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PoE 3.29·Allflame·Juggernaut

[3.29] Vigilant Strike Juggernaut – Soul Taker + Foulborn The Anticipation | ~6.7M DPS / 267k EHP

by immoralminority3 days ago1Subscribe

DPS
5.95M
Effective HP
267.62K
Life
4.31K
Level
98
Min budget

Overview

[3.29] Vigilant Strike Juggernaut – Soul Taker + Foulborn The Anticipation | ~6.7M DPS / 267k EHP is a Path of Exile Juggernaut build by immoralminority, made for the Allflame league (3.29). It is centered on Vigilant Strike and plays as a attack, strength, melee, strike archetype. In Path of Building it reaches 5.95M DPS with 267.62K effective HP, 4.31K life, 200 energy shield. Suited for: Mapping. Key uniques include Soul Taker, Foulborn The Anticipation, Soul Ascension, Death's Door, The Magnate.

Build Video

immoralminority's Notes

Video: https://www.youtube.com/watch?v=mLpMQE2dyRI

PoB: https://pobb.in/iZrlR3FZDt7p

I league started Vigilant Strike after spinning a wheel. This is where the character ended up at level 98.

It's using Soul Taker + Soul Ascension to stack Soul Eater for some pretty silly attack speed. It tops out around 40ish stacks in the video. From there, defensively I'm stacking Trauma, along with 10 endurance charges, Fortification from Vigilant Strike, and using Foulborn The Anticipation to max out damage reduction.

Current numbers

  • ~6m DPS
  • 4.3k life
  • 36.5k armour
  • 68% / 65% attack/spell block
  • 90% / 90% / 90% / 90% Damage Reduction
  • 76% chaos res
  • ~267k PoB EHP
  • ~25.7k physical max hit
  • ~49–51k elemental max hit

Vigilant Strike links

Vigilant Strike – Trauma – Brutality – Impale – Close Combat – Endurance Charge on Melee Stun

The rest of the main gear is Soul Ascension, Ashes of the Stars, The Magnate, Death's Door, and two corrupted rings with +1 maximum Endurance Charge.

Jewels are Watcher's Eye, The Light of Meaning, and Lethal Pride.

How it plays

Rushing Nightmare bosses, Sirus, and Echo of Loneliness were where I spent most of my time once I got the build rolling.

The biggest surprise was that mapping doesn't feel nearly as bad as I expected Vigilant Strike to feel. Once I had enough attack speed and strike coverage, it started feeling pretty smooth. Juggernaut also lets me stand there and keep swinging through a lot of stuff instead of constantly backing off to reset.

The damage isn't crazy by current melee standards, but that wasn't really what I was chasing. I wanted to see if I could make Vigilant Strike feel good as the actual main skill while still making the character hard to kill.

Gear

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Soul Taker
Rage Veil
Vortex Coat
Ashes of the Stars
Carrion Knot
Empyrean Nail
Soul Ascension
The Magnate
Death's Door
Foulborn The Anticipation
Watcher's Eye
The Light of Meaning
Lethal Pride
Chimeric Sliver

Skills

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Body Armour

  • Vigilant StrikeVigilant Strike21/20WMain
  • ImpaleImpale21/20W
  • Close CombatClose Combat20/20W
  • Endurance Charge on Melee StunEndurance Charge on Melee Stun20/20W
  • BrutalityBrutality20/20W
  • TraumaTrauma20/20W

Helmet

  • FrostblinkFrostblink6W
  • Poacher's MarkPoacher's Mark20W
  • Mark On HitMark On Hit20/20W
  • LifetapLifetap20W

Boots

  • ReapReap6/20W
  • Cast when Damage TakenCast when Damage Taken4/20W
  • Culling StrikeCulling Strike7W
  • LifetapLifetap9W

Weapon 2

  • Leap SlamLeap Slam20/20W
  • LifetapLifetap20W
  • Faster AttacksFaster Attacks20/20W

Weapon 1

  • Tempest ShieldTempest Shield20W
  • PridePride20W
  • Flesh and StoneFlesh and Stone20W

Gloves

  • AutomationAutomation20W
  • Blood RageBlood Rage20/20W

Gloves

  • Ancestral CryAncestral Cry20W
  • AutoexertionAutoexertion20W

Passive Tree

Passive tree 3.29
scroll to zoom
Juggernaut
Juggernaut
Nameless Bloodline
Nameless Bloodline
Bandits
Help Alira
Pantheons
Soul of Arakaali, Soul of Tukohama

Character Stats

Level
98

Damage

Full DPS
0
Combined DPS
5.95M
Hit DPS
4.21M
With Poison DPS
4.21M
With Ignite DPS
4.21M
With Bleed DPS
4.21M
With Impale DPS
5.95M
Damage over Time
0
Impale DPS
1.74M
Culling DPS
0
Reservation DPS
0
Average Damage
1.02M
Burst Damage
1.02M

Attack & Crit

Attack/Cast Rate
4.11/s
Cooldown
0s
Hit Chance
100%
Accuracy
4.97K
Crit Chance
0%
Crit Multiplier
0%
Mana Cost
51
Life Cost
0

Defence

Effective Hit Pool
267.62K
Life
4.31K
Energy Shield
200
Mana
46
Ward
0
Armour
36.46K
Evasion
773
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
68%
Spell Block
65%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
78% (+4%)
Cold Resistance
77% (+8%)
Lightning Resistance
78% (+1%)
Chaos Resistance
76% (+20%)

Max Hit Taken

Physical
25.72K
Fire
51.14K
Cold
49.17K
Lightning
51.14K
Chaos
22.45K

Recovery

Life Regen
838.7/s
Net Life Regen
767.26/s
ES Regen
0/s
ES Recharge
200/s
Mana Regen
12.9/s
Life Leech
1.04K/s
ES Leech
0/s
Mana Leech
86.24/s
Total Degen
71.44/s

Attributes & Utility

Strength
631
Intelligence
103
Dexterity
163
Movement Speed
99%
Endurance Charges
10
Frenzy Charges
4
Power Charges
3
Rage
30
Devotion
0
Item Rarity
23%