Holy Hammers Slayer - HCSSF viable
by Schn1tzelKa1ser6 months ago1.1K
- DPS
- 9.37M
- Effective HP
- 100.3K
- Life
- 6.21K
- Level
- 100
- Min budget
Overview
Holy Hammers Slayer - HCSSF viable is a Path of Exile Slayer build by Schn1tzelKa1ser, made for the Mirage league (3.28). It is centered on Ground Slam of Earthshaking and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 9.37M DPS with 100.3K effective HP, 6.21K life.
Build Video
Schn1tzelKa1ser's Notes
So ever since i saw holy hammers in the content reveal i wanted to make a build around that. I really like to PoB builds, so i spend the last week making this build. Today i got a bit bored and decided to clean up the PoB and share it here
PoB: https://pobb.in/c014BiPDqMms
disclaimer: personally i play SCSSF, but I'm orienting my build stats around zizaran builds (the ones he actually makes himself) so survivability should be pretty hardcore viable
my thoughts:
- Ground Slam of earthshaking on lvl 12 on close range = ~440% dmg effect = Holy Hammers on First Hammer (with 21 more attack speed and lightning convert in config)
- after watching Dreamcore video i think we should at least get one overlap with one additional Hammer from expending a power charge. I think even if aoe is enough for three overlaps, positioning on bosses will be very difficult, so in config i have 100% more dmg.
- If we get the second overlap that would be another 50% more dmg (the cascading hit deals 50% less dmg) but i haven't activated that line in Config
- Slayer, because it's just a great all round ascendancy. I don't like Berserker, because it's too squishy and i like tanky build, while Jugg is a bit underwhelming on dmg. Also If holy hammers is bad to play we can easily switch to bleed Slam or elemental hit or Smite
- We can use an elemental Staff as well. I have a different loadout for that in PoB
Thoughts? Suggestions?
Loadouts
Gear
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Skills
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Passive Tree












- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Solaris, Soul of Tukohama
Character Stats
- Level
- 100
Damage
- Full DPS
- 0
- Combined DPS
- 9.37M
- Hit DPS
- 7.49M
- With Poison DPS
- 7.49M
- With Ignite DPS
- 7.49M
- With Bleed DPS
- 7.49M
- Damage over Time
- 5.15K
- Ignite DPS
- 5.15K
- Culling DPS
- 1.87M
- Reservation DPS
- 0
- Average Damage
- 5.09M
- Burst Damage
- 5.09M
Attack & Crit
- Attack/Cast Rate
- 1.47/s
- Hit Chance
- 100%
- Accuracy
- 3.11K
- Crit Chance
- 100%
- Crit Multiplier
- 512%
- AoE Radius
- 5.4 m
- Mana Cost
- 18
- Life Cost
- 0
Defence
- Effective Hit Pool
- 100.3K
- Life
- 6.21K
- Energy Shield
- 0
- Mana
- 85
- Ward
- 0
- Armour
- 9.32K
- Evasion
- 6.88K
- Phys Damage Reduction
- 87%
Mitigation & Avoidance
- Block
- 17%
- Spell Block
- 17%
- Spell Suppression
- 97%
- Evade (Melee)
- 44%
- Evade (Projectile)
- 44%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 78% (+88%)
- Cold Resistance
- 78% (+88%)
- Lightning Resistance
- 78% (+88%)
- Chaos Resistance
- 76% (+118%)
Max Hit Taken
- Physical
- 19K
- Fire
- 53.21K
- Cold
- 53.21K
- Lightning
- 53.21K
- Chaos
- 36.36K
Recovery
- Life Regen
- 909.7/s
- Net Life Regen
- 771.2/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- -123.7/s
- Life Leech
- 1.24K/s
- ES Leech
- 0/s
- Mana Leech
- 99.74/s
- Total Degen
- 138.5/s
Attributes & Utility
- Strength
- 343
- Intelligence
- 88
- Dexterity
- 127
- Movement Speed
- 37%
- Endurance Charges
- 7
- Frenzy Charges
- 3
- Power Charges
- 5
- Rage
- 20
- Devotion
- 0