PoE 3.29·Allflame·Juggernaut
[3.29] Vigilant Strike Juggernaut – Soul Taker + Foulborn The Anticipation | ~6.7M DPS / 267k EHP
by immoralminority3 days ago1Subscribe
- DPS
- 5.95M
- Effective HP
- 267.62K
- Life
- 4.31K
- Level
- 98
- Min budget
Overview
[3.29] Vigilant Strike Juggernaut – Soul Taker + Foulborn The Anticipation | ~6.7M DPS / 267k EHP is a Path of Exile Juggernaut build by immoralminority, made for the Allflame league (3.29). It is centered on Vigilant Strike and plays as a attack, strength, melee, strike archetype. In Path of Building it reaches 5.95M DPS with 267.62K effective HP, 4.31K life, 200 energy shield. Suited for: Mapping. Key uniques include Soul Taker, Foulborn The Anticipation, Soul Ascension, Death's Door, The Magnate.
Build Video
immoralminority's Notes
Video: https://www.youtube.com/watch?v=mLpMQE2dyRI
PoB: https://pobb.in/iZrlR3FZDt7p
I league started Vigilant Strike after spinning a wheel. This is where the character ended up at level 98.
It's using Soul Taker + Soul Ascension to stack Soul Eater for some pretty silly attack speed. It tops out around 40ish stacks in the video. From there, defensively I'm stacking Trauma, along with 10 endurance charges, Fortification from Vigilant Strike, and using Foulborn The Anticipation to max out damage reduction.
Current numbers
- ~6m DPS
- 4.3k life
- 36.5k armour
- 68% / 65% attack/spell block
- 90% / 90% / 90% / 90% Damage Reduction
- 76% chaos res
- ~267k PoB EHP
- ~25.7k physical max hit
- ~49–51k elemental max hit
Vigilant Strike links
Vigilant Strike – Trauma – Brutality – Impale – Close Combat – Endurance Charge on Melee Stun
The rest of the main gear is Soul Ascension, Ashes of the Stars, The Magnate, Death's Door, and two corrupted rings with +1 maximum Endurance Charge.
Jewels are Watcher's Eye, The Light of Meaning, and Lethal Pride.
How it plays
Rushing Nightmare bosses, Sirus, and Echo of Loneliness were where I spent most of my time once I got the build rolling.
The biggest surprise was that mapping doesn't feel nearly as bad as I expected Vigilant Strike to feel. Once I had enough attack speed and strike coverage, it started feeling pretty smooth. Juggernaut also lets me stand there and keep swinging through a lot of stuff instead of constantly backing off to reset.
The damage isn't crazy by current melee standards, but that wasn't really what I was chasing. I wanted to see if I could make Vigilant Strike feel good as the actual main skill while still making the character hard to kill.
Gear
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Skills
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Passive Tree



- Bandits
- Help Alira
- Pantheons
- Soul of Arakaali, Soul of Tukohama
Character Stats
- Level
- 98
Damage
- Full DPS
- 0
- Combined DPS
- 5.95M
- Hit DPS
- 4.21M
- With Poison DPS
- 4.21M
- With Ignite DPS
- 4.21M
- With Bleed DPS
- 4.21M
- With Impale DPS
- 5.95M
- Damage over Time
- 0
- Impale DPS
- 1.74M
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 1.02M
- Burst Damage
- 1.02M
Attack & Crit
- Attack/Cast Rate
- 4.11/s
- Cooldown
- 0s
- Hit Chance
- 100%
- Accuracy
- 4.97K
- Crit Chance
- 0%
- Crit Multiplier
- 0%
- Mana Cost
- 51
- Life Cost
- 0
Defence
- Effective Hit Pool
- 267.62K
- Life
- 4.31K
- Energy Shield
- 200
- Mana
- 46
- Ward
- 0
- Armour
- 36.46K
- Evasion
- 773
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 68%
- Spell Block
- 65%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 78% (+4%)
- Cold Resistance
- 77% (+8%)
- Lightning Resistance
- 78% (+1%)
- Chaos Resistance
- 76% (+20%)
Max Hit Taken
- Physical
- 25.72K
- Fire
- 51.14K
- Cold
- 49.17K
- Lightning
- 51.14K
- Chaos
- 22.45K
Recovery
- Life Regen
- 838.7/s
- Net Life Regen
- 767.26/s
- ES Regen
- 0/s
- ES Recharge
- 200/s
- Mana Regen
- 12.9/s
- Life Leech
- 1.04K/s
- ES Leech
- 0/s
- Mana Leech
- 86.24/s
- Total Degen
- 71.44/s
Attributes & Utility
- Strength
- 631
- Intelligence
- 103
- Dexterity
- 163
- Movement Speed
- 99%
- Endurance Charges
- 10
- Frenzy Charges
- 4
- Power Charges
- 3
- Rage
- 30
- Devotion
- 0
- Item Rarity
- 23%