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Hey everyone,

I just wanted to give you guys a great melee leaguestarter for the upcoming 3.29 season. I see worb in every single post and I wanted to give a safe alternative to it.

This build has been playtested by many content creators including:

Me: I was able to run a 4:13:57 eater exarch run on a slayer (https://youtu.be/RN3sdIvVH8A)

Eyodwa: Running a slightly better overall time (https://www.youtube.com/watch?v=hMo_JRbB0Vg)

Tytykiller: https://www.twitch.tv/videos/2822361393

Onemanaleft/connerconverse: says static campaign op https://www.twitch.tv/videos/2824883372

Additionally, this leaguestarter is high rated on tierlists from fubgun, tytykiller, crouching tuna.

I have a detailed leveling pob: https://pobb.in/pCocYg9C6vAC, which will take you through your entire atlas progression and 4 voidstones as fast as possible. With the endgame version, which is not expensive, you can do T17s and Uber bosses. I do not include flasks or tinctures into pob numbers and put realistic configs into the pob. Additional information can be found here https://docs.google.com/spreadsheets/d/1UGBybGpDGgNuewBudqyATyZwY-i81vjFpufj0020DvQ/edit?usp=sharing

Next I want to talk about the upsides, downsides and common misconceptions regarding this build.

Upsides:

Really high single target dps

Autobomber playstyle and good clear

Cheap and SSF friendly, all gear is self craftable (step by step crafting is included)

Tanky: endurance charges, fortify, overleech, 65/65 block, high phys mitigation, build is HCSSF viable as well (played in ziz gauntlet and reached 100)

Downsides

Limited scaling: Static Strike does not scale off attack speed and has worse coverage compared to bows/wanders/worb

Can feel clunky to play, if you have low attack speed for the first hit

Common Misconceptions

“Counting Ruthless hits is annoying”

I only count Ruthless hits during very difficult boss fights. For normal mapping, you do not need to track them. Whenever you enter a new zone or swap weapons, your Ruthless hit counter resets. This makes it easy to keep track of during important boss encounters.

If you do not like using Ruthless Support, you can replace it with Close Combat Support.

“Ambush feels clunky because I have to use it on every pack”

You do not need to use Ambush on every pack (check gameplay). The build maps perfectly fine without it. For normal enemies, simply Shield Charge into the pack and use Static Strike.

Ambush is mainly useful against tanky rare monsters or bosses. In those situations, use Ambush and then Static Strike. Ambush only has a 0.3-second cast time, and the build has strong defenses and overleech, so you have enough time to use it safely.

Endgame options

With the removal of shrine belts, nerfs to life stacking and synthesized items, endgame builds have become fewer. A safe one you can always do is strength stacking as either a duelist or marauder. Using ephemeral edge with the new keystone Roiling Tempest (25% more maximum lightning damage) is also a great option. I personally will save up currency and transition into a luminary.

Hope I could convince you that this is a safe and fast leaguestarter to complete your atlas progression and farm currency with.

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Life

3936

Mana

65

Energy Shield

0

DPS

1M

Effective Hit Pool

74.98K

Phys Max Hit Taken

9.58K

Chaos Res

75

Fire Res

79

Cold Res

78

Lightning Res

78

Armour

10K

Evasion

21

Block

undefined | undefined

Crit Chance

100%

Crit Multi

451%

Rage

47

Strength

217

Intelligence

164

Dexterity

97

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

40%