PoB ArchivesPoB Archives
PoE builds

PoE 3.27·Keepers of the Flame·Juggernaut

[POE3.27] Lazy Jugg progression - So I just got more than 200% MORE DAMAGE?

by UncleJay9 months ago80Subscribe

DPS
6.55M
Effective HP
483.14K
Life
3.32K
Level
94
Min budget

Overview

[POE3.27] Lazy Jugg progression - So I just got more than 200% MORE DAMAGE? is a Path of Exile Juggernaut build by UncleJay, made for the Keepers of the Flame league (3.27). It is centered on Reap and plays as a strength, spell, physical, area archetype. In Path of Building it reaches 6.55M DPS with 483.14K effective HP, 3.32K life, 111 energy shield. Suited for: Simulacrum, Delve, T17. Key uniques include Valyrium, The Will of Uul-Netol, Defiance of Destiny, Olroth's Charge, Prism Guardian.

Build Video

UncleJay's Notes

There're quite a lot of stuffs that pob doesnt calculate/reflect in numbers yet (including the Uulnetol unique ring and might of the meek foulborn jewel that we literally are building around, so multiple grain of salt please :D On the build itself, things that can be (and I will) improve are: - Corruption on body armor - Whisper of Doom annoint to fit in punishment (~30% more dmg) - Tattoos, up to ~10 physical dmg tattoos, which scale aura effect of pride and determination through our ring (currently poe can't calculate that, so my non flask non buff hideout armor is 68k instead of 57k like in pob here with everything up - Gem levels and quality maximize - Optimize Grafts These are on top of my head, obviously having money, adding mageblood to cap all res at 90% is really nice, but not really neccessary imo. I can tank most of simulacrum without any flask right now. Maybe Juiced t17 or harder contents might require a mb Update: - LL setup with extra auras for massive more dmg. The Aura effect scaling from our Ring Uulnetol something is affecting following auras: Pride Blasphemy Vulnerability Determination Math: Pride with 150% aura effect (counting only the ring here) is 21% more phys dmg taken becomes 52.5% rounded down to 52% lets assume If enemies is within the aura for 4 sec, which bosses like Kosis will definitely be, that's doubled to 105% more phys dmg taken Vulnerability + Blasphemy = enemies take 32% increased dmg* 25% less = take 24% increased dmg, with 150% aura effect this becomes 60% So with these 2 auras, enemies is taking 60% increased dmg, then calculate that with any other forms of take increased dmg, then multiply by 105% more, which basicaly means double any sources of increased dmg taken? I'm not 100% sure here tbh if that's the case, but still the dps feels significantly better to previous setup

Gear

Tap an item to open trade.

The Dark Seer
Empyrean Keep
Wrath Pelt
Defiance of Destiny
The Will of Uul-Netol
Valyrium
Plague Grasp
Anarchy Twine
Olroth's Charge
Prism Guardian
Desiccated Womb
Spinal Slave
Morbid Oculus
Impossible Escape
Chimeric Sliver
Glorious Vanity
Watcher's Eye
Bloodnotch
Fulgent Ember
Immutable Force
Unnatural Instinct
The Light of Meaning
Foulborn Might of the Meek

Skills

Tap a skill to open trade.

Body Armour

  • Storm Call of TrarthusStorm Call of Trarthus20/20W
  • ReapReap21/20WMain
  • Cast when StunnedCast when Stunned20/23W
  • Awakened Controlled DestructionAwakened Controlled Destruction5/15W
  • Awakened BrutalityAwakened Brutality2W
  • CrueltyCruelty21/20W

Gloves

  • ExsanguinateExsanguinate21/20W
  • Cast when StunnedCast when Stunned20/23W
  • Controlled DestructionControlled Destruction20W
  • BrutalityBrutality20W

Boots

  • Shield ChargeShield Charge20W
  • Flame DashFlame Dash19W
  • LifetapLifetap20W

Weapon 1

  • PunishmentPunishment21W
  • LifetapLifetap20W
  • Cast when StunnedCast when Stunned20/20W

Weapon 2

  • PridePride21W
  • GenerosityGenerosity20W

Helmet

  • DeterminationDetermination21W
  • Petrified BloodPetrified Blood20/23W

Helmet

  • VulnerabilityVulnerability21W
  • Awakened BlasphemyAwakened Blasphemy1W

Weapon 2

  • VitalityVitality17W

Boots

  • Vaal Righteous FireVaal Righteous Fire20W

Passive Tree

Passive tree 3.27
scroll to zoom
Juggernaut
Juggernaut
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Shakari
Runegrafts
Runegraft of Restitching
Runegraft of the River
Runegraft of Treachery
Runegraft of Refraction
Runegraft of the Warp

Character Stats

Level
94

Damage

Full DPS
6.55M
Hit DPS
2.74M
Damage over Time
629.27K
Culling DPS
0
Reservation DPS
0
Average Hit
361.98K
Burst Damage
361.98K

Attack & Crit

Attack/Cast Rate
7.58/s
Hit Chance
100%
Crit Chance
2%
Crit Multiplier
150%
AoE Radius
2.9 m
Mana Cost
0
Life Cost
268

Defence

Effective Hit Pool
483.14K
Life
3.32K
Energy Shield
111
Mana
32
Ward
125
Armour
43.38K
Evasion
201
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
22%
Spell Block
0%
Spell Suppression
23%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
84% (+61%)
Cold Resistance
84% (+30%)
Lightning Resistance
84% (+63%)
Chaos Resistance
83% (+5%)

Max Hit Taken

Physical
23.77K
Fire
45.59K
Cold
45.59K
Lightning
45.59K
Chaos
43.01K

Recovery

Life Regen
2.6K/s
ES Regen
0/s
ES Recharge
111/s
Mana Regen
32/s
Life Leech
189.39/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
258
Intelligence
160
Dexterity
109
Movement Speed
102%
Endurance Charges
7
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
13%