Static Strike Slayer Leaguestarter Guide | Full Leveling POB and crafting guide | 3.29 Path of Exile
by Sea-Neighborhood32521 month ago621
- DPS
- 1.1M
- Effective HP
- 74.98K
- Life
- 3.94K
- Level
- 83
- Min budget
Overview
Static Strike Slayer Leaguestarter Guide | Full Leveling POB and crafting guide | 3.29 Path of Exile is a Path of Exile Slayer build by Sea-Neighborhood3252, made for the Mirage league (3.28). It is centered on Static Strike and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 1.1M DPS with 74.98K effective HP, 3.94K life. Suited for: T17, Mapping, Bossing, Harvest, Essence. Key uniques include Daresso's Salute.
Build Video
Sea-Neighborhood3252's Notes
Hey everyone,
I just wanted to give you guys a great melee leaguestarter for the upcoming 3.29 season. I see worb in every single post and I wanted to give a safe alternative to it.
This build has been playtested by many content creators including:
Me: I was able to run a 4:13:57 eater exarch run on a slayer (https://youtu.be/RN3sdIvVH8A)
Eyodwa: Running a slightly better overall time (https://www.youtube.com/watch?v=hMo_JRbB0Vg)
Tytykiller: https://www.twitch.tv/videos/2822361393
Onemanaleft/connerconverse: says static campaign op https://www.twitch.tv/videos/2824883372
Additionally, this leaguestarter is high rated on tierlists from fubgun, tytykiller, crouching tuna.
I have a detailed leveling pob: https://pobb.in/pCocYg9C6vAC, which will take you through your entire atlas progression and 4 voidstones as fast as possible. With the endgame version, which is not expensive, you can do T17s and Uber bosses. I do not include flasks or tinctures into pob numbers and put realistic configs into the pob. Additional information can be found here https://docs.google.com/spreadsheets/d/1UGBybGpDGgNuewBudqyATyZwY-i81vjFpufj0020DvQ/edit?usp=sharing
Next I want to talk about the upsides, downsides and common misconceptions regarding this build.
Upsides:
Really high single target dps
Autobomber playstyle and good clear
Cheap and SSF friendly, all gear is self craftable (step by step crafting is included)
Tanky: endurance charges, fortify, overleech, 65/65 block, high phys mitigation, build is HCSSF viable as well (played in ziz gauntlet and reached 100)
Downsides
Limited scaling: Static Strike does not scale off attack speed and has worse coverage compared to bows/wanders/worb
Can feel clunky to play, if you have low attack speed for the first hit
Common Misconceptions
“Counting Ruthless hits is annoying”
I only count Ruthless hits during very difficult boss fights. For normal mapping, you do not need to track them. Whenever you enter a new zone or swap weapons, your Ruthless hit counter resets. This makes it easy to keep track of during important boss encounters.
If you do not like using Ruthless Support, you can replace it with Close Combat Support.
“Ambush feels clunky because I have to use it on every pack”
You do not need to use Ambush on every pack (check gameplay). The build maps perfectly fine without it. For normal enemies, simply Shield Charge into the pack and use Static Strike.
Ambush is mainly useful against tanky rare monsters or bosses. In those situations, use Ambush and then Static Strike. Ambush only has a 0.3-second cast time, and the build has strong defenses and overleech, so you have enough time to use it safely.
Endgame options
With the removal of shrine belts, nerfs to life stacking and synthesized items, endgame builds have become fewer. A safe one you can always do is strength stacking as either a duelist or marauder. Using ephemeral edge with the new keystone Roiling Tempest (25% more maximum lightning damage) is also a great option. I personally will save up currency and transition into a luminary.
Hope I could convince you that this is a safe and fast leaguestarter to complete your atlas progression and farm currency with.
Loadouts
Gear
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Skills
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Gloves
Elemental Weakness11W
Passive Tree











- Bandits
- Help Alira
- Pantheons
- Soul of Lunaris, Soul of Gruthkul
Character Stats
- Level
- 83
Damage
- Full DPS
- 0
- Combined DPS
- 1.1M
- Hit DPS
- 879.79K
- With Poison DPS
- 879.79K
- With Ignite DPS
- 882.53K
- With Bleed DPS
- 879.79K
- Damage over Time
- 2.74K
- Ignite DPS
- 2.74K
- Culling DPS
- 220.63K
- Reservation DPS
- 0
- Average Damage
- 249.27K
- Burst Damage
- 249.27K
Attack & Crit
- Attack/Cast Rate
- 1.79/s
- Hit Rate
- 3.53/s
- Hit Chance
- 100%
- Accuracy
- 3.1K
- Crit Chance
- 100%
- Crit Multiplier
- 451%
- AoE Radius
- 2 m
- Mana Cost
- 22
- Life Cost
- 0
Defence
- Effective Hit Pool
- 74.98K
- Life
- 3.94K
- Energy Shield
- 0
- Mana
- 65
- Ward
- 0
- Armour
- 9.64K
- Evasion
- 21
- Phys Damage Reduction
- 80%
Mitigation & Avoidance
- Block
- 68%
- Spell Block
- 40%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 79% (+67%)
- Cold Resistance
- 78%
- Lightning Resistance
- 78% (+16%)
- Chaos Resistance
- 75% (+26%)
Max Hit Taken
- Physical
- 9.58K
- Fire
- 32.04K
- Cold
- 30.58K
- Lightning
- 30.58K
- Chaos
- 26.91K
Recovery
- Life Regen
- 102.3/s
- Net Life Regen
- -20.98/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 10.7/s
- Life Leech
- 787.2/s
- ES Leech
- 0/s
- Mana Leech
- 122.8/s
- Total Degen
- 123.28/s
Attributes & Utility
- Strength
- 217
- Intelligence
- 164
- Dexterity
- 97
- Movement Speed
- 40%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Rage
- 47
- Devotion
- 0