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PoE 3.25·Kalguur·Warden

Path of Exile 3.25 Settlers - Elemental Hit of the Spectrum 100 Warden - Juicy Mapping

by Desmosthenes1 year ago3Subscribe

DPS
138.92M
Effective HP
13.6K
Life
2.89K
Level
100
Min budget

Overview

Path of Exile 3.25 Settlers - Elemental Hit of the Spectrum 100 Warden - Juicy Mapping is a Path of Exile Warden build by Desmosthenes, made for the Kalguur league (3.25). It is centered on Elemental Hit of the Spectrum and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 138.92M DPS with 13.6K effective HP, 2.89K life, 222 energy shield. Suited for: Mapping. Key uniques include The Fledgling, Headhunter, Progenesis, Ashes of the Stars, Dying Sun.

Build Video

Desmosthenes's Notes

3.25 Elemental Hit of the Spectrum League Starter >>>>>>>>>>>>>> CAMPAIGN START <<<<<<<<<<<<<<<<< Loot Filter: https://www.pathofexile.com/account/view-profile/SnooBAE85/item-filters (semi-strict) Acts 1-3 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Vendor Regex for three-link or movement speed boots: g-g-g|g-g-[rb]|g-[rb]-g|[rb]-g-g|nne|rint 3 link: Galvanic Arrow + Mirage Archer + Momentum 2 link: Shrapnel Ballista + Faster Attacks 2 link: Burning Arrow + Manaforged Arrow 2 link: Frostblink + Arcane Surge Blink Arrow Sniper's Mark Acts 4-6 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Vendor Regex for four-link or movement speed boots: ([gbr]-){3}[gbr]|rint|stal 3 or 4 link: Rain of Arrows + Mirage Archer + Added Cold Damage + Trinity 3 link: Artillery Ballista + Focused Ballista + Elemental Damage with Attacks 3 link: Frenzy + Manaforged Arrows + Innervate 2 link: Storm Rain + Manaforged Arrows + Inspiration 2 link: Sniper's Mark + Mark on Hit Auras: Haste + Anger Movement : Flame Dash Acts 7-10+ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Vendor Regex for five-link or movement speed boots: (-\w){4}|stal|gaze 4 or 5 link: Elemental Hit of the Spectrum + Mirage Archer + Returning Projectiles + Trinity + Elemental Damage with Attacks 4 link: Storm Rain + Blast Rain + Manaforged Arrows + Inspiration 4 link: Artillery Ballista + Focused Ballista + Elemental Damage with Attacks + Immolate 2 link: Frenzy + Manaforged Arrows 2 link: Sniper's Mark + Mark on Hit Auras : Haste + Anger Movement : Flame Dash >>>>>>>>>>>>>> END OF CAMPAIGN <<<<<<<<<<<<<<<<< >>>>>>>>>>>>>> BANDITS & PANTHEON <<<<<<<<<<<<<<<<< Bandits: Kill All (Kraiten for leveling) Major God: Soul of Arakaali (Brine-King for leveling) Minor God: Soul of Abberath (Ralakesh for leveling) >>>>>>>>>>>>>> SETTLERS OF KALGUUR TIPS <<<<<<<<<<<<<<<<< Bows will be getting a variety of new powerful and build-enabling enchant options, including Far Shot & 'Projectiles Return to you.' While it's not yet known how quickly and conveniently these enchants can be obtained, they should likely be acquirable by early endgame. Be sure to double check the suggested bow craft in the Items section for whichever build variant you're following at the time. >>>>>>>>>>>>>> ADDITIONAL LEVELING TIPS <<<<<<<<<<<<<<<<< There are three subsections for the leveling portion of the guide, including 'Campaign Start,' 'Early Leveling,' and 'Late Leveling.' The Skills, Items, and Passive Tree sections all contain matching templates for each of these subsections to be followed to your liking. Collectively, these encompass the segment of the game leading up to high-tier Red maps. They contain several high-power leveling Uniques, none of which are mandatory at this stage, however. This is a Precise Technique leveling tree, which means you must always be aware of your Accuracy-to-Life ratio. The trajectory plotted in the guide should keep your Life under Accuracy so long as you don't have an unusually high number of items with Life rolls equipped. Leveling will begin as a conventional Galvanic Arrow into Rain of Arrows hit-based elemental setup. Prioritize flat damage ASAP and anywhere you can get it, including Iron Rings, Serrated Quiver, Magic gloves, etc. First Bandit kill can be whichever you like, but veteran campaign runners should opt for Kraiten for the +8% increased movement speed. Act 2's sidequest The Golden Hand now grants an additional passive point. The Library quest will need to be done to pick up Inspiration, Innervate, and Flame Dash. The vendor, Lilly, can give you Immolate as of Act 6. Elemental Hit of the Spectrum and Prismweave will compete for highest priority first trade purchase. It'll be best to purchase Elemental Hit of the Spectrum off trade sometime after Act 6 and preferrably around the time when you reach Master Fletcher and Multishot on the tree. Because of all the sources of flat damage in this build, Quill Rain is actually a Best-in-Slot leveling bow until high-tier Red maps. It may or may not be worth pursuing depending on its price early on. Swap from Haste + Anger to Haste + Purity of Elements + Herald of Ice after finishing the campaign. Prior to acquiring Lioneye's Paws, run Sniper's Mark linked to Mark-on-Hit Support instead of Elemental Weakness linked to Hextouch Support. The Deadeye ascendancy will be chosen for its superior speed and instant clear in low-level content. Plan to swap from Deadeye to Warden while completing the fourth and final lab (or sooner if you wish). The cost of this respec is unknown as Gold is now a new currency for it. The Warden ascendancy favors bossing damage more than the Deadeye. Completing 2 or even 4 Voidstones within the confines of modest leveling gear should be doable for anyone familiar with their corresponding boss mechanics. >>>>>>>>>>>>>> ADDITIONAL EARLY ENDGAME TIPS <<<<<<<<<<<<<<<<< These are the major things needed to be done before entering this stage of the build: 1) Swap from Deadeye to Warden and finish the fourth and final lab. 2) Reach level 90+ with Spell Suppression cap and high Evasion 3) Acquire a Short/Grove/Thicket base bow with a modest triple flat elemental damage roll plus attack speed 4) Acquire the following (as of 3.24) cheap build-enhancing uniques, 'Ahuana's Bite,' 'Painseeker,' 'Lioneye's Paws,' 'Halcyon.' The other uniques are not as important. 5) Annoint Defiled Forces on the amulet to consistently roll Ignites and Shocks on enemies. 6) Craft or buy the recommended flasks with the right bases and suffixes, albeit interchangeably >>>>>>>>>>>>>> ADDITIONAL LATE ENDGAME TIPS <<<<<<<<<<<<<<<<< These are the major things needed to be done before entering these stages of the build: 1) Acquire a Bone/Ivory/Spine base bow with a respectable triple flat elemental damage roll and crit plus attack speed 2) Spec out of Precise Technique and into the many Critical Strike nodes available on the tree 3) Swap out of Artillery Ballistas and into a Cast-on-Crit Manaforge Arrows setup instead 5) Craft or buy the remaining endgame utility flasks with Dying Sun to unlock 5+ projectiles in the build 6) Get a double Inspired Learning setup (and subsequently a Headhunter) to unlock the true potential of map blasting

Loadouts

Gear

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Sol Arch
The Fledgling
Dialla's Malefaction
Ashes of the Stars
The Taming
Nimis
Death Fingers
Headhunter
Corpse Trail
Pandemonium Skewer
Enriched Prismatic Tincture of Overpowering
Lioneye's Fall
Forbidden Flame
Brood Glimmer
Lethal Pride
Forbidden Flesh
Chimeric Ruin
Thread of Hope
Hypnotic Curio
Watcher's Eye
Luminous Cut
Maelstrom Glimmer

Skills

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Body Armour

  • Elemental Hit of the SpectrumElemental Hit of the Spectrum21/20WMain
  • VolatilityVolatility21/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks6/20W
  • Increased Critical DamageIncreased Critical Damage21/20W
  • TrinityTrinity21/20W
  • InspirationInspiration20/23W

Weapon 1

  • Tornado Shot of CloudburstTornado Shot of Cloudburst21/20W
  • Rain of Arrows of Saturation21/20W
  • Storm RainStorm Rain21/20W
  • Awakened Cast On Critical StrikeAwakened Cast On Critical Strike6/20W
  • LifetapLifetap21/20W
  • Manaforged ArrowsManaforged Arrows21/20W

Boots

  • Sniper's MarkSniper's Mark20/20W
  • Blood RageBlood Rage20/23W
  • Mark On HitMark On Hit20/20W
  • EnhanceEnhance4W

Helmet

  • Vaal HasteVaal Haste21/20W
  • Purity of ElementsPurity of Elements21/20W
  • WrathWrath21W
  • EnlightenEnlighten4/20W

Gloves

  • PrecisionPrecision21W
  • ArroganceArrogance21/20W

Gloves

  • Elemental WeaknessElemental Weakness21/23W
  • Awakened BlasphemyAwakened Blasphemy6/23W

Passive Tree

Passive tree 3.25
scroll to zoom
Warden
Warden
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Abberath

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
138.92M
Hit DPS
125.03M
With Poison DPS
125.03M
With Ignite DPS
125.03M
With Bleed DPS
125.03M
Damage over Time
0
Culling DPS
13.89M
Reservation DPS
0
Average Damage
22.45M
Burst Damage
22.45M

Attack & Crit

Attack/Cast Rate
5.57/s
Hit Chance
100%
Accuracy
3.35K
Crit Chance
92%
Crit Multiplier
560%
Mana Cost
24
Life Cost
0

Defence

Effective Hit Pool
13.6K
Life
2.89K
Energy Shield
222
Mana
425
Ward
0
Armour
663
Evasion
1.59K
Phys Damage Reduction
6%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
98%
Evade (Melee)
12%
Evade (Projectile)
12%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
79%
Cold Resistance
75% (+22%)
Lightning Resistance
75% (+6%)
Chaos Resistance
26%

Max Hit Taken

Physical
4.21K
Fire
17K
Cold
14.57K
Lightning
14.57K
Chaos
5.21K

Recovery

Life Regen
156.2/s
Net Life Regen
29.8/s
ES Regen
0/s
ES Recharge
222/s
Mana Regen
20.6/s
Life Leech
863.28/s
ES Leech
0/s
Mana Leech
312.61/s
Total Degen
126.4/s

Attributes & Utility

Strength
227
Intelligence
171
Dexterity
216
Movement Speed
193%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Rage
30
Devotion
0