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[POE 2 0.3 ] Titan Twister / whirling slash - updated again

PoE2 0.3 · Third EdictTitanWhirling SlashMapping

10 months ago11

by Bernard LeeSubscribe

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69.28K

DPS

10.03K

Effective HP

2.99K

Life

0

Energy Shield

Overview

[POE 2 0.3 ] Titan Twister / whirling slash - updated again is a Path of Exile 2 Titan build by Bernard Lee, made for the Third Edict league (0.3). It is centered on Whirling Slash and plays as a dexterity, attack, area, melee archetype. In Path of Building it reaches 69.28K DPS with 10.03K effective HP, 2.99K life. Suited for: Mapping. Key uniques include Rite of Passage, For Utopia, Nascent Hope, Sacred Flame, Headhunter.

Build Video

Bernard Lee's Notes

Build tree: https://poe.ninja/poe2/pob/ee90

Changes:

  • switch nodes around to increase twister radius from 0.8 to 0.9 unbuffed
  • swap skill 1 nodes to reach higher attack speed, more efficient pathing in tree
  • dropped iron reflexes for more EHP based on the gears i have, decided to go for a bit more evasion. Still not enough to face tank a lot of things

Tested:

  • Ailith power charge generation tech: Culmination 2 + on ailith's chimes + charge profusion 2, on whirling slash. My take is it is not good, knock back helps survivability since we are squishy, rage 3 allows higher att speed at the start without frenzy charges, so we dont want to drop those. Given rapid attack 2 and rigwald are compulsory for us to use this as a movement skill. So left the last slot which we throw in heighten accuracy since acc = speed due to tree nodes.

  • Overreach vs Atalui for damage on twister. Seems like without overreach twisters are already big enough i.e bigger = more possible hits = more dps. So Atalui is still better in terms of dps since we are running blood magic.

  • Blasphemy with temporal chains + slowing potency + hex bloom is amazing, but had to drop it since as warrior, generating charges is very difficult on twisters alone so have to swap combat frenzy and siphon elements to be active on both skill sets (previously was only on set 2 for twisters) which eats into spirit reservation. Hence, swap that skill slot for cull the weak, more frenzy charges. If dont have unset ring then just drop cull the weak, not really needed.

  • from nothing diamond to walker of wilds. good when running blasphemy with improve radius options, but its better now with crimson assault, with more useful nodes around to pick up.

Thanks to the players on Snoo's discord for theory crafting warrior variant of his deadeye twister. We lose callshots, tailwind, easy frenzy charges but we gain more HP, bigger radius and damage nodes on warrior side of tree, +50% small passive gains from titan ascendency.

additional note:

  • do not socket anything to herald of fire on coming calamity. it bricks the item, causing it to disappear and appear again later, losing your support gems, quality and socketed gems. Lost many divs due to my 3% socketed soul cores went missing due to this bug. and since i vaaled my calamity, i cannot quality it back as well.
  • beware of maps with reduce player life recover. this will hurt as our tecrod (from undying hate jewel) regen cannot upkeep whirling cost without mobs to leech life from.
  • get a "% life leech is instant" roll on heart of the well to manage this better

Upgradable items:

  • better rolled stats, add T1 flat life and attack to rings, T1 life to boots, better stats on other equips. L20 gems as spirit ones are still quite costly to justify the increase from L18/19

Gear

Plague Edge
Constricting Command
The Coming Calamity
Onslaught Collar
Chimeric Twirl
Morbid Grip
Carrion Touch
Headhunter
Gloom Sole
Olroth's Resolve
Potent Ultimate Mana Flask of the Ample
Nascent Hope
For Utopia
Rite of Passage
Heart of the Well
From Nothing
Prism of Belief
Undying Hate
Megalomaniac

Skills

  • Whirling SlashWhirling Slash21/20WMain
  • Rapid Attacks IIRapid Attacks II1W
  • Rigwald's FerocityRigwald's Ferocity1W
  • Heightened Accuracy IIHeightened Accuracy II1W
  • Rage IIIRage III1W
  • KnockbackKnockback1W
  • Herald of IceHerald of Ice20W
  • Magnified Area IIMagnified Area II1W
  • Elemental Armament IIElemental Armament II1W
  • Lightning AttunementLightning Attunement1W
  • ShockShock1W
  • Cold MasteryCold Mastery1W
  • Herald of ThunderHerald of Thunder20W
  • Magnified Area IIMagnified Area II1W
  • Elemental Armament IIElemental Armament II1W
  • Cold AttunementCold Attunement1W
  • EmbitterEmbitter1W
  • Lightning MasteryLightning Mastery1W
  • TwisterTwister21/20W
  • Projectile Acceleration IIIProjectile Acceleration III1W
  • SalvoSalvo1W
  • Inevitable Critical1W
  • Garukhan's ResolveGarukhan's Resolve1W
  • Atalui's BloodlettingAtalui's Bloodletting1W
  • Cast on CriticalCast on Critical19/20W
  • Flame WallFlame Wall19/20W
  • Ice NovaIce Nova1/20W
  • Profane RitualProfane Ritual7/20W
  • Charge Profusion IICharge Profusion II1W
  • Magnified Area IIMagnified Area II1W
  • Cull The WeakCull The Weak20/23W
  • Charge Profusion IICharge Profusion II1W
  • InnervateInnervate1W
  • ShockShock1W
  • Lightning AttunementLightning Attunement1W
  • Execute IIExecute II1W
  • BarrageBarrage21/20W
  • Rapid Casting IIRapid Casting II1W
  • Perpetual ChargePerpetual Charge3W
  • Heightened ChargesHeightened Charges1W
  • Cooldown Recovery IICooldown Recovery II1W
  • Prolonged Duration IIProlonged Duration II1W
  • Purity of FirePurity of Fire19W
  • Mysticism IIMysticism II1W
  • Cannibalism IICannibalism II1W
  • Vitality IIVitality II1W
  • Herbalism IIHerbalism II1W
  • Companion: Frozen Mandibles19/23W
  • Brutus' BrainBrutus' Brain1W
  • Magnified Area IIMagnified Area II1W
  • Minion MasteryMinion Mastery1W
  • Siphon ElementsSiphon Elements19/20W
  • Remnant Potency IIIRemnant Potency III1W
  • Lightning MasteryLightning Mastery1W
  • Harmonic Remnants IIHarmonic Remnants II1W
  • TrinityTrinity20/20W
  • Cold MasteryCold Mastery1W
  • Uhtred's OmenUhtred's Omen1W
  • Charge RegulationCharge Regulation20/20W
  • Uhtred's ExodusUhtred's Exodus1W
  • Combat FrenzyCombat Frenzy20/20W
  • Charge Profusion ICharge Profusion I1W
  • Herald of AshHerald of Ash20W

Weapon 1

  • Spear ThrowSpear Throw1W

Body Armour

  • Herald of AshHerald of Ash20W

Body Armour

  • Herald of IceHerald of Ice20W

Body Armour

  • Herald of ThunderHerald of Thunder20W

Passive Tree

Passive tree 0.4
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Titan
Titan

Character Stats

Defence

Effective Hit Pool
10.03K
Life
2.99K
Energy Shield
0
Mana
0
Phys Max Hit Taken
3.02K
Armour
316
Evasion
5.56K

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
75%

Offence

Total DPS
69.28K
Crit Chance
28%
Crit Multiplier
369%
Rage
0

Attributes & Utility

Strength
129
Intelligence
137
Dexterity
160
Movement Speed
6%