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PoE 3.26·Secrets of the Atlas·Deadeye

[PoE] Leaguestart Hype on Explosive Concoction Deadeye

by CyclonDefinitiv1 year ago5Subscribe

DPS
38.74M
Effective HP
25.16K
Life
3.16K
Level
97
Min budget

Overview

[PoE] Leaguestart Hype on Explosive Concoction Deadeye is a Path of Exile Deadeye build by CyclonDefinitiv, made for the Secrets of the Atlas league (3.26). It is centered on Icicle Mine of Fanning and plays as a mine, critical, intelligence, spell archetype. In Path of Building it reaches 38.74M DPS with 25.16K effective HP, 3.16K life. Suited for: T17, Heist. Key uniques include Heatshiver, Rathpith Globe, Mark of the Shaper, Shroud of the Lightless, March of the Legion.

Build Video

CyclonDefinitiv's Notes

--- | Build Strength | --- Leveling : 10 / 10 Boss Damage : 10 / 10 Damage Uptime : 8 / 10 Clear Speed : 6 / 10 Mobility : 7 / 10 Defense : 1 / 10 --- | General Disclaimer | --- Resistances are distributed across Items and don't need to be on the exact Items shown Uniques are focusing on 1 Primary Stat (as High as possibile) and 1 Secondary Stat ( above average) For Bandits help Alira, later on if you have enough Elemental Resistances respec to +1 Passive Point (vendor a Onyx Amulet + 20 Orb of Regret and use the Book you will get from the Vendor) Explosive Concoction will suffice till 2 Voidstones. I done a Stream with VoD on Youtube and up to T16 is fine, T16 start to get rough (kinda every Build has it rough with very few exceptions) Def try to swap before but it is theoretical fine till the 2 Stones. Alternative farm Heist and/or Essence till you can afford the Regrets and Uniques to swap to Icicle Mines Passive Tree Stage 11 and 12 don't have Elemental Mastery due to Nerf it is in Config, will update once 3.26 Passive Tree is out --- | Mods to avoid ---| Do NOT run the following Modifiers on Maps: Players cannot Regenerate Life, Mana or Energy Shield Don't run on Guardian Maps "!kes|enf|of m|gen|mpo|lm|o su" Monsters gain (40-49)% of Maximum Life as Extra Maximum Energy Shield Monsters have 70% chance to Avoid Elemental Ailments Players have 40% less Cooldown Recovery Rate Monsters steal Power, Frenzy and Endurance charges on Hit Players are Cursed with Enfeeble Players are Cursed with Temporal Chains Area has patches of Consecrated Ground Monsters have +60% chance to Suppress Spell Damage On T17s [tested so far] "!eir m|vu|get|of m|rune|tiles$|wak|o su|kes|wni|lier|ff$" Monsters have (650-700)% increased Critical Strike Chance ?? +(70-75)% to Monster Critical Strike Multiplier Monsters have 100% increased Area of Effect ?? Monsters fire 2 additional Projectiles Players are Cursed with Vulnerability ?? Players are Cursed with Temporal Chains ?? Players are Cursed with Elemental Weakness Area has patches of Awakeners' Desolation Monsters have +100% chance to Suppress Spell Damage Players are targeted by a Meteor when they use a Flask Monsters gain (70-80)% of Maximum Life as Extra Maximum Energy Shield Monsters take (35-45)% reduced Extra Damage from Critical Strikes Unique Monsters have a random Shrine Buff Area contains Drowning Orbs Area contains Runes of the Searing Exarch Player Skills which Throw Mines throw 1 fewer Mine ?? Player Skills which Throw Traps throw 1 fewer Trap Players and their Minions deal no damage for 3 out of every 10 seconds Players are assaulted by Bloodstained Sawblades Rare and Unique Monsters remove 5% of Life, Mana and Energy Shield from Players or their Minions on Hit --- | Leveling | --- -\w-.-|.-.-g|.-g-.|g-.-.|g-g|nne|rint Items to look for: 8-11x Orb of Transmutes for crafts | Minimum 4x for 1x Flat Fire Damage to Attacks Craft on Amulet or Ring RGG for Shield Charge GGG Link for P.Conc and E. Conc G Bow to have Blink Arrow in Offhand Swap Shield pref with RG at least in Offhand for Act 1 [Will be in Mainhand Setup once Level 12] Any Bows + Quivers for Damage in Act 1 Also need following Sockets 1 B, 5 G and 1 R (Decoy Totem optional) anywhere For Explosive Concoction RGGG or GGGG (one R preffered) RRGG after A6 -- | Leveling Gem Setup | -- Before Level 4 | 3 Wisdom Scrolls Buy Iron Ring Get Caustic Arrow Use Burning Arrow Caustic Arrow + Momentum Iron Ring Level 4 | 1 Wisdom Scroll Buy Sniper's Mark Get Volley, Shrapnell Ballista & Dash Use Sniper's Mark Shrapnell Ballista Dash Caustic Arrow + Volley + Momentum (if 3G) Level 8 | 3 Wisdom Scrolls Buy Chance to Poison, Shield Charge & Frost Blink Get Faster Attacks Use Caustic Arrow + Volley + Chance to Poison (if 3G) Shield Charge + Faster Attacks [Off hand Shield Swap] Frost Blink Drop Dash Level 10 | 3 Orb of Transmutation Buy Withering Steps | Lesser Multiple Projectiles & Precision [after | can be delayed till Way Forward] Get Blink Arrow Use Blink Arrow Withering Step Level 12 Get Poisonous Concoction Use Poisonous Concoction + Volley + Chance to Poison Drop Shrapnell Ballista, Burning Arrow & Caustic Arrow Keep Blink Arrow in Offhand Bow Level 16 | 1 Orb of Alteration Buy Blood Rage Get Herald of Agony Use Herald of Agony & Blood Rage Level 18 Get Elemental Damage with Attacks This is also the Way Forward Quest Done and time to grab the 2 Gems from Act 1 Replace Chance to Poison with Lesser Multiple Projectiles Level 24 | 4 Orb of Transmutation Check for 4Link Buy Haste (1 Orb of Alteration) Get Lapis Amulet in Solaris Temple 2 Craft Fire Damage on Lapis Amulet Level 28 Get Explosive Concoction Use Explosive Concoction + Volley + Lesser Multiple Projectiles + Elemental Damage with Attacks or Momentum (Ele Dam preffered) Haste Drop Withering Step Herald of Agony Don't forget to respec out of the Flask nodes and get Ele damage wheel Level 38 | 1 Orb of Alchemy Buy Mark on Hit Get Greater Volley Use Sniper's Mark + Mark on Hit Replace Volley with Greater Volley Level 41 | 1 Orb of Chance (Act 6 after Twilight Strand Quest) Buy Fire Pen Support (1 Orb of Chance) & [Optional] Flame Dash Use Explosive Concoction + Volley + Fire Penetration + Elemental Damage with Attacks Flame Dash Drop Frostblink

Loadouts

Gear

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+1 Crit Sceptre
Heatshiver
Shroud of the Lightless
+1 Amulet w/ Life
Crit Multi Elder Ring w/ Life
Mark of the Shaper
Life Temple Gloves
Life & Str Stygian
March of the Legion
Rathpith Globe
CDR Jewel
CB Immune Jewel
Life & Crit Multi Abyss Jewel
Lethal Pride
Thread of Hope
2 Notable Mine Cluster
Life & Crit Multi Abyss Jewel
8 Passive Large Cluster
Life & Crit Multi Abyss Jewel
Life & Crit Multi Abyss Jewel
Life & Crit Multi Abyss Jewel
Dissolution of the Flesh
2 Notable Mine Cluster

Skills

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Boots

  • Icicle Mine of FanningIcicle Mine of Fanning21/20WMain
  • Trap and Mine DamageTrap and Mine Damage20/20W
  • MinefieldMinefield20/20W
  • Charged MinesCharged Mines20/20W

Helmet

  • Arcanist BrandArcanist Brand20/20W
  • Assassin's MarkAssassin's Mark20W
  • Frost BombFrost Bomb20W
  • PunishmentPunishment20/20W
  • FrostbiteFrostbite20/20W

Body Armour

  • Shield ChargeShield Charge19/20W
  • Faster AttacksFaster Attacks20/20W
  • MomentumMomentum20W

Weapon 1

  • Detonate MinesDetonate Mines1/20W
  • AutomationAutomation20/20W
  • EnhanceEnhance3W

Weapon 2

  • Summon SkitterbotsSummon Skitterbots20/20W
  • BonechillBonechill20W
  • Awakened Unbound AilmentsAwakened Unbound Ailments5/20W

Gloves

  • Herald of IceHerald of Ice20/20W
  • ArroganceArrogance20W

Body Armour

  • Flame DashFlame Dash20W

Gloves

  • ZealotryZealotry20W

Gloves

  • Bear TrapBear Trap20W

Body Armour

  • Shade Form20W

Ring 2

  • Summon Volatile Anomaly20W

Passive Tree

Passive tree 3.26
scroll to zoom
Deadeye
Deadeye
Bandits
Help Alira
Pantheons
Soul of the Brine King, Soul of Abberath

Character Stats

Level
97

Damage

Full DPS
38.74M
Combined DPS
38.55M
Hit DPS
38.53M
With Poison DPS
38.53M
With Ignite DPS
38.55M
With Bleed DPS
38.53M
Damage over Time
19.15K
Ignite DPS
19.15K
Culling DPS
0
Reservation DPS
0
Average Hit
2.38M
Burst Damage
2.38M

Attack & Crit

Attack/Cast Rate
16.16/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
544%
Mana Cost
15
Life Cost
0

Defence

Effective Hit Pool
25.16K
Life
3.16K
Energy Shield
0
Mana
47
Ward
0
Armour
542
Evasion
9.26K
Phys Damage Reduction
5%

Mitigation & Avoidance

Block
25%
Spell Block
14%
Spell Suppression
74%
Evade (Melee)
52%
Evade (Projectile)
52%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+18%)
Cold Resistance
75% (+11%)
Lightning Resistance
75% (+8%)
Chaos Resistance
-25%

Max Hit Taken

Physical
6.45K
Fire
22.66K
Cold
22.66K
Lightning
22.66K
Chaos
5.08K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
178.21/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
176
Intelligence
184
Dexterity
212
Movement Speed
112%
Endurance Charges
3
Frenzy Charges
7
Power Charges
4
Rage
0
Devotion
0