- DPS
- 19.57M
- Effective HP
- 141.49K
- Life
- 3.63K
- Level
- 96
- Min budget
Overview
3.26 SSF Cyclone Shockwave - Day 2 Mapping is a Path of Exile Slayer build by Sanavixx, made for the Kalguur league (3.25). It is centered on Cyclone of Tumult and plays as a dexterity, attack, area, melee archetype. In Path of Building it reaches 19.57M DPS with 141.49K effective HP, 3.63K life, 119 energy shield. Suited for: Mapping. Key uniques include Rumi's Concoction, Abyssus, The Stampede.
Build Video
Sanavixx's Notes
FAQ
Why not Champion for 3.26 as a league starter?
I believe Champion is somewhat misleading as a league starter recommendation, while Slayer offers significantly higher damage output.
To make fortification builds work effectively, you'll need costly unique items from trading, which won't be readily available or affordable early in the league.
Additionally, you'll need to craft a chest piece with stun immunity because Unwavering Stance conflicts with Perseverance.
In my opinion, suggesting Champion outperforms Slayer for league start (especially in the first few days) isn't accurate.
A better approach would be starting with Slayer, then transitioning to Champion once you've acquired the high-value items needed to maximize its damage and defensive potential.
Just expect to invest a substantial amount of currency.
Why not Axes or Maces or Swords, why Staves?
I'm not using Axes or Maces or Swords because I'm running Shockwave Support, which only works with Maces, Sceptres, and Staves.
Out of those three weapon types, Staves are the clear winner since they allow me to scale Block for additional tankiness.
Is the Stampede necessary? I'd rather move faster.
The Stampede is necessary because Cyclone of Tumult significantly reduces our movement speed, and these boots are the only effective way to counter that penalty.
If you prefer faster movement, you can certainly use regular Cyclone instead, but you'll sacrifice both damage and area of effect coverage.
What about the new Unique Starcaller?
Starcaller's physical DPS is too low for our purposes. It appears to be better suited for a Cast on Crit build.
LEVELING
In Act 1 use Spectral Throw with a physical 2H Axe until you get Sunder before Merveil.
Use Sunder with a physical 2H Axe until Act 3 when we swap to Cyclone and General's Cry. Make sure you have a good physical DPS staff when you swap.
See the provided loadouts for gem suggestions and tree pathing.
REGEX
Vendors in Act 1/2: we mostly are looking for a G/G/R for Spectral Throw, a R/R/R for Sunder, a R/G for Leap Slam, as well as movement speed boots:
r-r-r|g-g-r|g-r-g|r-g-g|g-r|r-g|nne|rint
Map modifiers to avoid:
om$ ur$ gen uct "s rec" rses non
POB: https://pobb.in/-BjLHvGV89JS
#pathofexile
Loadouts
Gear
Tap an item to open trade.


































































Skills
Tap a skill to open trade.
Passive Tree

scroll to zoom


scroll to zoom


scroll to zoom


scroll to zoom


scroll to zoom


scroll to zoom


scroll to zoom


scroll to zoom


scroll to zoom


scroll to zoom

- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of the Brine King, Soul of Ralakesh
Character Stats
- Level
- 96
Damage
- Full DPS
- 19.57M
- Combined DPS
- 8.28M
- Hit DPS
- 3.62M
- With Poison DPS
- 3.62M
- With Ignite DPS
- 3.62M
- With Bleed DPS
- 3.64M
- With Impale DPS
- 6.6M
- Damage over Time
- 24.57K
- Bleed DPS
- 24.57K
- Impale DPS
- 2.98M
- Culling DPS
- 1.66M
- Reservation DPS
- 0
- Average Damage
- 475.43K
- Burst Damage
- 475.43K
Attack & Crit
- Attack/Cast Rate
- 7.61/s
- Hit Chance
- 100%
- Accuracy
- 5.08K
- Crit Chance
- 100%
- Crit Multiplier
- 491%
- AoE Radius
- 2.4 m
- Mana Cost
- 2
- Life Cost
- 3
Defence
- Effective Hit Pool
- 141.49K
- Life
- 3.63K
- Energy Shield
- 119
- Mana
- 111
- Ward
- 0
- Armour
- 28.95K
- Evasion
- 888
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 65%
- Spell Block
- 65%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 76% (+17%)
- Cold Resistance
- 75% (+5%)
- Lightning Resistance
- 75% (+27%)
- Chaos Resistance
- 73%
Max Hit Taken
- Physical
- 13.29K
- Fire
- 44.99K
- Cold
- 43.38K
- Lightning
- 43.38K
- Chaos
- 33.58K
Recovery
- Life Regen
- 150.3/s
- Net Life Regen
- 11.62/s
- ES Regen
- 0/s
- ES Recharge
- 119/s
- Mana Regen
- 16/s
- Life Leech
- 1.95K/s
- ES Leech
- 0/s
- Mana Leech
- 184.18/s
- Total Degen
- 138.68/s
Attributes & Utility
- Strength
- 367
- Intelligence
- 114
- Dexterity
- 164
- Movement Speed
- 50%
- Endurance Charges
- 6
- Frenzy Charges
- 3
- Power Charges
- 3
- Rage
- 42
- Devotion
- 0