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GENERAL TIPS
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Bandits: Kill All
The items in this guide are are a GUIDELINE, listed with the main core stats you're looking for.
More/higher stats (resists, attributes, etc) are always better!
They are mostly kept reasonable and obtainable through self-crafting methods post-Harvest nerfs
On trade leagues you can search for "Empty Suffixes" or "Empty Prefixes" with a value of 1 for items with open crafting slots
Upgrade your Pantheons
Get an Instant (Seething/Bubbling) Life flask as soon as you can
Use the appropriate gear set with the appropriate tree!
This build will want some Dex on gear for Desecrate/Detonate Dead
You want to scale Fire Damage and Minion Damage, NOT Spell Damage (Does not scale the corpse explosion)
If running Steelskin, place it on Left Click so you can cast it while you move
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Build Explanation
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This build utilizes Detonate Dead's corpse explosion to deal a lot of damage. It has a two button playstyle of attacking to spellsling corpses,
and then manually casting Detonate Dead. By doing this, you can utilize flat cold damage on Frenzy to generate Trinity.
Vaal Detonate Dead will continue to detonate corpses, so make sure to provide it enough corpses!
The POB damage for this build only accounts for the damage from Detonate Dead's spell portion, not the corpse explosion
https://www.youtube.com/watch?v=jwQM5szRB8U
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GEM LINKS
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6L: Vaal Detonate Dead - Spell Cascade - Unleash - Trinity - Fire Penetration - Elemental Focus
3L (Trigger Weapon): Bone Offering | Wave of Conviction | Tempest Shield
3L: Shield Charge - Faster Attacks - Fortify
4L: Frenzy - Trinity - Added Cold (Until another source elsewhere) - Combustion, Can run other supports like LMP, GMP, Faster Attacks for QOL
3L: Spellslinger - Desecrate - Spell Cascade | Raise Spectre (Unlinked)
4L: Flame Dash | Steelskin | Herald of Ash | Flesh and Stone
Unset Ring can help you fit Arcane Surge on Flame Dash
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Spectres
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Detonate Dead utilizes the Raise Spectre gem to add your spectres to the zone's desecrate pool
You will want to get Rusty Crusher or Auto Enforcer from Heist Repository or Tunnel Contracts (715% and 750% life)
Later on, you will want Stoneskin Flayers and Lithomancers from Primeval Ruins in Delve (800% life)
This isn't necessary while early mapping, but boosts your overall damage against certain bosses a lot later on
You can also make a Spectre Bank on a 2nd character to hold the spectres in case you lose them
Ziz's Video on Spectre Banks:
https://www.youtube.com/watch?v=wAlUGv0s9wQ
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Trinity?
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By dealing cold damage with Frenzy, you can gain Trinity for your Detonate Dead. You can start by using Added Cold on your Frenzy, but
you can also get a source of flat cold damage on your gear
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Reduced Ailment Effect
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This build stacks "Reduced Ailment Effect" from Anointed Flesh and Ash Frost and Storm. This does NOT stack with "Chance to Avoid Ailments"
This totals to 70% reduced effect of Chill and Shock, along with 50% reduced freeze duration. This allows us to have a much easier time with
Chilled Ground/Shocked Ground map mods in 3.15 after the flask changes while also not taking nearly as much damage from being shocked
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SKILL GEM LOCATIONS
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Always buy gems from their respective quest vendor for leveled gems, as Library only sells Level 1 gems
-----Levels 1 - 12-------------------------------------------------------------------------------------------
Stormblast Mine
Stormblast Mine - Act 1 - Nessa - Enemy at the Gate
Swift Assembly - Act 1 - Nessa - Mercy Mission
Added Lightning - Act 1 - Nessa - The Caged Brute
Freezing Pulse
Freezing Pulse - Act 1 - Nessa - Enemy at the Gate
Onslaught Support - Act 3 - Siosa - A Fixture of Fate (This can be muled on a Scion)
Frostblink
Frostblink - Act 1 - Nessa - Breaking Some Eggs
Orb of Storms
Orb of Storms - Act 1 - Nessa - Breaking Some Eggs
Onslaught Support - Act 3 - Siosa - A Fixture of Fate (This can be muled on a Scion)
Frostblink > Flame dash
Flame dash - Act 1 - Nessa - The Caged Brute
Arcane Surge - Act 1 - Nessa - Enemy at the Gate
Vitality (Drop if Mana problems)
Vitality - Act 1 - Nessa - The Caged Brute
-----Levels 12 - 24-------------------------------------------------------------------------------------------
Herald of Thunder
Herald of Thunder - Act 2 - Yeena - The Root of the Problem
Summon Skitterbots
Summon Skitterbots - Act 2 - Yeena - The Root of the Problem
-----Levels 24 - 36-------------------------------------------------------------------------------------------
(Drop Stormblast + Orb of Storms to Armageddon Brand/Cremation
Armageddon Brand
Armageddon Brand - Act 3 - Clarissa - Sever the Right Hand
Onslaught Support - Act 3 - Siosa - A Fixture of Fate (This can be muled on a Scion)
Combustion - Act 1 - Nessa - The Caged Brute
Cremation
Cremation - Act 3 - Clarissa - Sever the Right Hand
Elemental Focus - Act 2 - Yeena - Sharp and Cruel
Concentrated Effect - Act 2 - Yeena - Sharp and Cruel
Herald of Thunder > Herald of Ash
Herald of Ash - Act 2 - Yeena - The Root of the Problem
Flesh and Stone
Flesh and Stone - Act 3 - Siosa - A Fixture of Fate
Elemental Weakness
Elemental Weakness - Act 3 - Clarissa - Lost in Love
-----Levels 36+-------------------------------------------------------------------------------------------
Armageddon Brand
Armageddon Brand - Act 3 - Clarissa - Sever the Right Hand
Combustion - Act 1 - Nessa - The Caged Brute
Immolate - Act 4 - Petarus and Vanja - The Eternal Nightmare
Ignite Proliferation - Act 4 - Petarus and Vanja - The Eternal Nightmare
Cremation
Cremation - Act 3 - Clarissa - Sever the Right Hand
Greater Multiple Projectiles - Act 4 - Petarus and Vanja - The Eternal Nightmare
Concentrated Effect - Act 2 - Yeena - Sharp and Cruel
Controlled Destruction - Act 2 - Yeena - Sharp and Cruel
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Play Armageddon Brand + Cremation until Act 10 or Early Maps
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-----End Game-------------------------------------------------------------------------------------------
Vaal Detonate Dead
Vaal Detonate Dead - To obtain this item it you can Vaal Detonate Deads/Trade/Find this Gem
Trinity - Act 2 - Yeena - Sharp and Cruel
Spell Cascade - Act 1 - Nessa - Mercy Mission
Unleash - Act 4 - Petarus and Vanja - The Eternal Nightmare
Fire Penetration - Act 3 - Siosa - A Fixture of Fate
Elemental Focus - Act 2 - Yeena - Sharp and Cruel
Tempest Shield/Bone Offering
Tempest Shield - Act 2 - Yeena - The Root of the Problem
Bone Offering - Act 1 - Nessa - The Siren's Cadence
Wave of Conviction - Act 2 - Yeena - The Root of the Problem
Spellslinger Desecrate
Spellslinger - Act 3 - Clarissa - Lost in Love
Desecrate - Act 2 - Yeena - Intruders in Black
Spell Cascade - Act 1 - Nessa - Mercy Mission
Infernal Cry (Use on Bosses for Extra Damage)
Infernal Cry - Act 3 - Siosa - A Fixture of Fate
Frenzy
Frenzy - Act 3 - Siosa - A Fixture of Fate
Added Cold Damage - Act 1 - Nessa - The Caged Brute
Trinity - Act 2 - Yeena - Sharp and Cruel
Combustion - Act 1 - Nessa - The Caged Brute
Flame Dash
Flame Dash - Act 1 - Nessa - The Caged Brute
Auras
Steelskin - Act 1 - Nessa - Breaking some Eggs
Herald of Ash - Act 2 - Yeena - The Root of the Problem
Flesh and Stone - Act 3 - Siosa - A Fixture of Fate
Shield Charge
Shield Charge - Act 3 - Siosa - A Fixture of Fate
Faster Attacks - Act 3 - Siosa - A Fixture of Fate
Fortify - Act 3 - Siosa - A Fixture of Fate
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AURAS
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Spellslinger Desecrate + Spell Cascade (35%)
Herald of Ash (25%)
This leaves you with 40% mana open and some options. You can also take Sovereignty on the tree to help fit in bigger auras
Flesh and Stone (Sand Stance, 35%) - Very strong defensive option
Vitality (233 flat life @ Level 20) - Strong source of regeneration
Dread Banner (10%) - Lessens accuracy of nearby monsters
You can also consider Spellslinging a utility ability like Wave of Conviction until you have Trigger craft for more consistent exposure
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FLASKS
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Seething Divine Life Flask of Staunching
Enduring Eternal Mana Flask of X (until Uber lab)
Chemist's Quartz Flask of X
Chemist's Jade/Granite Flask of X
Chemist's/Experimenter's Quicksilver Flask of X
X can be a mix of Warding, Heat, Curing, Dousing, etc
Adrenaline was severely nerfed in 3.15 (6-8%), but still can be used if you really want to
You can also consider Ruby/Topaz/Sapphire/Aquamarine flasks if the league content/content you are farming has a lot of a specific type of damage
These flasks were buffed to consume less charges in 3.15
Aquamarine slows enemies and gives you 60% reduced Freeze Effect, working as a psuedo freeze removal flask that can be used before boxes
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MANA PROBLEMS
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Essence Glutton should handle any mana problems you have. Until you get it, you can use an Enduring Mana Flask or take some mana nodes on the tree
such as Arcane Will or Deep Thoughts
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KEEP DYING :(
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Make sure you have Bone Offering on Trigger. Before that you can place it on a higher level CWDT or Self-Cast it. Do not use a second offering with it
% Life on Block Shaper/Warlord Shield is a huge layer of defense
Use defensive flasks
Consider running Flesh and Stone in Sand Stance
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Anointment
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Early game -
Freedom of Movement (Clear Sepia Violet)
Mid Game -
Slaughter (Azure Azure Azure) - 10% Onslaught on Kill
Late Game -
Mapping:
Graceful Assault (Violet Violet Black) - 10% Onslaught on Kill, 30% Onslaught effect
Disciple of Unyielding (Violet Crimson Opalescent) - +1 Min Endurance Charge, 8% chance to gain Endurance Charge on Kill, 8% increased Damage per Endurance Charge
Defense:
Deflection (Sepia Teal Opalescent) - 4% Chance to Block Attack + Spell Damage, 8% Chance to Block Projectile Attack Damage
Damage:
Explosive Impact (Verdant Azure Opalescent) - 30% Fire Damage, 12% AoE (breakpoint), Str + Int
Ash Frost and Storm (Sepia, Crimson, Crimson)
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Optional Passive Nodes
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Sovereignty - Take as you need to fit auras for reservation
Anointed Flesh + Ash Frost and Storm - Used to help with Ailments in 3.15, can drop as you see fit
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