PoB ArchivesPoB Archives
PoE builds

PoE 3.26·Secrets of the Atlas·Slayer

[DROPS] CYCLONE SHOCKWAVE SPIN2WIN

by Sanavixx1 year ago35Subscribe

DPS
24.29M
Effective HP
128.04K
Life
3.63K
Level
96
Min budget

Overview

[DROPS] CYCLONE SHOCKWAVE SPIN2WIN is a Path of Exile Slayer build by Sanavixx, made for the Secrets of the Atlas league (3.26). It is centered on Cyclone of Tumult and plays as a dexterity, attack, area, melee archetype. In Path of Building it reaches 24.29M DPS with 128.04K effective HP, 3.63K life, 119 energy shield. Suited for: Expedition, Harvest, Essence, Blight. Key uniques include Rumi's Concoction, Abyssus, The Stampede.

Build Video

Sanavixx's Notes

FAQ Why not Champion for 3.26 as a league starter? I believe Champion is somewhat misleading as a league starter recommendation, while Slayer offers significantly higher damage output. To make fortification builds work effectively, you'll need costly unique items from trading, which won't be readily available or affordable early in the league. Additionally, you'll need to craft a chest piece with stun immunity because Unwavering Stance conflicts with Perseverance. In my opinion, suggesting Champion outperforms Slayer for league start (especially in the first few days) isn't accurate. A better approach would be starting with Slayer, then transitioning to Champion once you've acquired the high-value items needed to maximize its damage and defensive potential. Just expect to invest a substantial amount of currency. Why not Axes or Maces or Swords, why Staves? I'm not using Axes or Maces or Swords because I'm running Shockwave Support, which only works with Maces, Sceptres, and Staves. Out of those three weapon types, Staves are the clear winner since they allow me to scale Block for additional tankiness. Is the Stampede necessary? I'd rather move faster. The Stampede is necessary because Cyclone of Tumult significantly reduces our movement speed, and these boots are the only effective way to counter that penalty. If you prefer faster movement, you can certainly use regular Cyclone instead, but you'll sacrifice both damage and area of effect coverage. When to swap to Crit/What do I need? When you acquire a staff with solid physical DPS, it's time to transition into a critical strike build. First, ensure you're hit-capped by investing in the Eagle Eye passive cluster and taking the Mastery that provides +500 Accuracy Rating (with -2 per level). Additionally, run the Precision aura to further boost your accuracy and crit chance. For your critical strike scaling, spec into Smashing Strikes to generate endurance charges from crits while increasing your crit chance. Also invest in Disemboweling and take its Mastery for +25% Critical Strike Multiplier against Unique Enemies. What about the new Unique Starcaller? Starcaller's physical DPS is too low for our purposes. It appears to be better suited for a Cast on Crit build. New Wave of Convinction looks interesting for this...more to come. LEVELING In Act 1 use Spectral Throw with a physical 2H Axe until you get Sunder before Merveil. Use Sunder with a physical 2H Axe until Act 3 when we swap to Cyclone and General's Cry. Make sure you have a good physical DPS staff when you swap. To craft a good physical DPS axe or staff, sell a weapon + blacksmith's whetstone + magic or rare rustic sash to a vendor - this gives you back the weapon with increased physical damage. Then bench craft on attack speed. See the provided loadouts for gem suggestions and tree pathing. The leveling loadouts include attribute notables like "Hard Knocks" and "Proficiency" to help meet stat requirements early on, particularly intelligence for staves. These are temporary solutions for attribute pressure - if you're already meeting your gear's attribute requirements, you can skip these notables entirely and invest those points elsewhere. REGEX Vendors in Act 1/2: we mostly are looking for a G/G/R for Spectral Throw, a R/R/R for Sunder, a R/G for Leap Slam, as well as movement speed boots: r-r-r|g-g-r|g-r-g|r-g-g|g-r|r-g|nne|rint Map modifiers to avoid: om$ ur$ gen uct "s rec" rses non SSF ATLAS TREES (NOTE SUBJECT TO CHANGE WITH 3.26, WILL UPDATE IF NECESSARY) TREE 1 - Expedition/Harvest/Jun for crafting gear (I don't grab Unwavering Vision, I like scarabs :P) I typically use my first tree to farm league mechanics that will help me craft gear and get easy currency drops. TREE 1 - 30 Points Allocate points for more map drop chance, as well as higher map tier and Kirac missions. Take "Shaping the Skies" and "Shaping the Mountains" before "Shaping the World". https://poeplanner.com/a/aMK TREE 1 - 43 Points Grab "Obseesed with Vengence" on the way to "Hunt for Answers" to spawn Jun and Expedition. Then grab "Call of the Grove" to spawn Harvest. https://poeplanner.com/a/axo TREE 1 - 60 Points Next we go for "Ancient Writings" and "Distinguished Demolitionist" for better Expedition QoL. Then go for "Bumper Crop" and "Bountiful Harvest" for more Harvest juice and XP. NOTE: I don't take "Extreme Archaeology" as it can be very rippy on a league start when you're still fixing resists/physical damage redutction/etc. If you want, go for it. https://poeplanner.com/a/ax- TREE 1 - 77 Points Now move up to the far right to grab the Expedition wheel for "Rather Not", "A Noble Quest", and "Scratchin' Up the Ground". Then grab "Doubling Season" for more Harvest juice. I like Tujen for bubblegum currency and Rog for crafting. https://poeplanner.com/a/axI TREE 1 - 97 Points Finally, we head to the middle for "Buried Knowledge" and "Heart of the Grove" for more Expedition logbooks and better Harvest crops. https://poeplanner.com/a/ax2 After this, you can spend points on TREE 1 however you prefer. I like to add Harbys and Shrines since they are close by, for example: https://poeplanner.com/a/axb TREE 2 - Boss map generation/Scarabs/Shrines (This helps us get our last 2 voidstones and is also good) The concept here is we run maps that are witnessed by Maven. By clearing the whole map and then going to the boss, Maven will spawn additional bosses. This gets us more influenced maps. You can favor Silo maps and run them, when you get to boss room kill all the bosses and leave before killing Silo boss. By doing this, you can run Silo over and over and get Maven to still witness the map. Otherwise, rotate between different maps to get Maven to witness. TREE 2 - 68 Points Grab "Shaping the Skies" and "Shaping the Mountains" before "Shaping the World", then head all the way north for "Remnants of the Past" and "Destructive Play". This gets influenced map drops on boss kills so we can farm frags for Elder and Shaper. Grab the Shrine nodes for QoL. https://poeplanner.com/a/aqL TREE 2 - 106 Points Pick up "Vivid Memories" and "Conquered Conquerors" to get more boss maps for Cortex and Sirus. https://poeplanner.com/a/axf TREE 2 - 132 Points Grab remaining scarab nodes and allocate anything else on top of this you'd like: https://poeplanner.com/a/axV TREE 3 - Any league mechanic you want, I've provided a few examples. This is a blight farm tree. Use this to get blight maps. Run blight maps and blight-ravaged maps to farm The Stampede. Also for farming Essences. Use one Opalescent and one Silver oil to annoint "Your Chilling Towers freeze enemies for 0.2 seconds while they are affected by chilling beams" on first ring. Use one Indigo and one Violet oil to annoint "Your Meteor Towers create Burning Ground for 3 seconds on Hit" on second ring. When doing blight and blight-ravaged maps, build Chill towers at chokepoints on lanes to freeze mobs. Build a Meteor tower behind it to kill them. Buff both with Empower towers. Invest 3x into the Chill and Empower towers, max out the Flame towers to convert them into Meteor towers. Profit. TREE 3 - 132 Points https://poeplanner.com/a/aqQ TENTATIVE MERC IDEAS Possibly using a link skill with mercenary and going for the link mastery that matches our movement speed to that of a linked ally (to negate Tumult's downside). Running determination for more PDR.

Loadouts

Gear

Tap an item to open trade.

Lvl 90 (Crit)
Abyssus
Lvl 90 (Crit)
Lvl 90 (Crit)
Lvl 90 (Crit)
Lvl 90 (Crit)
Lvl 90 (Crit)
Lvl 90 (Crit)
The Stampede
Lvl 90 (Crit)
Lvl 90 (Crit)
Lvl 90 (Crit)
Lvl 90 (Crit)
The Light of Meaning
Lvl 90 (Crit)
Stormshroud
Lvl 90 (Crit)

Skills

Tap a skill to open trade.

Body Armour

  • Cyclone of TumultCyclone of Tumult21/20WMain
  • ImpaleImpale21/20W
  • ShockwaveShockwave21/20W
  • PulverisePulverise21/20W
  • BrutalityBrutality21/20W
  • Melee Physical DamageMelee Physical Damage21/20W

Weapon 1

  • General's CryGeneral's Cry21/20W
  • AutoexertionAutoexertion21/20W
  • SunderSunder21/20W
  • Melee Physical DamageMelee Physical Damage21/20W
  • PulverisePulverise21/20W
  • ImpaleImpale21/20W

Gloves

  • Assassin's MarkAssassin's Mark21/20W
  • War BannerWar Banner20/20W
  • Mark On HitMark On Hit21/20W

Boots

  • FrostblinkFrostblink1W
  • PrecisionPrecision18W
  • ArroganceArrogance13W

Helmet

  • Vaal Molten ShellVaal Molten Shell20W
  • Cast when Damage TakenCast when Damage Taken20W

Helmet

  • Flesh and StoneFlesh and Stone21W
  • Blood and SandBlood and Sand6W

Weapon 2

  • DesecrateDesecrate1W

Gloves

  • PridePride21W

Boots

  • Blood RageBlood Rage20/20W

Ring 1

  • Leap SlamLeap Slam20W

Ring 2

  • VulnerabilityVulnerability1W

Passive Tree

Passive tree 3.26
scroll to zoom
Slayer
Slayer
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Ralakesh

Character Stats

Level
96

Damage

Full DPS
24.29M
Combined DPS
9.66M
Hit DPS
4.22M
With Poison DPS
4.22M
With Ignite DPS
4.22M
With Bleed DPS
4.25M
With Impale DPS
7.7M
Damage over Time
24.61K
Bleed DPS
24.61K
Impale DPS
3.48M
Culling DPS
1.93M
Reservation DPS
0
Average Damage
536.91K
Burst Damage
536.91K

Attack & Crit

Attack/Cast Rate
7.87/s
Hit Chance
100%
Accuracy
5.08K
Crit Chance
100%
Crit Multiplier
551%
AoE Radius
2.4 m
Mana Cost
2
Life Cost
3

Defence

Effective Hit Pool
128.04K
Life
3.63K
Energy Shield
119
Mana
111
Ward
0
Armour
28.95K
Evasion
888
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
65%
Spell Block
65%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+17%)
Cold Resistance
75% (+5%)
Lightning Resistance
75% (+27%)
Chaos Resistance
73%

Max Hit Taken

Physical
13.29K
Fire
44.99K
Cold
43.38K
Lightning
43.38K
Chaos
33.58K

Recovery

Life Regen
150.3/s
Net Life Regen
11.62/s
ES Regen
0/s
ES Recharge
119/s
Mana Regen
16/s
Life Leech
1.66K/s
ES Leech
0/s
Mana Leech
159.64/s
Total Degen
138.68/s

Attributes & Utility

Strength
367
Intelligence
114
Dexterity
164
Movement Speed
50%
Endurance Charges
6
Frenzy Charges
3
Power Charges
3
Rage
42
Devotion
0