PoB ArchivesPoB Archives
PoE builds

PoE 3.15·Expedition·Juggernaut

Had fun with an allies cannot die totem on my trauma-stacker (400+ trauma stacks)

by jihgfee5 years ago221

DPS
5.73M
Life
5.1K
Level
90
Min budget

Overview

Had fun with an allies cannot die totem on my trauma-stacker (400+ trauma stacks) is a Path of Exile Juggernaut build by jihgfee, made for the Expedition league (3.15). It is centered on Boneshatter and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 5.73M DPS with 5.1K life. Suited for: Mapping, Bossing. Key uniques include Brightbeak, The Wise Oak, Shackles of the Wretched, String of Servitude, Bottled Faith.

jihgfee's Notes

This is a super meme build that I started working on the second I heard that Boneshatter was bugged, so that each Trauma stack counted as a buff, which can be abused with Mantra of Flames for massive flat added fire damage.

I plan to make a more detailed post about the build once I have worked out all the kinks, but the general idea is:

- Divergent Boneshatter gives 1% attack speed per trauma stack at 20% quality

- Using Enhance and Dialla's Malefaction we can push the gem to 60% quality, which then gives 3% attack speed per stack

- Our stacks now each give 3% more damage (from a lvl 8 Boneshatter), 3% increased attack speed, and 5-12 added flat fire damage (In the post, the ~400 stacks thus give me 1200% more dmg, 1200% increased attack speed, and 2000-4800 flat fire damage, although it is more realistic to hover around 100-200 stacks, depending on the situation)

- Trauma stacks have a base duration of 6 seconds, which is extended with various sources of skill effect duration to ~15-20 seconds

- The massive skill effect duration lets us have permanent uptime on Enduring Cry and almost permanent uptime on Immortal Call

- We sustain the self-damage from trauma (in this post, ~400k self-damage per second, before mitigations) using various sources of reduction, and the massive regen we get from the Unbreakable Juggernaut ascendancy node (In the image, you can see how I achieved 100k life regen per second solely through this node)

The rest is history, which I plan to detail in aforementioned future post.

I have done a couple of T16 maps, which feels sorta smooth (although there is a short initial ramp up) - Plan to do some bossing once I have my gear set up - My impression is that it should be quite viable at that too.

Please let me know if there is any interest in how to get this build online/PoB's etc. :)

EDIT: Added some details

EDIT 2:

Given the massive requests for a PoB, I'll drop one early that captures the core concept:

https://pastebin.com/Zreq0HBX

Stacks has been fixed to 150, which is quite standard on bosses - This gives ~5 mil dps.

For those willing to pursue the build before I make the fully detailed guide there are some important things to note:

- Enduring Cry is alpha omega. You need enough CDR / SED (skill effect duration) to have 100% up time. With 50% warcry buff effect (from shield + tree nodes), it gives +3% physical damage reduction per endurance charge. Along with the Unrelenting ascendancy node, each charge then gives 8% physical damage reduction. With our 10 charges, that is 80% reduction. We reach the cap of 90% with the two pantheons, Soul of Solaris and Soul of Gruthkul

- Attacking outside of Immortal Call can be dangerous above 100 stacks. You want a lot of CDR / SED to have almost permanent uptime, and then take note to mostly attack while it is up

- SED is the best damage scaling you can get. Having 25% more stacks roughly gives 100% more dmg, and so Increased Duration is by far the best damage link we can get.

Gear

Tap an item to open trade.

Brightbeak
New Item
Dialla's Malefaction
The Effigon
Kaom's Way
Kaom's Way
Shackles of the Wretched
String of Servitude
Kaom's Roots
Mutewind Pennant
New Item
New Item
Replica Conqueror's Efficiency
Mantra of Flames

Skills

Tap a skill to open trade.

Body Armour

  • BoneshatterBoneshatter8/30WMain
  • Endurance Charge on Melee StunEndurance Charge on Melee Stun20/33W
  • Elemental Damage with AttacksElemental Damage with Attacks20/30W
  • Increased DurationIncreased Duration20/30W
  • EnhanceEnhance5W
  • RuthlessRuthless20/30W

Gloves

  • Vengeance20W
  • Leap SlamLeap Slam20W
  • Temporal ChainsTemporal Chains15W
  • HextouchHextouch1W

Helmet

  • Immortal CallImmortal Call3/20W
  • Enduring CryEnduring Cry20/20W
  • Cast when Damage TakenCast when Damage Taken1W
  • Increased DurationIncreased Duration20/20W

Weapon 1

  • Arctic ArmourArctic Armour16W
  • Ancestral ProtectorAncestral Protector20W
  • Flesh and StoneFlesh and Stone20W

Weapon 2

  • Wave of ConvictionWave of Conviction20W
  • CombustionCombustion20W
  • Cast when Damage TakenCast when Damage Taken20W

Passive Tree

Passive tree 3.18
scroll to zoom
Juggernaut
Juggernaut
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Gruthkul

Character Stats

Level
90

Damage

Full DPS
0
Combined DPS
5.73M
Hit DPS
5.65M
With Poison DPS
5.65M
With Ignite DPS
5.73M
With Bleed DPS
5.65M
Damage over Time
87.11K
Ignite DPS
87.11K
Average Hit
5.65M
Average Damage
438.56K

Attack & Crit

Attack/Cast Rate
12.87/s
Hit Chance
100%
Crit Chance
33%
Crit Multiplier
277%
Totem Limit
1
Mana Cost
9
Life Cost
0

Defence

Life
5.1K
Energy Shield
92
Mana
248
Armour
2.03K
Evasion
991
Phys Damage Reduction
85%

Mitigation & Avoidance

Block
24%
Spell Block
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+42%)
Cold Resistance
75% (+20%)
Lightning Resistance
75% (+8%)
Chaos Resistance
-20%

Recovery

Life Regen
862.07/s
ES Regen
0/s
Mana Regen
15.2/s
Life Leech
102.98/s
ES Leech
0/s
Mana Leech
124.2/s

Attributes & Utility

Strength
402
Intelligence
94
Dexterity
99
Movement Speed
65%
Endurance Charges
10
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
19%