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PoE 3.29·Allflame·Deadeye

Bow Deadeye League Start Guide (Lightning Arrow & Ele Hit) | PoE 3.30 Covens of Umbra

by Firkz Gaming1 hour ago2Subscribe

DPS
252.22K
Effective HP
8.59K
Life
3.04K
Level
93
Min budget

Overview

Bow Deadeye League Start Guide (Lightning Arrow & Ele Hit) | PoE 3.30 Covens of Umbra is a Path of Exile Deadeye build by Firkz Gaming, made for the Allflame league (3.29). It is centered on Lightning Arrow and plays as a dexterity, attack, area, projectile archetype. In Path of Building it reaches 252.22K DPS with 8.59K effective HP, 3.04K life. Suited for: Mapping, Essence. Key uniques include Hyrri's Truth, Rat's Nest, Death Rush, The Taming, Hyrri's Ire.

Build Video

Firkz Gaming's Notes

ACT 1 As a warning, this guide purchaes a lot of skills from vendors. Pick up all magic and rare items you can to sell for transmutes and alterations. Pick Caustic Arrow (if ou prefer galvanic go ahead, use added cold isntead of volley) for first skill gem. link with momentum in bow, Drop burning arrow. Search for 3 links linked items, and movement speed boots. If none are available buy an iron ring from Lily for 3 Wisdom Scrolls After Mud Flats and Tidal island: Get Quicksilver flask and Mirage Archer Support and Shraphel Balista from quest rewards. (and Dash) Purchase Sniper's Mark, Volley Support and Frostblink, (DO NOT LEVEL FROSTBLINK). You can equip after taking Int on tree. Use Dash until then. Equip all gems, link Caustic Arrow to Mirage Archer and Volley. (Just Mirage archer if you don't have a 3 link yet) Remember to keep checking venors for 3 links! After getting to prison and slaying Dweller of the Deep: Select Added Cold Support. Link to Shrapnel Ballista (If you can, also purchase Faster Attacks Support and link) Hopefully you got a flat damage essence, use on a short bow (or Long Bow if you are comfortable waiting on bow upgrade to level 9). You should be able to or close to being able to use frostblink now. You can gamble for move speed boots, or a bow if you did not get a good essence for your bow. I prioritize move speed botts, but bow will feel more comfy. After Brutus, choose Blink Arrow. Use this as a secondary movement skill to Frostblink If you have not gotten movement speed boots yet you should be able to gamble from Besterl a couple of times at this point. Level 12 (Pre Merveil) Select Rain of Arrows for your reward this will replace Caustic Arrow Link Rain of Arrows to Mirage Archer and Added Cold Damage Purchase a Sapphire ring or trade an iron ring plus blue gem for a Sapphire Ring. ACT 2 Level 16 Should have Precise Technique at this point, make sure to balance Accuracy rating and life correctly. (More accuracy than life, use Precision if needed until you get accuracry from the passive tree) First accuracy/bow mastery solve this almost entirely, but be careful until then. Choose Herald of Ice for reward and purchase Herald of thunder. Equip both, may need some Int at this point. If at any point your damage feels bad look for a bow upgrade, flat ele damage is king here. Choose Trinity for next support reward. As long as you are dealing a realtively equal amount of two types of elemental damage you can equip now. Watch your buffs to make sure all 3 elements are ful lresonance while mapping. (Replace added Cold Damage, move to Shrapnel Ballista if you werent able to purchase previously) Purchase 2 copies of Elemental Damage with Attacks for later, or wait but remember they are here when we are ready to equip. Bandits - Help Alira (Ranger does not get a lot of ele res from passive treee so this is super helpful) We will swap to the extra passive point at end game. You will likely need a bow upgrade before Act 2 boss, eitehr gamble or use an alch/essence on whatever bow is highest level from vendor. ACT 3 First reward doesn't particularly matter, but select Grace, you can use this isntead of Herald of Thunder if you are looking to go defensive. I will be purchasing Haste from the vendor here to go faster. Alternatively, you can purchase Anger for more damage. If you ahve a good bow Anger is probably not necessary. Set Auras to Herald of Ice and one of the 50% reservation Auras for now (Haste, Anger, or Grace) At level 25 start gambling Evasion body armours for 4 links from Maramoa. Any other gold can be used to for other gear after. Pick Artillery Balista for Grav reward, swap Shrapnel Ballista for Artillery alista You do not need to do library on this build!! **If resistances are good you can start crafting flat added lightning damage on your rings and amulet. Normal Lab This is a great time to upgrade your bow! I genrally aim for 600 tooltip DPS on RoA for Lab (can be done with less, but might feel bad) First Lab is Gathering Winds for Tailwind (gotta go fast!) Act 4 First reward select Tornado and stash it, we won;t use it now, so its not particualrly important but may save a piece of currency at maps. Second reward select Returning Projectiles Support. Again, we won't use it right away, but we will use it when we swap to Ligning Arrow Rest of this act is just blasting and ID'ing bows for upgrades! Act 5 No relevant rewards really, select Jade Flask and start using, and Viridian jewel, check if its any good (life, rsistance, crit multi, etc) Act 5 again is jsut blasin through, like Act 4, we will do a decent gem swap at start of Act 6. Act 6 I swap out ballista totems for damage manaforged setup here (once I have instant leech nodes). To me this is a significant QoL improvement at not much damage cost. After clearing the beach for Lily you can purchase all of the gems required. We are adding iin two manafogred setups (one for utility, one for daamge) and autoamting our mark. We are also going to put 2 50% auras in once we have the mana mastery. I will use Haste and Anger, but feel free to swap one of those for Grace to feel a bit more comfy. (You may need to spec some Strrength on the tree to continue leveling Anger). I will play this setup until completing cruel lab in Act 8, at which point we will finally swap to Lightning Arrow. Lightning Arrow Swap (Act 8) I will swap to Ligning Arrow as soon as completing Cruel Lab and selecting Far Shot. Since this does nothing for RoA it seems like an apporpriate tiem to swap. Below are my 3 requirements for swapping to LA: +2 proj from tree (Multi shot and Master Fletcher) At least 1 pierce (probably from peirce node on tree) Ideaaly a 5 link for return proj (if we do not havea 5 link here we can swap out Elemental Damage with Attacks for Returning Projectiles) MAKE SURE TO UNSPEC POINT BLANK Ensnaring Arrow also doesn't work with pierce very well, so we swap to Burning Arrow for a little extra damage. If you get a Vaal Burning Arrow you can use the Vaal part of it for a decent damage nurst on bosses! We will play this until start of maps (and beyond. Select Endless Munitions for +2 proj at Merc Lab I will alwats roll Green Gems in my labs in hope of getting Elemetal Hit of the Spectrum, it is significantly more damage tham Lighning Arrow early Start of Maps II will swap t owander, but swap to wander whenever I feel I have enough flat daamge. I've included both start of map trees for reference. Additionally I will swap to crit pretty qucikly into maps, but feel free to stay on Point Bbank if you prefer... you will have to go crit eventuially though. Budget uniques for early maps Prismweave (Belt) Flat elemental damage to attacks. Easy damage pickup if your other gear covers life and resists. Hyrri's Truth (Amulet) Grants level 30 Precision and adds crit multiplier. A good pickup when you switch to crit. Upgrades to check once prices settle The Taming (Ring) ??? Elemental resists and damage that scales with the elemental ailments you apply. The Fledgling (Helmet) ??? Far Shot for ranged damage. Projectiles cannot collide with enemies at close range, so it changes how you position.

Loadouts

Gear

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New Item
Rat's Nest
Hyrri's Ire
Hyrri's Truth
Death Rush
The Taming
New Item
Bisco's Leash
New Item
New Item
Inspired Learning
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Skills

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  • Lightning ArrowLightning Arrow20WMain
  • Mirage ArcherMirage Archer20W
  • TrinityTrinity20W
  • Returning ProjectilesReturning Projectiles20W
  • Elemental Damage with AttacksElemental Damage with Attacks20W
  • InspirationInspiration20W
  • FrenzyFrenzy20W
  • TornadoTornado20W
  • Manaforged ArrowsManaforged Arrows20W
  • Power Charge On CriticalPower Charge On Critical20W
  • Cast On Critical StrikeCast On Critical Strike20W
  • Storm RainStorm Rain20W
  • Blast RainBlast Rain20W
  • Manaforged ArrowsManaforged Arrows20W
  • LifetapLifetap20W
  • Sniper's MarkSniper's Mark20W
  • FrostblinkFrostblink20W
  • Mark On HitMark On Hit20W
  • LifetapLifetap20W
  • HasteHaste20W
  • AngerAnger20W
  • SteelskinSteelskin20W
  • Cast when Damage TakenCast when Damage Taken20W

Amulet

  • PrecisionPrecision30W

Passive Tree

Passive tree 3.29
scroll to zoom
Deadeye
Deadeye
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
93

Damage

Full DPS
0
Combined DPS
252.22K
Hit DPS
175.36K
With Poison DPS
175.36K
With Ignite DPS
178.41K
With Bleed DPS
175.66K
Damage over Time
3.35K
Ignite DPS
3.05K
Bleed DPS
304.5
Mirage DPS
48.29K
Culling DPS
25.22K
Reservation DPS
0
Average Damage
47.28K
Burst Damage
47.28K

Attack & Crit

Attack/Cast Rate
3.71/s
Hit Chance
100%
Accuracy
5.16K
Crit Chance
62%
Crit Multiplier
344%
AoE Radius
1.8 m
Mana Cost
20
Life Cost
0

Defence

Effective Hit Pool
8.59K
Life
3.04K
Energy Shield
0
Mana
56
Ward
0
Armour
0
Evasion
10.86K
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
59%
Evade (Projectile)
59%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
-18%
Cold Resistance
12%
Lightning Resistance
-18%
Chaos Resistance
-20%

Max Hit Taken

Physical
6.69K
Fire
5.53K
Cold
7.36K
Lightning
5.53K
Chaos
5.58K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
10.9/s
Life Leech
672.08/s
ES Leech
0/s
Mana Leech
150.33/s

Attributes & Utility

Strength
87
Intelligence
57
Dexterity
365
Movement Speed
83%
Endurance Charges
3
Frenzy Charges
4
Power Charges
4
Devotion
0
Item Rarity
23%