame DashFlame Dash15/19W
  • DespairDespair20/20W
  • Shield ChargeShield Charge20/20W
  • Faster AttacksFaster Attacks20/20W
  • Splitting SteelSplitting Steel20W
  • Onslaught20W
  • Chance to BleedChance to Bleed20W

Weapon 2

  • MalevolenceMalevolence20W
  • LifetapLifetap20/20W
  • Divine BlessingDivine Blessing19W
  • Whirling BladesWhirling Blades20W
  • Faster AttacksFaster Attacks20W
  • Withering StepWithering Step20W
  • DespairDespair20W

Helmet

  • Vaal Molten ShellVaal Molten Shell10W
  • Cast when Damage TakenCast when Damage Taken1W
  • FrostblinkFrostblink20W
  • Ancestral ProtectorAncestral Protector20W
  • SteelskinSteelskin20W
  • Plague BearerPlague Bearer20W

Boots

  • Withering StepWithering Step20W

Passive Tree

Passive tree 3.18
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Saboteur
Saboteur

Character Stats

Defence

Effective Hit Pool
60.37K
Life
3.55K
Energy Shield
436
Mana
-2.26K
Armour
11.04K
Evasion
9.42K
Block | Spell Block
26% | 0%
Ward
0

Resistances

Fire Resistance
47%
Cold Resistance
76%
Lightning Resistance
43%
Chaos Resistance
3%

Offence

Total DPS
633.76
Crit Chance
4%
Crit Multiplier
150%

Attributes & Utility

Strength
142
Intelligence
67
Dexterity
83
Movement Speed
24%
Item Rarity
12%