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PoE 3.23·Affliction·Pathfinder

Zoom Through the Endgame! — Toxic Rain Pathfinder Guide

by Path of Evening2 years ago248Subscribe

DPS
37.07M
Effective HP
73.21K
Life
3.99K
Level
99
Min budget

Overview

Zoom Through the Endgame! — Toxic Rain Pathfinder Guide is a Path of Exile Pathfinder build by Path of Evening, made for the Affliction league (3.23). It is centered on Toxic Rain and plays as a dexterity, attack, area, chaos archetype. In Path of Building it reaches 37.07M DPS with 73.21K effective HP, 3.99K life. Key uniques include Mageblood, Progenesis, Maloney's Mechanism, Lightning Coil, Chin Sol.

Build Video

Path of Evening's Notes

-What Cluster Jewels Should I Use? Large Chaos Damage Cluster Jewels with 8 mods. The preferred notables are Unholy Grace, Unwaveringly Evil, and Wicked Pall. Medium Projectile Damage Cluster Jewels with Shrieking Bolts and Repeater is ideal for maximizing damage. Medium Chaos Damage Over Time Cluster Jewels with Wicked Pall and Student of Decay is a good alternative that can help with Chaos Resistance. The difference in damage is pretty small. -Is the Thread of Hope necessary? No, but it is a good endgame optimization that lets you anoint Sovereignty without losing the massive damage from Potency of Will. -Do you need a Despair curse-on-hit ring? No, but it's convenient! Many players self-cast Despair on rares and bosses, but that's tedious. -Do I need Forbidden Flesh/Flame? Hell no! They're a super expensive flex, and a really bad investment that dropped in price by ~50% within a week of when I bought them. They do make me zoom fast, though, so I am not complaining! -What Watcher's Eye mods should I use? Phasing while Haste is active is pretty good, and surprisingly cheap. You can get Phasing elsewhere, but this is a really easy spot for it. Phys Taken as Light/Cold/Fire is massive for increasing your tankiness. Increased Damage Over Time Multiplier While Affected By Malevolence adds a ton of damage, which is great, but it is insanely expensive with the other mods, and can push you over the DoT cap. Not a priority. -Why not Headhunter? Consistency! Mageblood makes trivializing mana pretty easy, and it makes you consistently zoomy! -Why not Defiance of Destiny? Damage! I spent ~4000 Orbs of Alteration crafting this +2 neck, and I'm going to enjoy the ~25% more damage it grants. Defiance of Destiny is a great alternative, it will make you UNREASONABLY tanky, it just comes at the expense of some damage. -Why not all 3 Ele Res Flasks? Same reason! It's a super-tanky setup, works great, but you have to give up some damage & speed for it! -What about Taste of Hate? It's an excellent budget alternative to Progenesis. -Do I really need to use a Life Flask? Defiance of Destiny can work as a pretty good substitute, but you will need to account for DoT effects, and find another way to deal with Bleed & Corrupted Blood. Corrupted Blood immunity through Corrupted Jewels will work, but for Bleeds you will probably want to run Steelskin instead of Immortal Call, and switch to Ralakesh for your Minor Pantheon. -Do I need these specific Charms/Jewels? Nope! Charms, Jewels, and Rare gear are all about solving problems. You need a certain amount of resistances, stats, and spell suppression to make the build function safely. Acquire them across all those pieces of gear as you are able. -How do I fix mana? During League Start, a mana flask or Eldritch Battery will work, but at endgame, a 25% Reduced Mana Cost of Skills crafted Flask suffix is extremely important. With a Mageblood, that's basically all you need. One flat -Mana Cost of Non-Channeling Skills craft on a ring will get your TR casts down to 1 mana, which is crucial for triggering Manaforged Arrows. Without Mageblood, Increased Flask Effect in the tree and a couple of jewels or rings with % Reduced Mana Cost of Skills will work. Be sure to link your Divine Blessing to Inspiration Support (and +20% Quality the Inspiration Support) for the reduced mana cost it provides. Note: If you use Eldritch Battery, Manaforged Arrows will not work, because you're spending Energy Shield, not Mana. You will need to use Ballista Totems with Focused Ballista Support, which is a bit annoying. -Will Crafted +1 to Socketed AoE Skill Gems, (9-10%) Increased Area of Effect Prefixes on Helm and Gloves work? Absolutely. Going for the +2 to Socketed AoE Skill Gems setups is an endgame optimization, and not required for the build to function effectively.

Gear

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Dread Stinger
Woe Glance
Lightning Coil
Wrath Clasp
Storm Twirl
Rage Loop
Hypnotic Caress
Mageblood
Agony Pace
Pandemonium Shot
Phoenix Ornament
Occultist's Corvine Charm of the Inquisitor
Soul Eye
Thread of Hope
Honour Joy
Viper Hope
Honour Desire
Watcher's Eye
Dusk Hope
Unnatural Instinct
Pathfinder's Lupine Charm of the Raider
Forbidden Flame
Raider's Lupine Charm of the Pathfinder
Forbidden Flesh
That Which Was Taken
Kraken Eye

Skills

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Weapon 1

  • Toxic RainToxic Rain21/20WMain
  • Awakened Void ManipulationAwakened Void Manipulation5/20W
  • Awakened Vicious ProjectilesAwakened Vicious Projectiles5W
  • Mirage ArcherMirage Archer20/20W
  • EfficacyEfficacy20/20W
  • EmpowerEmpower4W

Body Armour

  • Toxic Rain of WitheringToxic Rain of Withering20/20W
  • Ensnaring ArrowEnsnaring Arrow20/20W
  • FrenzyFrenzy20/20W
  • Manaforged ArrowsManaforged Arrows20/20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20/20W
  • Withering TouchWithering Touch20/20W

Helmet

  • Purity of ElementsPurity of Elements20/19W
  • Vaal HasteVaal Haste20W
  • GraceGrace21W
  • EnlightenEnlighten3W

Gloves

  • MalevolenceMalevolence21W
  • Divine BlessingDivine Blessing20/20W
  • InspirationInspiration20/20W

Boots

  • Immortal CallImmortal Call3/20W
  • Cast when Damage TakenCast when Damage Taken1/20W

Boots

  • Withering StepWithering Step21/23W
  • Flame DashFlame Dash14/20W

Gloves

  • Blood RageBlood Rage21/20W

Ring 1

  • DespairDespair1W

Passive Tree

Passive tree 3.23
scroll to zoom
Pathfinder
Pathfinder
Wildwood Primalist
Wildwood Primalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Ryslatha

Character Stats

Level
99

Damage

Full DPS
0
Combined DPS
37.07M
Hit DPS
66.19K
With Poison DPS
66.19K
With Ignite DPS
66.19K
With Bleed DPS
66.19K
Damage over Time
27.25M
Mirage DPS
6.04M
Culling DPS
3.71M
Reservation DPS
0
Average Damage
1.56K
Burst Damage
1.56K

Attack & Crit

Attack/Cast Rate
8.49/s
Hit Chance
76%
Crit Chance
4%
Crit Multiplier
150%
AoE Radius
2.1 m
Mana Cost
1
Life Cost
0

Defence

Effective Hit Pool
73.21K
Life
3.99K
Energy Shield
49
Mana
43
Ward
0
Armour
1.2K
Evasion
19.18K
Phys Damage Reduction
31%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
70%
Evade (Projectile)
70%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+16%)
Cold Resistance
75% (+61%)
Lightning Resistance
75% (+58%)
Chaos Resistance
75% (+20%)

Max Hit Taken

Physical
33.93K
Fire
43.99K
Cold
43.99K
Lightning
93.6K
Chaos
33.28K

Recovery

Life Regen
1.65K/s
Net Life Regen
1.53K/s
ES Regen
0/s
ES Recharge
49/s
Mana Regen
22/s
Life Leech
6.59/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
118.06/s

Attributes & Utility

Strength
151
Intelligence
124
Dexterity
388
Movement Speed
318%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0