[POE 2 0.3 ] Titan Twister / whirling slash - updated again
10 months ago11
by Bernard Lee10 months ago11Subscribe
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69.28K
DPS
10.03K
Effective HP
2.99K
Life
0
Energy Shield
Overview
[POE 2 0.3 ] Titan Twister / whirling slash - updated again is a Path of Exile 2 Titan build by Bernard Lee, made for the Third Edict league (0.3). It is centered on Whirling Slash and plays as a dexterity, attack, area, melee archetype. In Path of Building it reaches 69.28K DPS with 10.03K effective HP, 2.99K life. Suited for: Mapping. Key uniques include Rite of Passage, For Utopia, Nascent Hope, Sacred Flame, Headhunter.
Build Video
Bernard Lee's Notes
Build tree: https://poe.ninja/poe2/pob/ee90
Changes:
- switch nodes around to increase twister radius from 0.8 to 0.9 unbuffed
- swap skill 1 nodes to reach higher attack speed, more efficient pathing in tree
- dropped iron reflexes for more EHP based on the gears i have, decided to go for a bit more evasion. Still not enough to face tank a lot of things
Tested:
-
Ailith power charge generation tech: Culmination 2 + on ailith's chimes + charge profusion 2, on whirling slash. My take is it is not good, knock back helps survivability since we are squishy, rage 3 allows higher att speed at the start without frenzy charges, so we dont want to drop those. Given rapid attack 2 and rigwald are compulsory for us to use this as a movement skill. So left the last slot which we throw in heighten accuracy since acc = speed due to tree nodes.
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Overreach vs Atalui for damage on twister. Seems like without overreach twisters are already big enough i.e bigger = more possible hits = more dps. So Atalui is still better in terms of dps since we are running blood magic.
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Blasphemy with temporal chains + slowing potency + hex bloom is amazing, but had to drop it since as warrior, generating charges is very difficult on twisters alone so have to swap combat frenzy and siphon elements to be active on both skill sets (previously was only on set 2 for twisters) which eats into spirit reservation. Hence, swap that skill slot for cull the weak, more frenzy charges. If dont have unset ring then just drop cull the weak, not really needed.
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from nothing diamond to walker of wilds. good when running blasphemy with improve radius options, but its better now with crimson assault, with more useful nodes around to pick up.
Thanks to the players on Snoo's discord for theory crafting warrior variant of his deadeye twister. We lose callshots, tailwind, easy frenzy charges but we gain more HP, bigger radius and damage nodes on warrior side of tree, +50% small passive gains from titan ascendency.
additional note:
- do not socket anything to herald of fire on coming calamity. it bricks the item, causing it to disappear and appear again later, losing your support gems, quality and socketed gems. Lost many divs due to my 3% socketed soul cores went missing due to this bug. and since i vaaled my calamity, i cannot quality it back as well.
- beware of maps with reduce player life recover. this will hurt as our tecrod (from undying hate jewel) regen cannot upkeep whirling cost without mobs to leech life from.
- get a "% life leech is instant" roll on heart of the well to manage this better
Upgradable items:
- better rolled stats, add T1 flat life and attack to rings, T1 life to boots, better stats on other equips. L20 gems as spirit ones are still quite costly to justify the increase from L18/19
Gear



















Skills
Passive Tree


Character Stats
Defence
- Effective Hit Pool
- 10.03K
- Life
- 2.99K
- Energy Shield
- 0
- Mana
- 0
- Phys Max Hit Taken
- 3.02K
- Armour
- 316
- Evasion
- 5.56K
Resistances
- Fire Resistance
- 75%
- Cold Resistance
- 75%
- Lightning Resistance
- 75%
- Chaos Resistance
- 75%
Offence
- Total DPS
- 69.28K
- Crit Chance
- 28%
- Crit Multiplier
- 369%
- Rage
- 0
Attributes & Utility
- Strength
- 129
- Intelligence
- 137
- Dexterity
- 160
- Movement Speed
- 6%