- DPS
- 51.14K
- Life
- 6.9K
- Level
- 94
- Min budget
Overview
SCSSF VD/DD Spellslinger still viable is a Path of Exile Necromancer build by m00nRaY, made for the Expedition league (3.15). It is centered on Volatile Dead and plays as a dexterity, spell, area, fire archetype. In Path of Building it reaches 51.14K DPS with 6.9K life, 2.04K energy shield. Suited for: Essence, Mapping, Delve, Heist. Key uniques include The Overflowing Chalice, Rumi's Concoction, Forbidden Taste.
Build Video
m00nRaY's Notes
Hi,
I tried to play DD Selfcast this League but I couldn't stand the slow and cloggy 2 Button Playstyle. I switched to a Spellslinger Setup and was able to take down all endgame bosses for the first time despite all the nerfs to the build.
So here are some pro's and con's and some tips regarding the build.
​
Pro's:
- Spellslinger
- Tentacles of Destruction :D
- Ailment Immune
- quite tanky
​
Con's:
- Needs MTX for visual clarity
- Damage is not the best
- Lots of reduced reservation needed for 6 Link Setup
- Can't run reflected maps or no regen maps
​
Tips:
- Inspiration is only needed in the Spellslinger Setup because of the mana changes to triggered spells
- You need the - mana cost craft on both rings to drop the manapotion and be able to run a 6 Link
- Enchant: Spellslinger has 15% reduced reservation (preferred, but I wasn't able to get the enchant in SSF)
- Sovereignity Wheel is mandatory
- Charisma Annoint 8% reduced reservation (expensive 2 golden 1 opalescence)
- Essence of Loathing 5% reduced reservation on helm
- Conqueror's Efficiency Jewel 2% reduced reservation
- Shaper or Hunter Shield 15% reduced reservation for socketed skills.
​
I hope you enjoy the build.
​
Build Showcase:
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My SCSSF POB:
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 94
Damage
- Full DPS
- 0
- Combined DPS
- 51.14K
- Hit DPS
- 45.82K
- With Poison DPS
- 45.82K
- With Ignite DPS
- 51.14K
- With Bleed DPS
- 45.82K
- Damage over Time
- 5.32K
- Ignite DPS
- 5.32K
- Average Hit
- 19.66K
- Average Damage
- 19.66K
Attack & Crit
- Attack/Cast Rate
- 2.33/s
- Cooldown
- 0.43s
- Hit Chance
- 100%
- Crit Chance
- 17%
- Crit Multiplier
- 100%
- Mana Cost
- 6
- Life Cost
- 0
Defence
- Life
- 6.9K
- Energy Shield
- 2.04K
- Mana
- 79
- Ward
- 0
- Armour
- 1.09K
- Evasion
- 243
- Phys Damage Reduction
- 23%
Mitigation & Avoidance
- Block
- 57%
- Spell Block
- 48%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+14%)
- Cold Resistance
- 75% (+46%)
- Lightning Resistance
- 75% (+50%)
- Chaos Resistance
- 75% (+2%)
Recovery
- Life Regen
- 265.72/s
- ES Regen
- 85.81/s
- Mana Regen
- 113.2/s
- Life Leech
- 139.62/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 216
- Intelligence
- 332
- Dexterity
- 128
- Movement Speed
- 12%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0