PoB ArchivesPoB Archives
PoE builds

PoE 3.26·Secrets of the Atlas·Elementalist

Talking about my Ignite Eviscerate Elementalist (Path of Exile 3.25)

by Rhettorical Gaming1 year ago5Subscribe

DPS
35.82M
Effective HP
56.15K
Life
3.2K
Level
95
Min budget

Overview

Talking about my Ignite Eviscerate Elementalist (Path of Exile 3.25) is a Path of Exile Elementalist build by Rhettorical Gaming, made for the Secrets of the Atlas league (3.26). It is centered on Eviscerate and plays as a strength, attack, melee, area archetype. In Path of Building it reaches 35.82M DPS with 56.15K effective HP, 3.2K life, 1.8K energy shield. Suited for: Harvest. Key uniques include Story of the Vaal, Atziri's Promise, Dyadian Dawn, The Covenant, The Taming.

Build Video

Rhettorical Gaming's Notes

Hello there, Exile! Congrats on making it to the Notes section. Most people don't make it this far. To reiterate from the video... - Start with Zizaran's WoC Ele. It's easy as h*ck and will get you to the point where you can have a couple divs to start this build. - You should be good to go by your mid-80s. - How your gear rolls isn't super important for getting started. - CAP YOUR RESISTANCES!!! - Roll your Tincture, it's the majority of your damage. Beyond that: - Get the most block chance you can. Cap both if possible. - I said to go B/G gear and then showed a B/R helmet. I'm going to defend this misspeak by saying that I was only thinking about the gloves and boots. - Your defense relies almost entirely on blocking, which should happen frequently enough that you'll survive through pretty much anything, provided it's not a big phys hit. - Literally, your non-unique gear doesn't require a ton of special consideration. The only thing I changed since starting, other than trying to get the right implicits, was the helmet. So, about that helmet... Listen, I know very little about crafting. If someone out there does, listen to them. This is not a "guide", this is an explanation of how I did it. I was going for Level of Minion Gems and Chaos Res. 1. Start with a Divine Crown. Get a good fractured suffix if you can. I found T1 frac'd rarity and thought that was fun. 2. Alt spam until you get +2 level of minion gems. Craft of Exile says it'll be 429c worth of alts, 1991 alts total. If you settle for +1, that's only about 200. There's a reason that these hats with +2 sell for a h*eckload on trade. 3. Regal and hope for either a suffix or a good prefix. I got the Rarity prefix. If you get screwed here, Scour and go back to Step 2. 4. Lock prefixes and Harvest Reforge Chaos. There's literally only one Chaos mod, and it's Chaos res, so hope for a high tier. Also hope you don't accientally add a bad prefix. And that you don't get a crappy suffix. Open is prefereable. 5. If you get a high-tier Chaos Res suffix, then you're done. Craft and Exalt as you please. I went for Crafted Fire Res and hit it with an Exalt, ended up with one of the worst rolls possible but it is what it is. I did step 4 I think six times so I didn't want to try again, but I have another Divine Crown I might craft on in the future. ===== THINGS TO WATCH FOR Map mods to avoid include - Chance to avoid ailments, that's the only way you can't ignite things. - Reduced block chance, obviously. - Reflect Ele, because you have no immunity to that. - Reduced max res. - Awakener's desolation, will explain in a moment. - Volatile Cores, I think that's what screwed me in my failed map demo. Damage over time is a problem for you, because you can't block it. Bleeding isn't a problem for you, and Poison isn't actually that strong since you have amazing chaos res against DoT. Ignite, on the other hand, is. So grab ignite immunity on your life flask. Awakener's Desolation, however, is a really strong DoT for any character, but it absolutely screws you over. So don't roll it. There are a lot of things you can block that are not obvious. Shaper Slams, Exarch Balls, Sirus' DIE beams, literally all of the Unbreakable's moves. Technically, you can ALMOST tank a Shaper Slam. If my helmet craft didn't suck, I might actually be able to survive. Your mileage may vary. Bismuth deposits are your friends, as the tornadoes are techincally not DoTs, they are extremely rapid individual hits. This means you can cheese tf out of everything by getting free blocks off. The "Imported" loadout is what the guy was using when I sniped his build. He swapped off of it literally within hours of me importing it, and now his character is gone. Name was ElonsDickCheese. The "Current" loadout is my build as of uploading this. ===== Configuration notes: I'm using an Infamous Kineticist with Leer Cast, Xoph's Heart, and Victario's Charity. This means I always have Frenzy Charges, enemies are covered in ash, and I have 50% increased damage. Turn those off if you plan to run something different. You should have the ability to Scorch but it's not showing as valid, and it's also not really doing anything because your damage is over the cap anyway. If you set the enemy type to Uber, you'll note that your damage drops to like 10m. Don't ask me if you can kill an Uber with that damage, I have no idea. I got my four voidstones and went back to mapping. ===== Notes about Mercs: Hat **Leer Cast: Phenomenal. Adds over a million DPS. Arrmour Doryani's Prototype: Doesn't do much for this build. Currently at -158% and adds negligibile damage. **Replica Ambu's Charge: Free Endurance Charges Ammy Yoke of Suffering: Relies on the MERC inflicting ailments, not the player, so not good for this build Leadership's Price: Maybe strongest possible upgrade both offensive and defensive, but how tf to get top 2 merc stats equal? InfKin has 64/39/271 base **Xoph's Heart: Holy shit covered in Ash is strong Rings **Doedre's Damning: Free Curse (necessary for Asenath's) **Timeclasp: Damage Recoup Belt **Kaom's Binding: Enemies convert phys->fire Weapons Ashcaller: But you have Xoph's Heart **Eclipse Solaris: I'm legally blind **Victario's Charity: Frenzy Charges! Gloves **Asenath's Gentle Touch: Corpse disposal, Temp Chains Shoes **The Stampede: Free Annoint

Loadouts

Gear

Tap an item to open trade.

Story of the Vaal
Golem Shelter
The Covenant
Rift Beads
The Taming
Miracle Hold
Agony Hold
Dyadian Dawn
Death Stride
Agony Rock
Concentrated Prismatic Tincture of Liquefaction
Armageddon Stone
Ancient Stare
Foul Orb

Skills

Tap a skill to open trade.

Body Armour

  • EviscerateEviscerate20/20WMain
  • Awakened Unbound AilmentsAwakened Unbound Ailments1/20W
  • Awakened Deadly AilmentsAwakened Deadly Ailments3/20W
  • Awakened Swift AfflictionAwakened Swift Affliction1/20W
  • VolatilityVolatility20/20W
  • Awakened Burning DamageAwakened Burning Damage1/20W

Boots

  • Summon Chaos GolemSummon Chaos Golem20/20W
  • Summon Lightning GolemSummon Lightning Golem20/20W
  • Summon Flame GolemSummon Flame Golem20/20W
  • Meat ShieldMeat Shield20/20W

Weapon 1

  • Shield ChargeShield Charge20/20W
  • Vaal SmiteVaal Smite20W
  • Faster AttacksFaster Attacks20/20W

Gloves

  • Flame SurgeFlame Surge20W
  • FlammabilityFlammability20/20W
  • Arcanist BrandArcanist Brand20W

Weapon 2

  • SteelskinSteelskin20/20W
  • AutomationAutomation20/20W

Helmet

  • Tempest ShieldTempest Shield20W
  • CombustionCombustion20/20W

Gloves

  • MalevolenceMalevolence20W

Weapon 2

  • Flame DashFlame Dash20/20W

Helmet

  • Summon Stone GolemSummon Stone Golem20/20W

Helmet

  • Sigil of PowerSigil of Power20W

Passive Tree

Passive tree 3.26
scroll to zoom
Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
95

Damage

Full DPS
35.82M
Combined DPS
35.82M
Hit DPS
25.44K
With Poison DPS
25.44K
With Ignite DPS
28.97M
With Bleed DPS
25.44K
Damage over Time
35.79M
Ignite DPS
28.95M
Culling DPS
0
Reservation DPS
0
Average Damage
51.22K
Burst Damage
51.22K

Attack & Crit

Attack/Cast Rate
0.5/s
Cooldown
2.01s
Hit Chance
100%
Accuracy
979
Crit Chance
5%
Crit Multiplier
100%
AoE Radius
12.6 m
Mana Cost
47
Life Cost
47

Defence

Effective Hit Pool
56.15K
Life
3.2K
Energy Shield
1.8K
Mana
135
Ward
0
Armour
2.27K
Evasion
1.54K
Phys Damage Reduction
21%

Mitigation & Avoidance

Block
76%
Spell Block
76%
Spell Suppression
14%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
82% (+10%)
Cold Resistance
77% (+13%)
Lightning Resistance
78% (+17%)
Chaos Resistance
75% (+48%)

Max Hit Taken

Physical
9.1K
Fire
47.69K
Cold
37.32K
Lightning
39.02K
Chaos
21.63K

Recovery

Life Regen
447.6/s
ES Regen
0/s
ES Recharge
1.8K/s
Mana Regen
77.2/s
Life Leech
101.27/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
264
Intelligence
270
Dexterity
141
Movement Speed
74%
Endurance Charges
4
Frenzy Charges
3
Power Charges
3
Rage
0
Devotion
0
Item Rarity
45%