- DPS
- 2.67M
- Effective HP
- 78.88K
- Life
- 5.12K
- Level
- 96
- Min budget
Overview
Juggernaut Shockwave/Cyclone with a shocking twist is a Path of Exile Juggernaut build by Ezechieel, made for the Kalandra league (3.19). It is centered on Cyclone and plays as a dexterity, attack, area, melee archetype. In Path of Building it reaches 2.67M DPS with 78.88K effective HP, 5.12K life. Suited for: Delve, Heist, Mapping, Bossing. Key uniques include Marohi Erqi, Haemophilia, Immortal Flesh, Circle of Guilt.
Ezechieel's Notes
Hey guys !
I'm currently playing a Jugg Cyclone/Shockwave Crimson Dance, and I'd like to share it with you and hopefully get some feedback. Not sure how to write this post so please don't hang me yet :D
PoB : https://pastebin.com/hwx97xt7
The build is aimed to be kind of a brainless tanky "melee" char, cycloning through maps and exploding packs with some uniques such as Haemophilia, the reworked Marohi Erqi and Immortal Flesh. The clear speed is ok tier, limited by the nature of the shockwave.
It's super chill especially if you want to run Heists, Delves or closed maps like Waste Pool and Grottos.
We rely on the reworked Jugg ascendency, fortify and a metric ton of regen (I'm still super super bad at using health potions after 4k5 hours). Enduring cry is there too to kickstart endurance charge generation and overall as a panic button if needed.
With around 2,6Mdps for the shockwave (with a low estimate for the shock value), the bossing is quite ok in between the tankiness and the length of the bleed. It's kind of a "learner char" if you want to see the strats of the pinnacle boss.
I'm running another 6L with Warchief + Culling + Maim + Melee Phys aaand... Overcharge + Divergent Phys to Light instead of a more classical EQ (way too slow) or other. That way I can keep the brain switched off and shocking the target plus a nice increase via the divergent quality of PtL.
I would like your feedback regarding pushing the dps higher with approx. the same amount of tankiness. I'm afraid Uber Pinnacle with "soft enrage" like Uber UE wouldn't go well with that dps.
I know some solutions would be either: to level up, going for the jewels to get a zerk ascendancy, roll some +Phys DoT and +DoT jewel, playing with a enchanted helm for the herald, or even a second circle of guilt but I'd like to know if I missed some.
o7
Gear
Tap an item to open trade.
















Skills
Tap a skill to open trade.
Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 96
Damage
- Full DPS
- 0
- Combined DPS
- 2.67M
- Hit DPS
- 442.46K
- With Poison DPS
- 442.46K
- With Ignite DPS
- 442.46K
- With Bleed DPS
- 2.67M
- Damage over Time
- 2.23M
- Bleed DPS
- 2.23M
- Culling DPS
- 0
- Average Damage
- 306.62K
Attack & Crit
- Attack/Cast Rate
- 1.01/s
- Hit Rate
- 1.44/s
- Cooldown
- 0.69s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 0%
- Totem Limit
- 1
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Effective Hit Pool
- 78.88K
- Life
- 5.12K
- Energy Shield
- 0
- Mana
- 31
- Ward
- 0
- Armour
- 49.6K
- Evasion
- 657
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 81% (+9%)
- Cold Resistance
- 79% (+19%)
- Lightning Resistance
- 79% (+14%)
- Chaos Resistance
- 40%
Max Hit Taken
- Physical
- 188.03K
- Fire
- 191.09K
- Cold
- 168.18K
- Lightning
- 168.18K
- Chaos
- 31.34K
Recovery
- Life Regen
- 1.27K/s
- Net Life Regen
- 1.12K/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 23.5/s
- Life Leech
- 1.02K/s
- ES Leech
- 0/s
- Mana Leech
- 105.19/s
- Total Degen
- 149.61/s
Attributes & Utility
- Strength
- 409
- Intelligence
- 103
- Dexterity
- 114
- Movement Speed
- 4%
- Endurance Charges
- 6
- Frenzy Charges
- 4
- Power Charges
- 3
- Devotion
- 0