ACT 1
As a warning, this guide purchaes a lot of skills from vendors.
Pick up all magic and rare items you can to sell for transmutes and alterations.
Pick Caustic Arrow (if ou prefer galvanic go ahead, use added cold isntead of volley) for first skill gem. link with momentum in bow, Drop burning arrow.
Search for 3 links linked items, and movement speed boots.
If none are available buy an iron ring from Lily for 3 Wisdom Scrolls
After Mud Flats and Tidal island:
Get Quicksilver flask and Mirage Archer Support and Shraphel Balista from quest rewards. (and Dash)
Purchase Sniper's Mark, Volley Support and Frostblink, (DO NOT LEVEL FROSTBLINK). You can equip after taking Int on tree. Use Dash until then.
Equip all gems, link Caustic Arrow to Mirage Archer and Volley. (Just Mirage archer if you don't have a 3 link yet)
Remember to keep checking venors for 3 links!
After getting to prison and slaying Dweller of the Deep:
Select Added Cold Support. Link to Shrapnel Ballista (If you can, also purchase Faster Attacks Support and link)
Hopefully you got a flat damage essence, use on a short bow (or Long Bow if you are comfortable waiting on bow upgrade to level 9).
You should be able to or close to being able to use frostblink now.
You can gamble for move speed boots, or a bow if you did not get a good essence for your bow. I prioritize move speed botts, but bow will feel more comfy.
After Brutus, choose Blink Arrow. Use this as a secondary movement skill to Frostblink
If you have not gotten movement speed boots yet you should be able to gamble from Besterl a couple of times at this point.
Level 12 (Pre Merveil)
Select Rain of Arrows for your reward this will replace Caustic Arrow
Link Rain of Arrows to Mirage Archer and Added Cold Damage
Purchase a Sapphire ring or trade an iron ring plus blue gem for a Sapphire Ring.
ACT 2
Level 16
Should have Precise Technique at this point, make sure to balance Accuracy rating and life correctly. (More accuracy than life, use Precision if needed until you get accuracry from the passive tree)
First accuracy/bow mastery solve this almost entirely, but be careful until then.
Choose Herald of Ice for reward and purchase Herald of thunder. Equip both, may need some Int at this point.
If at any point your damage feels bad look for a bow upgrade, flat ele damage is king here.
Choose Trinity for next support reward. As long as you are dealing a realtively equal amount of two types of elemental damage you can equip now. Watch your buffs to make sure all 3 elements are ful lresonance while mapping. (Replace added Cold Damage, move to Shrapnel Ballista if you werent able to purchase previously)
Purchase 2 copies of Elemental Damage with Attacks for later, or wait but remember they are here when we are ready to equip.
Bandits - Help Alira (Ranger does not get a lot of ele res from passive treee so this is super helpful) We will swap to the extra passive point at end game.
You will likely need a bow upgrade before Act 2 boss, eitehr gamble or use an alch/essence on whatever bow is highest level from vendor.
ACT 3
First reward doesn't particularly matter, but select Grace, you can use this isntead of Herald of Thunder if you are looking to go defensive.
I will be purchasing Haste from the vendor here to go faster. Alternatively, you can purchase Anger for more damage. If you ahve a good bow Anger is probably not necessary.
Set Auras to Herald of Ice and one of the 50% reservation Auras for now (Haste, Anger, or Grace)
At level 25 start gambling Evasion body armours for 4 links from Maramoa. Any other gold can be used to for other gear after.
Pick Artillery Balista for Grav reward, swap Shrapnel Ballista for Artillery alista
You do not need to do library on this build!!
**If resistances are good you can start crafting flat added lightning damage on your rings and amulet.
Normal Lab
This is a great time to upgrade your bow!
I genrally aim for 600 tooltip DPS on RoA for Lab (can be done with less, but might feel bad)
First Lab is Gathering Winds for Tailwind (gotta go fast!)
Act 4
First reward select Tornado and stash it, we won;t use it now, so its not particualrly important but may save a piece of currency at maps.
Second reward select Returning Projectiles Support. Again, we won't use it right away, but we will use it when we swap to Ligning Arrow
Rest of this act is just blasting and ID'ing bows for upgrades!
Act 5
No relevant rewards really, select Jade Flask and start using, and Viridian jewel, check if its any good (life, rsistance, crit multi, etc)
Act 5 again is jsut blasin through, like Act 4, we will do a decent gem swap at start of Act 6.
Act 6
I swap out ballista totems for damage manaforged setup here (once I have instant leech nodes). To me this is a significant QoL improvement at not much damage cost.
After clearing the beach for Lily you can purchase all of the gems required.
We are adding iin two manafogred setups (one for utility, one for daamge) and autoamting our mark.
We are also going to put 2 50% auras in once we have the mana mastery. I will use Haste and Anger, but feel free to swap one of those for Grace to feel a bit more comfy. (You may need to spec some Strrength on the tree to continue leveling Anger).
I will play this setup until completing cruel lab in Act 8, at which point we will finally swap to Lightning Arrow.
Lightning Arrow Swap (Act 8)
I will swap to Ligning Arrow as soon as completing Cruel Lab and selecting Far Shot. Since this does nothing for RoA it seems like an apporpriate tiem to swap.
Below are my 3 requirements for swapping to LA:
+2 proj from tree (Multi shot and Master Fletcher)
At least 1 pierce (probably from peirce node on tree)
Ideaaly a 5 link for return proj (if we do not havea 5 link here we can swap out Elemental Damage with Attacks for Returning Projectiles)
MAKE SURE TO UNSPEC POINT BLANK
Ensnaring Arrow also doesn't work with pierce very well, so we swap to Burning Arrow for a little extra damage. If you get a Vaal Burning Arrow you can use the Vaal part of it for a decent damage nurst on bosses!
We will play this until start of maps (and beyond.
Select Endless Munitions for +2 proj at Merc Lab
I will alwats roll Green Gems in my labs in hope of getting Elemetal Hit of the Spectrum, it is significantly more damage tham Lighning Arrow early
Start of Maps
II will swap t owander, but swap to wander whenever I feel I have enough flat daamge. I've included both start of map trees for reference.
Additionally I will swap to crit pretty qucikly into maps, but feel free to stay on Point Bbank if you prefer... you will have to go crit eventuially though.
Budget uniques for early maps
Prismweave (Belt) Flat elemental damage to attacks. Easy damage pickup if your other gear covers life and resists.
Hyrri's Truth (Amulet) Grants level 30 Precision and adds crit multiplier. A good pickup when you switch to crit.
Upgrades to check once prices settle
The Taming (Ring) ??? Elemental resists and damage that scales with the elemental ailments you apply.
The Fledgling (Helmet) ??? Far Shot for ranged damage. Projectiles cannot collide with enemies at close range, so it changes how you position.