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PoE 3.21·Crucible·Juggernaut

Poison Siege Ballista Juggernaut

by pyrvuate3 years ago1

DPS
19.82M
Effective HP
92.2K
Life
3.99K
Level
94
Min budget

Overview

Poison Siege Ballista Juggernaut is a Path of Exile Juggernaut build by pyrvuate, made for the Crucible league (3.21). It is centered on Siege Ballista and plays as a dexterity, attack, projectile, totem archetype. In Path of Building it reaches 19.82M DPS with 92.2K effective HP, 3.99K life, 644 energy shield. Key uniques include Darkscorn, Wilma's Requital, Ming's Heart, The Fourth Vow, Circle of Nostalgia.

pyrvuate's Notes

TLDR: tanky poison totem build that doesn't require Progenesis or any expensive chase items. 20-35M poison DPS after ramping, ailment immune, stun immune, 30K armour (50 with flasks), 100% spell suppression, good movement speed etc...

Pros: Decent DPS, surprisingly tanky outside of DoTs, Uber viable, decent farmer, fantastic recovery while farming due to poison life on kill, minimal reliance on flasks.

Cons: Poison ramping, totem gameplay annoying for some (not me), DoTs are dangerous, no phasing which makes Sim30 undoable for this build but this is probably fixable with more investment

PoBs:

Current PoB: https://pobb.in/T_7lylvYXzrq

A higher DPS barrage based PoB I was moving towards: https://pobb.in/QAmcForvSX98

Budget: Approximately 12-20 divs for lower DPS version and 15-25 for the higher dps version. It would be possible to do a 10 div challenge version of the build that could kill Ubers with the right person playing it.

Mechanics:

Defense: Fourth Vow + Divine flesh + Juggernaut is pretty well established at this point. You convert some elemental to chaos which increases the effect of unbreakable by reducing ele damage taken and giving more value to armour. You also get to use armour against chaos hits through Fourth Vow which is great. Adding Darkscorn into this allows you to get a large bonus to your physical damage mitigation as 25% of your phys damage taken is converted to chaos which benefits from 100% of your armour still. We get endurance charges through Juggernaut and have good armour. The result is a character that can survive many different big shots including things like ball hits on Uber Searing Exarch.

Things it can reliably tank: Uber Exarch balls (1-2 hits and not running around collecting them), Uber die beams, tentacle attacks from Eater,

Things it can't reliably tank: Shaper Slams, Sirus meteors, Maven memory phase, feel the thrill of the void beams which apparently hit harder than DIE beams.

Ascendancy points: I tried different iterations. They all have some advantages. Use as you like it. I think the armour - > ele reduction one is the only thing I would strongly recommend.

Offense: Scaling poison DPS through things like Ming's Heart and physical damage instead of Covenant and chaos DPS. Otherwise, standard poison totems stuff. You have to get Wither from a Glorious Vanity but we are using that anyway for Xibaqua and Divine Flesh. A lot of synergy with Ming's here as you get a ton of chaos res from it.

Videos:

I took a bunch of footage last night on of my first Uber kills but something was jacked up with my recording device and it all looks terrible. I did Cortex deathless and Exarch/Shaper/Eater/Sirus were all fairly easy with 1-2 deaths. Sim 30 I did pretty shitty on but I think its 90% fixable with reliable phasing.

If people are super interested I might upload the crappy videos but I am not super thrilled with them.

A few notes:

All budgets based on current prices, things are always more expensive at league start. This is not a starter.

Fyregrass put out an "immortal siege ballista pathfinder" earlier this league. This character is probably not as good as that one but doesn't require the same level of chase items.

If Vengeant Cascade gets nerfed you will lose up to 1/2 your DPS. Since I sort of see something like that happening, I am not pursuing this too much further given a new league is coming. If Fourth Vow doesn't change I'll probably instead try to go Champ and Ancestral Protector totems or just something different.

I actually regret going Juggernaut. I think Champion is the right play. Adrenaline is a massive buff and full time fortify probably outperforms most achievable levels of armour for ele damage. See here. https://pobb.in/QVzkuvHMrn0S - champ version.

The other option is actually Raider where you take all the onslaught stuff, frenzy generation and the phasing/suppression node or Pathfinder and take the standard fare plus Quartz Infusion through F/F jewels. As Raider you'd then take flesh and flame to get either Far Shot or Nature's Reprisal, or something. Probably best option offensively, but that wasn't the purpose of this build.

Fourth Vow v. Doppelgangers - I haven't tested it, but I am guessing fairly interchangeable. Fourth Vow has better stats in many ways but benefits from armour. If you were any sort of evasion based ele-chaos conversion character then Doppels would be better probably.

Full DPS is x14 because of two hits from Vengeant Cascade and 7 ballistas. This is theoretical, it varies in combat.

Loadouts

Gear

Tap an item to open trade or craft it.

Darkscorn
Wilma's Requital
The Fourth Vow
Plague Scarab
Circle of Nostalgia
Ming's Heart
Mind Knuckle
Phoenix Tether
Phoenix Hoof
Damnation Arrow
Whispering Sight

Skills

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Body Armour

  • Siege BallistaSiege Ballista20/20WMain
  • Awakened Unbound AilmentsAwakened Unbound Ailments5/18W
  • Awakened Vicious ProjectilesAwakened Vicious Projectiles5/13W
  • Awakened Deadly AilmentsAwakened Deadly Ailments5W
  • Awakened Added Chaos DamageAwakened Added Chaos Damage5W
  • Awakened Void ManipulationAwakened Void Manipulation5W

Helmet

  • Herald of AgonyHerald of Agony20/20W
  • DeterminationDetermination20W
  • Purity of ElementsPurity of Elements20W
  • EnlightenEnlighten3W

Boots

  • Vaal HasteVaal Haste20W
  • Divine BlessingDivine Blessing1W
  • InspirationInspiration20W

Weapon 1

  • FrenzyFrenzy1W
  • Greater VolleyGreater Volley20W
  • Culling StrikeCulling Strike20W

Weapon 1

  • Molten ShellMolten Shell5W
  • Cast when Damage TakenCast when Damage Taken1W

Gloves

  • Temporal ChainsTemporal Chains20W
  • Flame DashFlame Dash20W

Boots

  • DespairDespair20/20W

Gloves

  • Defiance BannerDefiance Banner20W

Gloves

  • Summon Chaos GolemSummon Chaos Golem21W

Passive Tree

Passive tree 3.21
scroll to zoom
Juggernaut
Juggernaut
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
94

Damage

Full DPS
19.82M
Combined DPS
1.42M
Hit DPS
8.86K
With Poison DPS
1.27M
With Ignite DPS
8.86K
With Bleed DPS
18.09K
Damage over Time
1.27M
Poison DPS
57.55K
Bleed DPS
9.23K
Culling DPS
142.49K
Reservation DPS
0
Average Damage
2.6K
Burst Damage
2.6K

Attack & Crit

Attack/Cast Rate
3.4/s
Hit Chance
97%
Crit Chance
6%
Crit Multiplier
167%
Totem Limit
7
Mana Cost
40
Life Cost
0

Defence

Effective Hit Pool
92.2K
Life
3.99K
Energy Shield
644
Mana
39
Ward
0
Armour
51.9K
Evasion
3.36K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
24%
Evade (Projectile)
24%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+30%)
Cold Resistance
75% (+37%)
Lightning Resistance
75% (+20%)
Chaos Resistance
80% (+26%)

Max Hit Taken

Physical
32.08K
Fire
70.42K
Cold
70.42K
Lightning
70.42K
Chaos
94.71K

Recovery

Life Regen
216.5/s
ES Regen
0/s
ES Recharge
644/s
Mana Regen
18.4/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
202
Intelligence
186
Dexterity
217
Movement Speed
168%
Endurance Charges
4
Frenzy Charges
3
Power Charges
3
Devotion
0