- DPS
- 942.72K
- Life
- 5.93K
- Level
- 93
- Min budget
Overview
Juggernaut Decay build is a Path of Exile Juggernaut build by Sjatar, made for the Ultimatum league (3.14). It is centered on Storm Burst and plays as a area, intelligence, spell, lightning archetype. In Path of Building it reaches 942.72K DPS with 5.93K life, 411 energy shield. Suited for: Simulacrum, Delirium. Key uniques include Cane of Kulemak, The Formless Inferno, Incandescent Heart.
Build Video
Sjatar's Notes
Hello, while the title might seem a bit meme I do seriously have a build that is looking pretty solid for a Decay build with decent damage and defenses that could be a league starter (if you are okey with doing a days farm of foothills for cluster jewels, if you do it in SSF or there is no clusters on the market).
This is the min maxed version: https://pastebin.com/gYFdbE4s
There is some things that might look weird, the staff has extra mods that are not supported to be calculated by PoB yet. The main skill is storm burst which has a very special property of dealing over 100% skill damage depending on the duration of the orb that exploded. For a base duration of 3.6sec that is equal to a 675% more damage on the decay.
This is a more budget version: https://pastebin.com/7MHDm8nv
Has somebody any experience doing this build? I have not myself seen any other build creator except neato https://youtu.be/JkxpbzelT-M
Now I am not expecting to much out of this build, I often just like to tinker with a build until maximum early yellow tier.
Some extra thoughts:
While the build could do a lot of more damage on a occultist I do find that juggernaut makes for really nice feeling builds. Also make league start very easy and comfortable.
I will level the build using melee and most likely stand in foothills for some time farming delirium / Syndicate and temple, before swapping after I get one cluster jewel setup up and running (one large+1 or 2 mediums).
There is some discussion that can be made about how high the duration should be stacked. As it's not a real multiplier there is a diminishing return in stacking it over a certain point. That is why the budget version has taken the last duration nodes on the tree and the min maxed has not.
I do not expect decay to be nerfed for the upcoming league, but also not buffed. Void manipulation might have it's downside expanded like "cannot deal non chaos damage" or something to that extent but that would not affect the build. I expect probably a 20% less damage from current version.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 93
Damage
- Full DPS
- 0
- Combined DPS
- 942.72K
- Hit DPS
- 23.29K
- With Poison DPS
- 23.29K
- With Ignite DPS
- 23.29K
- With Bleed DPS
- 23.29K
- Damage over Time
- 919.43K
- Average Hit
- 4.85K
- Average Damage
- 4.85K
Attack & Crit
- Attack/Cast Rate
- 4.8/s
- Hit Chance
- 100%
- Crit Chance
- 6%
- Crit Multiplier
- 150%
- Mana Cost
- 19
- Life Cost
- 0
Defence
- Life
- 5.93K
- Energy Shield
- 411
- Armour
- 20.15K
- Evasion
- 372
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 20%
- Spell Block
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 76% (+29%)
- Cold Resistance
- 75% (+25%)
- Lightning Resistance
- 75% (+37%)
- Chaos Resistance
- 90% (+2%)
Recovery
- Life Regen
- 432.74/s
- ES Regen
- 0/s
- Mana Regen
- 0/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 192
- Intelligence
- 112
- Dexterity
- 58
- Movement Speed
- 42%
- Endurance Charges
- 7
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0