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3.26 - golemxodia pt1 - ethereal knives pt3 - super juiced t16.5, wave 15 simulacrum, pob overview

1 year ago19

by AlkurothSubscribe

5.68M

DPS

38.91K

Effective HP

9.54K

Energy Shield

Overview

3.26 - golemxodia pt1 - ethereal knives pt3 - super juiced t16.5, wave 15 simulacrum, pob overview is a Path of Exile Elementalist build by Alkuroth, made for the Secrets of the Atlas league (3.26). It is centered on Ethereal Knives of the Massacre and plays as a dexterity, spell, projectile, physical archetype. In Path of Building it reaches 5.68M DPS with 38.91K effective HP, 1 life, 9.54K energy shield. Suited for: Simulacrum, Mapping. Key uniques include The Dark Seer, Bottled Faith, The Dark Monarch, Headhunter, Atziri's Promise.

Build Video

Alkuroth's Notes

We are making etheral knives work / feel good for mapping. It can do some bosses but it really isn't an all rounder skill. TODO: (you can ignore this stuff) disentigrator merc https://www.reddit.com/r/PathOfExileBuilds/comments/1lvs6ty/so_what_merc_are_people_using_and_why_is_it_good/ HEADHUNTER REGEX this is not a thourough regex. Just pick the mods I really hate / cannot do. "!eir m|'v|gen|efe|non" "!y: (n|m|r)" Spec 1: (initial spec) video: https://youtu.be/PrJHukqG6s4 key points of the build 4 heralds 4 auras (maybe more) 4 golems the admiral + doryani on merc tech stacking reservation on the tree purposeful harbinger for aura effect 3 primordial bond large clusters +4 all skills ammy and weapon death's rush (on you) + worm ring on merc lots of aoe with heart of destruction / golems + all hits can shock + generic damage scaling for oriath's end / herald of ash and ice satisfying explodes Too Expensive? everything in the PoB adds up this is not a cheap setup and I don't really recommend trying to start this build on a budget. Notable shortcuts. if you can't afford FF heart of destruction, path to it instead and get FF for shaper of flames / shock / or herald. You will have to give up shaper of flames or herald node. Tank or dps. May also have to get rid of herald of thunder from links. Spec 2: (mageblood enters the chat) (see video 1 for merc setup) video: https://youtu.be/nT22A0RlBsA key differences from spec 1 mageblood (lol) tankier, more dps, way more expense we dropped 2 heralds and run purity of elements NOTICE IMPORTANT SPEC 2 We were running purity of lightning / elements but this is messing up our mercenaries res. I altered the PoB and gear and now we should be doing at least 2x the dps of what is shown in the video. Spec 3: golemxodia variant video: https://youtu.be/i4eYjrlciW0 key differences from spec 2 this setup is geared for clearing juiced content with a lot of rare mobs. It is very good in that department. Please don't try to boss with this one! I wanted an explode build that is still relatively tanky. Mission accomplished. The explodes are most of our damage. We have a ton of aoe, ignite prolif, and two sources of explode. In simulacrums you will see when a big rare is exploded when Kosis hp starts rapidly going down. The explodes are scaled through a crap ton of generic % damage and dot multiplier. All damage can shock / ignite. A lot of physical as extra elements. ETC. Our mercenary is still the one from spec 2 with some slight gear changes. Ideally we would have winter deacon with hatred and a ton of hatred effect. Then swap our hatred for malev or purity of elements. no mageblood 7 megalomaniacs with primordial bond (I will show you in above video how to find the ones on the left or right, we are tight on skillpoints so this is very important) (these are very expensive, 20divs+ a pop) no elemental overload - why? because headhunter buffs synergize with crits no longer stacking a ton of auras or heralds, now stacking a TON of golems Summoned Golems: 2x safeguarding 1 flame, lightning, chaos 3x stone 4x stone hordes Initial Brainstorming stuff if you want to check it out or not. video for below: https://youtu.be/3nnnea-ntaQ Loadouts: cheaper - 4 watchstones, maybe some ubers expensive - mageblood tier ignite - mapping, ignite prolif ftw You can use many different physical spells with this setup. I have some of them listed in the main link. Physical explode will be especially strong as we scale generic physical damage quite a bit. Experiment with ascendency nodes! Winter is more tank all rounder. Flames is more tank against physical hits. Storm is more damage. (with 100% ailment effect can get 50% shock?) Bastion -> elemental defense

Loadouts

Gear

The Dark Seer
The Dark Monarch
Grim Mantle
Beast Choker
Polaric Devastation
Death Rush
Eagle Nails
Headhunter
Fate League
Gale Duty
Rational Doctrine
Megalomaniac
Megalomaniac
Forbidden Flesh
Megalomaniac
Carrion Scar
Loath Desire
Megalomaniac
Behemoth Ruin
Watcher's Eye
Megalomaniac
Megalomaniac
Foe Desire
Megalomaniac
Forbidden Flame
Megalomaniac

Skills

Body Armour

  • Ethereal Knives of the MassacreEthereal Knives of the Massacre21/20WMain
  • TrinityTrinity21W
  • EmpowerEmpower4W
  • CrueltyCruelty21/20W
  • Arcane SurgeArcane Surge20/20W
  • Spell EchoSpell Echo20/20W

Gloves

  • DisciplineDiscipline21W
  • ClarityClarity1W
  • HatredHatred21W
  • EnlightenEnlighten4W

Boots

  • Summon Stone Golem of SafeguardingSummon Stone Golem of Safeguarding20/20W
  • Herald of PurityHerald of Purity20W
  • Herald of AshHerald of Ash20W
  • EnlightenEnlighten3/20W

Weapon 1

  • Frostblink of Wintry BlastFrostblink of Wintry Blast20W
  • Faster CastingFaster Casting20/20W
  • Spell EchoSpell Echo20/20W

Helmet

  • Summon Stone Golem of HordesSummon Stone Golem of Hordes20W
  • Summon Stone GolemSummon Stone Golem20/20W
  • Summon Flame GolemSummon Flame Golem21/20W

Weapon 2

  • FrostblinkFrostblink20W
  • Summon Chaos GolemSummon Chaos Golem20/20W
  • Elemental WeaknessElemental Weakness21W

Helmet

  • Summon Lightning GolemSummon Lightning Golem21/20W

Passive Tree

Passive tree 3.26
scroll to zoom
Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Garukhan
Runegrafts
Runegraft of the Warp
Runegraft of the Fortress

Character Stats

Level
97

Damage

Full DPS
5.68M
Combined DPS
5.68M
Hit DPS
4.79M
With Poison DPS
4.79M
With Ignite DPS
5.68M
With Bleed DPS
4.79M
Damage over Time
884.46K
Ignite DPS
884.46K
Culling DPS
0
Reservation DPS
0
Average Hit
1.02M
Burst Damage
2.05M

Attack & Crit

Attack/Cast Rate
4.68/s
Hit Chance
100%
Crit Chance
14%
Crit Multiplier
150%
Mana Cost
134
Life Cost
0

Defence

Effective Hit Pool
38.91K
Life
1
Energy Shield
9.54K
Mana
138
Ward
0
Armour
0
Evasion
51
Phys Damage Reduction
26%

Mitigation & Avoidance

Block
25%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+28%)
Cold Resistance
75% (+48%)
Lightning Resistance
76% (+11%)
Chaos Resistance
75% (+23%)

Max Hit Taken

Physical
13.12K
Fire
41.29K
Cold
41.29K
Lightning
42.82K
Chaos

Recovery

Life Regen
0/s
ES Regen
1.46K/s
ES Recharge
9.54K/s
Mana Regen
541.6/s
Life Leech
0/s
ES Leech
1.91K/s
Mana Leech
0/s

Attributes & Utility

Strength
141
Intelligence
347
Dexterity
131
Movement Speed
50%
Endurance Charges
4
Frenzy Charges
3
Power Charges
3
Devotion
0