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PoE 3.23·Affliction·Elementalist

Hexblast of Havoc/Flicker Strike of Power CoC Feels Amazing

by Syphyx2 years ago

DPS
634.04
Effective HP
7.1K
Life
3.03K
Level
91
Min budget

Overview

Hexblast of Havoc/Flicker Strike of Power CoC Feels Amazing is a Path of Exile Elementalist build by Syphyx, made for the Affliction league (3.23). It is centered on Flicker Strike and plays as a critical, dexterity, attack, melee archetype. In Path of Building it reaches 634.04 DPS with 7.1K effective HP, 3.03K life, 500 energy shield. Suited for: Mapping. Key uniques include Terminus Est, Willclash, Badge of the Brotherhood.

Build Video

Syphyx's Notes

Hey guys,

So I'm a newer player, but I had an idea for a build that I really want to make work. I've taken an initial pass at creating a CoC Flicker Strike of Power build with Hexblast of Havoc as the triggered spell.

First off, let me say, the brief moments in the sun with this build feel absolutely amazing. Giant screen explosions, pretty damn good damage, and amazing potential for map clear.

Now to the meat and potatoes, I'm sure there are many of you out there that can instantly point out all the flaws in this build and at the very least theorycraft some ideas to make it actually workable.

Here's what the build needs to feel right for me:

  • 100% weapon crit chance (both for power charge generation and for triggering hexblast which is our main source of damage)
  • Ideally next would be super high spell crit so we're constantly criting with Hexblast and dealing those big juicy chaos hits

Here are the major flaws that I see right now:

  • Struggling to get to 100% crit chance, when I'm not at max power charges the build basically comes to a halt, no crits = no power charges = no crits = no damage :(
  • Extremely low defenses, spent just about everything just to get the attack working
  • Not sure best way to sustain the cost of the spells, currently playing with ES leech, but I wonder if there's a better way to manage auras and mana.

Here are some of my thoughts about potential fixes:

  • Currently I'm using Terminus Est for Frenzy generation, but I'm thinking with a well-rolled crit weapon I can ease the strain on acheiving the 100% crit chance from elsewhere and dump more into defenses that way, but then I would still like a way to get frenzy charge generation
  • Because I desperately need all the extra crit chance that comes with the power charges, I'm running a Willclash, Golden Mask to start me off at max power charges. Again, removing the unique from this slot should allow me to put a much better piece of gear in there instead, but I desperately need to start off encounters right now with max power charges.

TLDR: I came up with a build that I think could be awesome, if not at least a ton of fun once all the kinks are worked out and I'm in desperate need of some more seasoned exiles to help me find the biggest gaps and best places to make gains.

Here's a brief clip of the build in action and then failing at the end due to losing power charges: https://youtu.be/fXt3S1Xd6h8

Here's PoB (keep in mind, Hexblast of Havoc and Flicker Strike of Power are not in PoB yet, so I plugged in the standard ones as placeholders): https://pobb.in/Fit5Pv2r3dEt

Gear

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Terminus Est
Willclash
Torment Wrap
Badge of the Brotherhood
Dragon Eye
Loath Eye
Grim Grasp
Invasion Shackle
Anarchy Slippers

Skills

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Weapon 1

  • HexblastHexblast20W
  • Flicker StrikeFlicker Strike20WMain
  • Increased Critical StrikesIncreased Critical Strikes7W
  • Power Charge On CriticalPower Charge On Critical5W
  • Cast On Critical StrikeCast On Critical Strike2/9W
  • Void ManipulationVoid Manipulation7W

Body Armour

  • PrecisionPrecision6W
  • ZealotryZealotry4W
  • DespairDespair4W
  • HasteHaste4W

Gloves

  • WitherWither6W
  • Spell TotemSpell Totem7W
  • EfficacyEfficacy7W

Helmet

  • Flame DashFlame Dash20W

Ring 1

  • DespairDespair1W

Passive Tree

Passive tree 3.23
scroll to zoom
Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
91

Damage

Full DPS
0
Combined DPS
634.04
Hit DPS
634.04
With Poison DPS
634.04
With Ignite DPS
634.04
With Bleed DPS
634.04
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Damage
202.91
Burst Damage
202.91

Attack & Crit

Attack/Cast Rate
3.12/s
Cooldown
2.01s
Hit Chance
73%
Crit Chance
36%
Crit Multiplier
259%
Totem Limit
1
Mana Cost
16
Life Cost
0

Defence

Effective Hit Pool
7.1K
Life
3.03K
Energy Shield
500
Mana
237
Ward
0
Armour
2.08K
Evasion
1.26K
Phys Damage Reduction
15%

Mitigation & Avoidance

Block
0%
Spell Block
5%
Spell Suppression
66%
Evade (Melee)
2%
Evade (Projectile)
2%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
74%
Cold Resistance
71%
Lightning Resistance
46%
Chaos Resistance
32%

Max Hit Taken

Physical
3.4K
Fire
10.46K
Cold
9.48K
Lightning
5.32K
Chaos
4.46K

Recovery

Life Regen
48.4/s
ES Regen
0/s
ES Recharge
500/s
Mana Regen
20.5/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
170
Intelligence
420
Dexterity
112
Movement Speed
104%
Endurance Charges
3
Frenzy Charges
6
Power Charges
6
Devotion
0