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PoE 3.19·Kalandra·Saboteur

The KING of bossing! - Seismic Trap Saboteur Leaguestarter [PoE 3.20]

by Zizaran3 years ago3.14KSubscribe

DPS
9.26K
Effective HP
79.52K
Life
5.7K
Level
95
Min budget

Overview

The KING of bossing! - Seismic Trap Saboteur Leaguestarter [PoE 3.20] is a Path of Exile Saboteur build by Zizaran, made for the Kalandra league (3.19). It is centered on Seismic Trap and plays as a trap, dexterity, spell, area archetype. In Path of Building it reaches 9.26K DPS with 79.52K effective HP, 5.7K life, 972 energy shield. Suited for: Harvest, Bossing, Sanctum, Delirium, Essence, Heist. Key uniques include The Devouring Diadem.

Build Video

Zizaran's Notes

> FAQ < Why does the PoB say this is a 3.19 tree? Because when this PoB was made PoB wasn't updated to the 3.20 tree yet. The only change is in the Whispers of Doom wheel, make sure to pick up the curse cast speed there in 3.20! You can see the correct pathing to Whispers of Doom here https://i.imgur.com/i5qoxIM.png I hate self-casting the curses even though they last very long, what do I do? If you get a second unset ring you can put flame dash in there, and link arcanist brand to your curses. This is really rough on socket pressure though. How do I get 100% chance to poison? With the removal of Coated Shrapnel this is much harder. And early game you might have to accept you won't have 100% chance to poison, some ways you can fix it: - Eater of Worlds implicit on gloves gives you 5-20% chance to poison - Divergent Herald of Agony gives you an extra 20% chance to poison - You can annoint Toxic Strikes if you don't take it yet - You can take the curse mastery that gives you +20% to poison cursed enemies, and just make sure you always curse tanky targets - Early on you could equip an Icefang Orbit for the 25% chance to poison - Jewels can give you 5% chance to poison each Definitely try to get Divergent Herald of Agony though, it's amazing since the default quality of Herald of Agony does nothing for us. Have fun in Heist! Why can't I cast my Malevolence?/Why do I have "mana" issues? You probably leveled Divine Blessing too much, or you don't have enough energy shield on gear. Try to get something like a Crystal Belt, or use a Sadist Garb as your chest for now. My clear feels bad! First try to change your playstyle up a bit: be much more liberal with throwing seismic traps, and use Withering Step. If that doesn't solve your issues to your liking you could consider making gloves with Essence of Delirium, this gives anything socketed in gloves 30% more damage over time. Can I use Obliteration? Yes, we actually recommend using it for clear. Just remember that Obliteration has a hefty intelligence requirement, so make sure you meet that before you invest into one! Can I use Ming's Heart? Ming's Heart is great damage at the cost of some life. Despite that it can be a good choice even on Hardcore. I didn't include it in the PoB because I don't want people to blindly equip a Ming's Heart without considering the consequences. So if you feel like you're tanky enough with it: just equip it and watch your damage skyrocket! I'm having a lot of trouble capping my suppress, what do I do? In the endgame trees Instinct is really close by and easy to pick up, just remember the +12% mastery doesn't do anything for us if we use Diadem. Getting some Dexterity on gear here and there also helps as we pick up Magebane. Why doesn't my Herald of Agony gain charges? Herald of Agony doesn't gain charges when your traps poison. You might get an occasional charge when your shield charge poisons, this doesn't matter though. > LEVELING < In act 1 we level this build with Caustic Arrow and Puncture, use Caustic Arrow for clear and Puncture for single target. The bow you use doesn't matter that much, so just try to pick a fast one so you can get to level 12 as soon as possible. At level 12(which you should aim to reach before Merveil) you can switch to Poisonous Concoction(pconc). Remember that you can't use a weapon when using pconc, and upgrade your life flask since this is esentially your weapon. Somewhere in act 6 we'll switch to poison seismic trap, this is pretty early and you can stay pconc a bit longer if you'd want to. At the start we won't have 100% chance to poison yet, this is ok, just try to get it as soon as possible

Gear

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Endgame Dagger
The Devouring Diadem
Endgame Chest
Endgame Amulet
Endgame Unset Ring
Endgame Amethyst Ring
Endgame Gloves
Endgame Belt
Endgame Boots
Endgame Shield
Jewel
Jewel

Skills

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Body Armour

  • Seismic TrapSeismic Trap21/20WMain
  • Unbound AilmentsUnbound Ailments20/20W
  • Advanced TrapsAdvanced Traps20/20W
  • Trap and Mine DamageTrap and Mine Damage20/20W
  • Deadly AilmentsDeadly Ailments20/20W
  • Void ManipulationVoid Manipulation20/20W

Helmet

  • GraceGrace20/20W
  • DeterminationDetermination20/20W
  • Herald of AgonyHerald of Agony20/20W
  • Summon SkitterbotsSummon Skitterbots20/20W

Gloves

  • Blade TrapBlade Trap20/20W
  • Withering TouchWithering Touch20/20W
  • Cluster TrapsCluster Traps20/20W
  • Additional AccuracyAdditional Accuracy20/20W

Gloves

  • ExsanguinateExsanguinate21/20W
  • TrapTrap20/20W
  • ChainChain20/20W
  • Cluster TrapsCluster Traps20/20W
  • Shield ChargeShield Charge20/20W
  • Vaal Molten ShellVaal Molten Shell10/20W
  • Faster AttacksFaster Attacks20/20W
  • Cast when Damage TakenCast when Damage Taken1/20W

Weapon 1

  • DespairDespair20/20W
  • Temporal ChainsTemporal Chains20/20W
  • Flame DashFlame Dash20/20W

Weapon 2

  • MalevolenceMalevolence20/20W
  • Withering StepWithering Step21/20W
  • Divine BlessingDivine Blessing1/20W

Ring 1

  • Defiance BannerDefiance Banner20/20W

Passive Tree

Passive tree 3.19
scroll to zoom
Saboteur
Saboteur
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Ralakesh

Character Stats

Level
95

Damage

Full DPS
0
Hit DPS
9.26K
Damage over Time
116.13K
Poison DPS
116.13K
Culling DPS
0
Average Hit
2.87K

Attack & Crit

Attack/Cast Rate
3.23/s
Crit Chance
8%
Crit Multiplier
150%
Mana Cost
72
Life Cost
0

Defence

Effective Hit Pool
79.52K
Life
5.7K
Energy Shield
972
Mana
1
Ward
0
Armour
25.51K
Evasion
20.4K
Phys Damage Reduction
83%

Mitigation & Avoidance

Block
24%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
76%
Evade (Projectile)
76%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
79% (+38%)
Cold Resistance
82% (+4%)
Lightning Resistance
78% (+8%)
Chaos Resistance
47%

Max Hit Taken

Physical
59.74K
Fire
34.37K
Cold
38.85K
Lightning
33.1K
Chaos
16.86K

Recovery

Life Regen
676.8/s
ES Regen
0/s
ES Recharge
972/s
Mana Regen
11.9/s

Attributes & Utility

Strength
213
Intelligence
156
Dexterity
226
Movement Speed
37%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0