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PoE2 0.5·Runes of Aldur·Gemling Legionnaire

The Raven Trickster - Explosive Grenade Gemling Legionnaire [PoE2 Beta 0.5]

by Terrayn3 months agoSubscribe

DPS
39.69K
Effective HP
17.17K
Life
2.38K
Spirit
212
Level
93
Min budget

Overview

The Raven Trickster - Explosive Grenade Gemling Legionnaire [PoE2 Beta 0.5] is a Path of Exile 2 Gemling Legionnaire build by Terrayn, made for the Runes of Aldur league (0.5). It is centered on Explosive Grenade and plays as a strength, dexterity, attack, area archetype. In Path of Building it reaches 39.69K DPS with 17.17K effective HP, 2.38K life. Suited for: Legion, Delirium. Key uniques include Lavianga's Spirits, Constricting Command, Valako's Vice, Sanguis Heroum.

Build Video

Terrayn's Notes

So, I didn't really know what to start for 0.5 and just chose Merc cause I thought there might be a few good builds for it. Turns out there aren't really a lot of good builds and build diversity isn't really there yet. Also, Gemling looked interesting and I haven't really played merc before. I leveled with grenades through campaign, then transitioned into Tactician buff stacker, later changed to Permafrost Bolts but wasn't really happy with those builds (pretty slow, hard to aim on console, combo-gameplay, many buttons etc.) Build is still in progress, there sure is a lot of stuff to improve. I didn't min-max the tree or spirit usage with different weapon sets, keeping it simple. Im sure this can be taken to absurd numbers with a giga DPS weapon and stuff like Prism of Belief. Note: Spirit and DPS values are currently not shown correctly in PoB. For Spirit read more below! Pros: - Armour/Eva gear makes gearing cheaper than raw evasion (Deadeye meta) - relatively fast - straight forward, not much button pressing (1 button if you want) - deals good damage, even on no high end gear - can do all content in the game Cons: - requires you to be in melee range - grenades can be eye cancer Concept is pretty easy: Invest a lot in cooldown and reduced detonation time and make grenades go off almost intantly. Explosive Grenade has a very high damage effectivness, s a high DPS weapon is essential! Cooldown works for our mirage archer and its cluster grenades too! This combined with Herald of Thunder helps a lot with clear. Tree is mostly just basic grenade, cooldown and surrounded stuff. Valako's Vice (gloves) is used to convert fire to lightning so wen can inflict shocks and use Herald of Thunder. This also gives us more damage scaling and tree pathing options. It doesnt necessarily need to be fire to lightning. This also works with Blueflame Bracers or Painters Servant. Tho, you would need to change some stuff like Herald and tree nodes. Playstyle: get in enemy range and throw grenades, that's it. I prefer dodge rolling instead of walking around. To me this just feels so much better defensively. Combining 'Tactical Retreat' and a dodge roll rune in your boots, your dodge roll range gets increased heavily. Also, dodge rolling triggers our Mirage Archer for extra clear. At bosses, throw an oil grenade for exposure. Ascendancy: Gemling has Advanced Thaumaturgy which gives quality an additional effect. For explosive grenades, this is additional projectiles (currently bugged at the time of writing, only fires 1 extra) Points order: first 4 points -> advaned thaumaturgy after that you either go Bolstering Implants for damage or Gem Studded for QoL. Tip: Gem Studded: you can get all 3 bonuses, just make sure all 3 types of supports are equal amount Virtous Barrier: either use hybrid str/dex for life+def or raw str gems for double life Gearing/Budget: Gear is nothing really crazy. Constricting Command (unique helmet) with 4 fewer enemies is absolutely required to make this build work! The unique gloves are very common und cheap even with 2 sockets. Lavianga's Spirits (flask) isn't necessarily needed. If you run a normal mana flask, make sure you respec 'Crystal Elixir'. You need to make sure, you have enough Spirit and Attributes (see below). The most expensive will be a good ammy with +2 proj and high spirit and a high DPS weapon. I paid around 11 div for my ammy and 5 div for the weapon (at the time of writing). Don't forget to anoint your ammy. (you need to unlock this first by following the Delirium quest line until you've killed the 5 delirious map bosses) For your weapon: look for highest total DPS with phys dmg, fire dmg, lightning dmg and +projectile skills (note: +attack skills don't work -> grenades don't have that tag!) Bonus stats: anything grenade-related (like extra projectile, CDR or additional activation) and/or lightning pen Attack speed isnt really needed. If you attack too fast you won't have any grenades available. Also consider that when checking the DPS. Attack speed would actually distort the raw damage! Requirements: Attributes: we get 4% reduced attribute requirements from ascendancy, take that into account when buying your gear. in total you need: 110 STR (for weapon and eternal rage) 35 INT (for supports gems) 151 DEX (for herald of thunder lv 20) these values already include the 4% reduction! Spirit: - eternal rage gets reservation efficiency from extra quality, so it costs 84 spirit at 26% quality -> this also counts for the supports connected to it! with cannibalism II you need 109 instead of 130 - mirage archer also gets reservation effi and needs 39 spirit at 26% quality - herald of thunder needs 30 spirit - TOTAL minimum required: 178 (with 26% quality* on gems) I have a total of 212 Spirit, so I'm additionally using Attrition, but this is not needed! quality coming from: 6% from gemling, 20% from gem Cooldown: most of it coming from the tree, but also get additional CDR from: - pillar bounty in Interludes - anointment - helmet rune - max roll (5%) on your rare jewels - heart of the well (unique jewel) can roll up to 18% Tips: - when starting out and your weapon isn't super good yet, you can use Short Fuse I for now - Defy II gives the ability to attack with no mana. So we can socket one rune for 'damage taken from mana before life' in our body armour. This also combines really well with Gem Studded's less cost for skills. - cannibalism (support) is a huge survivabilty boost for mapping, especially on juiced endgame maps! You can also get/craft life on kill on a jewel (with liquid disgust used on an Emerald). This would reduce the required spirit to 153 (so you can skip Spirit on the Amulet). - depending on your level/progress/gear etc., make changes to the tree and take some MS nodes out and grab raw damage or defence nodes instead (like Tempered Defences or Escape Strategy/Careful Consideration) - map mods: I dont read them tbh. The only mod I really notice is if you your cooldown ratio is increased - if you're running t15 6mod and you want to go a little more safe, you can grab 'Stitch the Flesh' (from Doryani atlas mastery)

Gear

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Constricting Command
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Valako's Vice
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Potent Ultimate Life Flask of the Plentiful
Lavianga's Spirits
Examiner's Thawing Charm of the Endless
Sanguis Heroum
Examiner's Antidote Charm of the Plentiful
Heart of the Well
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Skills

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  • Explosive GrenadeExplosive Grenade20/20WMain
  • Multishot IIMultishot II1W
  • Elemental Armament IIElemental Armament II1W
  • Short Fuse IIShort Fuse II1W
  • Defy IIDefy II1W
  • Lightning AttunementLightning Attunement1W
  • Herald of ThunderHerald of Thunder20/20W
  • Elemental FocusElemental Focus1W
  • Elemental Armament IIElemental Armament II1W
  • Lightning AttunementLightning Attunement1W
  • Longshot IILongshot II1W
  • Magnified Area IIMagnified Area II1W
  • Mirage ArcherMirage Archer20/20W
  • Cluster GrenadeCluster Grenade20/20W
  • Cooldown Recovery IICooldown Recovery II1W
  • DeliberationDeliberation1W
  • Multishot IIMultishot II1W
  • Elemental Armament IIElemental Armament II1W
  • Oil GrenadeOil Grenade19/20W
  • Potent ExposurePotent Exposure1W
  • Magnified Area IIMagnified Area II1W
  • Persistent Ground IIPersistent Ground II1W
  • Fire MasteryFire Mastery1W
  • Stormblast BoltsStormblast Bolts16W
  • EmbitterEmbitter1W
  • Elemental FocusElemental Focus1W
  • Eternal RageEternal Rage15/20W
  • Cannibalism IICannibalism II1W
  • Virtuous BarrierVirtuous Barrier1W
  • AttritionAttrition20/20W
  • Siege CascadeSiege Cascade16W
  • Plasma BlastPlasma Blast16W

Passive Tree

Passive tree 0.5
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Gemling Legionnaire
Gemling Legionnaire

Character Stats

Level
93

Damage

Full DPS
0
Combined DPS
39.69K
Hit DPS
39.69K
With Poison DPS
39.69K
With Ignite DPS
39.69K
With Bleed DPS
39.69K
Damage over Time
0.64
Ignite DPS
0.64
Culling DPS
0
Reservation DPS
0
Average Damage
64.63K
Burst Damage
64.63K

Attack & Crit

Attack/Cast Rate
0.53/s
Cooldown
1.87s
Hit Chance
96%
Accuracy
1.16K
Crit Chance
5%
Crit Multiplier
200%
AoE Radius
3 m
Mana Cost
155
Life Cost
0
Spirit Reserved
0

Defence

Effective Hit Pool
17.17K
Life
2.38K
Energy Shield
0
Mana
747
Spirit
22
Darkness
0
Armour
6.96K
Evasion
7.19K
Phys Damage Reduction
42%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
44%
Evade (Projectile)
44%
Evade (Spell)
44%
Deflect
7%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+7%)
Cold Resistance
75% (+11%)
Lightning Resistance
75% (+3%)
Chaos Resistance
75% (+1%)

Max Hit Taken

Physical
3.38K
Fire
10.29K
Cold
10.29K
Lightning
10.29K
Chaos
11.2K

Recovery

Life Regen
90.3/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
37.4/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
113
Intelligence
35
Dexterity
155
Movement Speed
55%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Rage
0
Devotion
0
Presence Radius
4 m