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Hey everyone,

my name is Alohaa and I have been playing static strike since the 3.28 update. This was my starter build for the rapture gauntlet from ziz, where I placed 11 overall.

I believe it is one of the fastest exarch eater kill on a fresh start. RNG in the run was mediocore. Ended up with a t3 flat phys and crafted %phys. Fire dmg on weapon was only 5% dps.

Why static strike?

Static Strike lets you deal damage while running through zones. Additionally, it can be exerted by intimidating cry, doubling its damage. It can also be exerted via ambush, giving it a huge amount of base crit. Exertion of static strike will last for the entire duration of the skill.

Furthermore, static strike does not scale off attack speed. It has a hit rate of around 4 hits per second with quality. For early game builds reaching this hit rate is difficult without multistrike. This allows allocating more nodes into damage rather than attack speed.

Why Slayer?

Slayer offers great dps nodes. Additionally, you can get area of effect and accuracy. If you feel squishy, you can get overleech and reduced damage taken by 10% while leeching. Overall, strongest ascendancy of duelist imo.

What are the downsides?

Need to press ambush/intimidating cry on tanky enemies.

Can feel clunky because of lower attack speed.

Need to full melee for the initial hit and beams.

Will there be a full guide?

Yes, I am planning to release a full guide with a lot of handholding for beginner players. It will include detailed leveling skill trees and crafting guides. Make sure to subscribe to my youtube to follow on updates.

Hopefully, I could convince some of you guys that static strike is a very good melee skill.

Alohaa

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Life

2765

Mana

99

Energy Shield

74

DPS

328K

Effective Hit Pool

8.63K

Phys Max Hit Taken

3.23K

Chaos Res

-26

Fire Res

76

Cold Res

75

Lightning Res

75

Armour

2K

Evasion

869

Block

undefined | undefined

Crit Chance

95%

Crit Multi

424%

Rage

0

Strength

267

Intelligence

64

Dexterity

118

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

0%