Hi there,
I know I shouldn't do this but I need someone for pre-patch build talks. As the title hints, I'm thinking about Blade Trap at the moment. The idea was to make a very classic crit/impale build but with the new attack trap instead of strikes or slams.
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The few things I could think of to scale impale with Blade Trap were:
(As far as I understand it, only things that add "chance to Impale Enemies on Hit with Attacks" will work with Blade Trap because others require the character to make the hit like Master of Steel. Please correct me if I'm wrong!)
- Passive Tree: Forceful Skewering and Swift Skewering clusters (= 40%)
- Rare Daggers/Claws: Veiled Prefix or Crusader Prefix (= 15% per weapon)
- Gloves: Great Old One's Testicles or Hunter Prefix (=15%)
- Gem: Impale Support (= 40%)
- Watcher's Eye: Pride (= 25%)
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With that out of the way, there are a lot of different sources for critical modifiers on the passive tree. I suspect that Blade Trap is handled like any other Attack except for the obvious trapceptions (no leeching, no reflect damage, etc.).
This should mean we can take things like Assassination or Heartseeker but also Backstabbing or Claws of the Hawk, right?
Anyhow, I made a way too early PoB for this (probably not super optimised): https://pastebin.com/uBdRYjaC
I'm really interested in hearing what you guys think about the skill and its interactions and ideas about how to build around it! Thanks for reading.