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[WIP, looking for feedback] Tri Ele Hit Wander Golementalist (def not Meta, but fun)

5 years ago3

by ThatOneGuy1294

501.3K

DPS

5.65K

Life

Overview

[WIP, looking for feedback] Tri Ele Hit Wander Golementalist (def not Meta, but fun) is a Path of Exile Elementalist build by ThatOneGuy1294, made for the Ritual league (3.13). It is centered on Elemental Hit and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 501.3K DPS with 5.65K life, 182 energy shield. Suited for: Mapping. Key uniques include Immortal Flesh.

ThatOneGuy1294's Notes

Pob fork: https://pastebin.com/9Um7n6kj
Disclaimer: I only play solo/with IRL friends, so this is technically SSF.

I don't give a fuck about meta, I play to have fun. I league started with this build in mind and created it as I went.

So, this is honestly my very first self-made build. So far so good, both the clear and single target feel good. I stumbled upon the combination of Sniper's Mark (spellslinger) + Pierce. You never have to think about what target is marked due to the fact that Marks are no longer a namelock skill. It also works beautifully because of how Subprojectiles work now: Split -> Pierce -> Fork -> Chain. The key part here actually comes from the previous league:

>For specific mechanics that had chances to occur or not occur, you'll now be able to fall back on another behavior the projectile has. Previously if a projectile had a chain remaining, the skill couldn't return until it had chained the last time even if there were no enemies in range to chain to. Now the projectile will return, and could still make use of the remaining chain if it hits an enemy during that return.

This means we can Pierce -> Split -> Pierce. Don't forget that Ele Hit has an AoE explosion too, which triggers every time the projectile hits.

So, despite not using any additional projectiles, our clear isn't affected at all, and in fact Pierce Support has a small more multiplier, so no gem swapping for bosses! I'm currently using an Immortal Flesh because I'm SSF and haven't found any rares that are better, and I have overcapped resists anyways. I also think that the mini-Glancing Blows boots (+5 block, take 20% of blocked damage) are good because I'm not block capped and I have ~15% Life Regen just chilling in my hideout. I also have a whopping 3300 Elemental Aegis. I'll admit that I've just barely touched red maps, but that's mainly because I haven't been playing much due to texture streaming issues.

Are there any glaring flaws I'm missing with this build?

Loadouts

Gear

Dire Goad
Gale Cowl
Foe Mantle
Beast Rosary
Tempest Turn
Dragon Circle
Onslaught Clutches
Immortal Flesh
Sorrow League
Morbid Span

Skills

  • Elemental HitElemental Hit20/20WMain
  • TrinityTrinity20/20W
  • PiercePierce20/20W
  • InspirationInspiration20/20W
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W
  • Summon Stone GolemSummon Stone Golem20/20W
  • Summon Chaos GolemSummon Chaos Golem20/20W
  • Summon Lightning GolemSummon Lightning Golem20/20W
  • Meat ShieldMeat Shield20/20W
  • Flame DashFlame Dash20/20W
  • Shield ChargeShield Charge20/20W
  • Arcane SurgeArcane Surge20/20W
  • FortifyFortify20/20W
  • PrecisionPrecision20/20W
  • VitalityVitality20/20W
  • Flesh and StoneFlesh and Stone20/20W
  • Summon Ice GolemSummon Ice Golem20/20W
  • Frost BombFrost Bomb20/20W
  • Wave of ConvictionWave of Conviction20/20W
  • Increased DurationIncreased Duration20/20W
  • SpellslingerSpellslinger20/20W
  • Sniper's MarkSniper's Mark20/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Elementalist
Elementalist
Bandits
Help Alira

Character Stats

Level
87

Damage

Combined DPS
501.3K
Hit DPS
501.3K
With Poison DPS
501.3K
With Ignite DPS
501.3K
With Bleed DPS
501.3K
Damage over Time
0
Average Hit
501.3K
Average Damage
120.01K

Attack & Crit

Attack/Cast Rate
4.18/s
Hit Chance
100%
Crit Chance
75%
Crit Multiplier
251%
Mana Cost
14

Defence

Life
5.65K
Energy Shield
182
Mana
321
Armour
1.77K
Evasion
2.24K
Phys Damage Reduction
27%

Mitigation & Avoidance

Block
35%
Spell Block
26%
Evade (Melee)
56%
Evade (Projectile)
56%
Attack Dodge
5%
Spell Dodge
4%

Resistances

Fire Resistance
75% (+23%)
Cold Resistance
75% (+103%)
Lightning Resistance
75% (+1%)
Chaos Resistance
-24%

Recovery

Life Regen
1.16K/s
ES Regen
0/s
Mana Regen
142.6/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
171
Intelligence
332
Dexterity
142
Movement Speed
125%
Endurance Charges
3
Frenzy Charges
3
Power Charges
4
Devotion
0
Item Rarity
34%