PoE 3.23·Affliction·Elementalist
Hexblast of Havoc/Flicker Strike of Power CoC Feels Amazing
by Syphyx2 years ago
- DPS
- 634.04
- Effective HP
- 7.1K
- Life
- 3.03K
- Level
- 91
- Min budget
Overview
Hexblast of Havoc/Flicker Strike of Power CoC Feels Amazing is a Path of Exile Elementalist build by Syphyx, made for the Affliction league (3.23). It is centered on Flicker Strike and plays as a critical, dexterity, attack, melee archetype. In Path of Building it reaches 634.04 DPS with 7.1K effective HP, 3.03K life, 500 energy shield. Suited for: Mapping. Key uniques include Terminus Est, Willclash, Badge of the Brotherhood.
Build Video
Syphyx's Notes
Hey guys,
So I'm a newer player, but I had an idea for a build that I really want to make work. I've taken an initial pass at creating a CoC Flicker Strike of Power build with Hexblast of Havoc as the triggered spell.
First off, let me say, the brief moments in the sun with this build feel absolutely amazing. Giant screen explosions, pretty damn good damage, and amazing potential for map clear.
Now to the meat and potatoes, I'm sure there are many of you out there that can instantly point out all the flaws in this build and at the very least theorycraft some ideas to make it actually workable.
Here's what the build needs to feel right for me:
- 100% weapon crit chance (both for power charge generation and for triggering hexblast which is our main source of damage)
- Ideally next would be super high spell crit so we're constantly criting with Hexblast and dealing those big juicy chaos hits
Here are the major flaws that I see right now:
- Struggling to get to 100% crit chance, when I'm not at max power charges the build basically comes to a halt, no crits = no power charges = no crits = no damage :(
- Extremely low defenses, spent just about everything just to get the attack working
- Not sure best way to sustain the cost of the spells, currently playing with ES leech, but I wonder if there's a better way to manage auras and mana.
Here are some of my thoughts about potential fixes:
- Currently I'm using Terminus Est for Frenzy generation, but I'm thinking with a well-rolled crit weapon I can ease the strain on acheiving the 100% crit chance from elsewhere and dump more into defenses that way, but then I would still like a way to get frenzy charge generation
- Because I desperately need all the extra crit chance that comes with the power charges, I'm running a Willclash, Golden Mask to start me off at max power charges. Again, removing the unique from this slot should allow me to put a much better piece of gear in there instead, but I desperately need to start off encounters right now with max power charges.
TLDR: I came up with a build that I think could be awesome, if not at least a ton of fun once all the kinks are worked out and I'm in desperate need of some more seasoned exiles to help me find the biggest gaps and best places to make gains.
Here's a brief clip of the build in action and then failing at the end due to losing power charges: https://youtu.be/fXt3S1Xd6h8
Here's PoB (keep in mind, Hexblast of Havoc and Flicker Strike of Power are not in PoB yet, so I plugged in the standard ones as placeholders): https://pobb.in/Fit5Pv2r3dEt
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 91
Damage
- Full DPS
- 0
- Combined DPS
- 634.04
- Hit DPS
- 634.04
- With Poison DPS
- 634.04
- With Ignite DPS
- 634.04
- With Bleed DPS
- 634.04
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 202.91
- Burst Damage
- 202.91
Attack & Crit
- Attack/Cast Rate
- 3.12/s
- Cooldown
- 2.01s
- Hit Chance
- 73%
- Crit Chance
- 36%
- Crit Multiplier
- 259%
- Totem Limit
- 1
- Mana Cost
- 16
- Life Cost
- 0
Defence
- Effective Hit Pool
- 7.1K
- Life
- 3.03K
- Energy Shield
- 500
- Mana
- 237
- Ward
- 0
- Armour
- 2.08K
- Evasion
- 1.26K
- Phys Damage Reduction
- 15%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 5%
- Spell Suppression
- 66%
- Evade (Melee)
- 2%
- Evade (Projectile)
- 2%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 74%
- Cold Resistance
- 71%
- Lightning Resistance
- 46%
- Chaos Resistance
- 32%
Max Hit Taken
- Physical
- 3.4K
- Fire
- 10.46K
- Cold
- 9.48K
- Lightning
- 5.32K
- Chaos
- 4.46K
Recovery
- Life Regen
- 48.4/s
- ES Regen
- 0/s
- ES Recharge
- 500/s
- Mana Regen
- 20.5/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 170
- Intelligence
- 420
- Dexterity
- 112
- Movement Speed
- 104%
- Endurance Charges
- 3
- Frenzy Charges
- 6
- Power Charges
- 6
- Devotion
- 0