[WIP, looking for feedback] Tri Ele Hit Wander Golementalist (def not Meta, but fun)
5 years ago3
by ThatOneGuy12945 years ago3
501.3K
DPS
5.65K
Life
Overview
[WIP, looking for feedback] Tri Ele Hit Wander Golementalist (def not Meta, but fun) is a Path of Exile Elementalist build by ThatOneGuy1294, made for the Ritual league (3.13). It is centered on Elemental Hit and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 501.3K DPS with 5.65K life, 182 energy shield. Suited for: Mapping. Key uniques include Immortal Flesh.
ThatOneGuy1294's Notes
Pob fork: https://pastebin.com/9Um7n6kj
Disclaimer: I only play solo/with IRL friends, so this is technically SSF.
I don't give a fuck about meta, I play to have fun. I league started with this build in mind and created it as I went.
So, this is honestly my very first self-made build. So far so good, both the clear and single target feel good. I stumbled upon the combination of Sniper's Mark (spellslinger) + Pierce. You never have to think about what target is marked due to the fact that Marks are no longer a namelock skill. It also works beautifully because of how Subprojectiles work now: Split -> Pierce -> Fork -> Chain. The key part here actually comes from the previous league:
>For specific mechanics that had chances to occur or not occur, you'll now be able to fall back on another behavior the projectile has. Previously if a projectile had a chain remaining, the skill couldn't return until it had chained the last time even if there were no enemies in range to chain to. Now the projectile will return, and could still make use of the remaining chain if it hits an enemy during that return.
This means we can Pierce -> Split -> Pierce. Don't forget that Ele Hit has an AoE explosion too, which triggers every time the projectile hits.
So, despite not using any additional projectiles, our clear isn't affected at all, and in fact Pierce Support has a small more multiplier, so no gem swapping for bosses! I'm currently using an Immortal Flesh because I'm SSF and haven't found any rares that are better, and I have overcapped resists anyways. I also think that the mini-Glancing Blows boots (+5 block, take 20% of blocked damage) are good because I'm not block capped and I have ~15% Life Regen just chilling in my hideout. I also have a whopping 3300 Elemental Aegis. I'll admit that I've just barely touched red maps, but that's mainly because I haven't been playing much due to texture streaming issues.
Are there any glaring flaws I'm missing with this build?
Loadouts
Gear










Skills
Passive Tree




Character Stats
- Level
- 87
Damage
- Combined DPS
- 501.3K
- Hit DPS
- 501.3K
- With Poison DPS
- 501.3K
- With Ignite DPS
- 501.3K
- With Bleed DPS
- 501.3K
- Damage over Time
- 0
- Average Hit
- 501.3K
- Average Damage
- 120.01K
Attack & Crit
- Attack/Cast Rate
- 4.18/s
- Hit Chance
- 100%
- Crit Chance
- 75%
- Crit Multiplier
- 251%
- Mana Cost
- 14
Defence
- Life
- 5.65K
- Energy Shield
- 182
- Mana
- 321
- Armour
- 1.77K
- Evasion
- 2.24K
- Phys Damage Reduction
- 27%
Mitigation & Avoidance
- Block
- 35%
- Spell Block
- 26%
- Evade (Melee)
- 56%
- Evade (Projectile)
- 56%
- Attack Dodge
- 5%
- Spell Dodge
- 4%
Resistances
- Fire Resistance
- 75% (+23%)
- Cold Resistance
- 75% (+103%)
- Lightning Resistance
- 75% (+1%)
- Chaos Resistance
- -24%
Recovery
- Life Regen
- 1.16K/s
- ES Regen
- 0/s
- Mana Regen
- 142.6/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 171
- Intelligence
- 332
- Dexterity
- 142
- Movement Speed
- 125%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 4
- Devotion
- 0
- Item Rarity
- 34%