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PoE 3.25·Kalguur·Juggernaut

POE 3.25 Build Guide | 100+ Mil DPS Ice Crash Juggernaut | Huge Build Updates!

by famuel_nz2 years ago162Subscribe

DPS
104.18M
Effective HP
53.74K
Life
3.94K
Level
95
Min budget

Overview

POE 3.25 Build Guide | 100+ Mil DPS Ice Crash Juggernaut | Huge Build Updates! is a Path of Exile Juggernaut build by famuel_nz, made for the Kalguur league (3.25). It is centered on Ice Crash and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 104.18M DPS with 53.74K effective HP, 3.94K life. Key uniques include Oskarm, The Wise Oak, Echoes of Creation, Lion's Roar, The Pandemonius.

Build Video

famuel_nz's Notes

Notes ----------------- - I league started with this build and scaled it up over time. Nothing is absolutely essential, but there are a few pieces that are worth aiming for as you go. - Use Sand stance while mapping (extra Area of Effect is huge) - Use Blood stance for bosses and chonky rares (30% more damage) - Keep war cries up to boost damage with overexertion, and Ice Crash to clear screens. Enduring Cry is great, make sure to weave it in. - If you do NOT have the mana reservation efficiency to sustain auto-exerting 3 war cries, then just drop Rallying Cry. We don't need it, it just juices Overexertion DPS. - Similarly, if you don't have enough sockets, ditch Infernal Cry. This is the same concept - we do not really care about the gem itself, just using it for tiny bit of ignite damage & Overexertion DPS. - As we auto-exert 3 war cries, you only need to refresh Battlemage's Cry and Infernal Cry, which each exert 6 -7 attacks! So you do not need to use these often. - You can take the War Cry mastery 'War cries cannot exert travel skills' while levelling. If you can get this on a piece of gear (rings/belt) later on, even better - this frees up the passive point for a better mastery. Gems ----------------- - Ice Crash + Melee Physical Damage + Elemental Damage with Attacks + Fist of War + Overexertion + Pulverise - Intimidating Cry + Seismic Cry + Rallying Cry + Autoexertion - Enduring Cry - Cast When Damage Taken + Molten Shell + Blood Rage - Leap Slam + Faster Attacks - Hatred - Precision + Arrogance - Blood and Sand - Battlemage's Cry + Frostbite + Urgent Orders + Infernal Cry - NOTE: These gems require Whispers of Doom annointed on your amulet first, in order to apply two curses (the other being Assassin's Mark from the Oskarm unique gloves) Ascendancies ----------------- - LEVELLING: Undeniable / Unflinching / Unrelenting / Unyielding - This gets you accuracy (huge DPS increase), then lots of defences, then more DPS - ENDGAME: Unstoppable / Unbreakable / Unflinching / Unyielding - Only swap Undeniable out when you can guarantee 100% hit chance without it. - Only take Unstoppable if you are NOT using Kaom's Roots. If you do use Kaom's Roots, take Unrelenting for more defences. Gear ----------------- - Fleshripper axe with as much Phys dps as possible (for the implicit 50% crit chance) - Rare gear with as much armour, life and resists as possible. Later on get eldritch implicits for boosting damage and survivability - Endgame: Jewels with as MUCH crit multiplier as possible. Best case 4 mods with crit multi, but very expensive. I don't have any of these yet. Unique Gear ----------------- - Echoes of Creation - Helmet that gives a STAGGERING amount of damage to the build. Can add 40-70% damage. - Keep in mind you will hurt yourself when you attack, so make sure you are going to hit something when you Ice Crash. - Oskarm Nubuck Gloves - Our way of getting a nice amount of crit and accuracy, and applying assassin's mark to targets that need it (any rare or unique enemies) - Pandemonius - Likely your first big purchase of the build, offers a great defensive layer in blinding and chilling enemies on hit, and slowing their action speed by 30%. ALWAYS. - Really huge amulet, but any rare with a cheap annointment while gearing up does the job - Kaoms Roots (LEVELLING) - Great first budget unique while levelling, some still use this right through to endgame IF not using dual curse set up. Highly recommend dropping them eventually for two curses. - If you do go with these, get the Corruption for +1 endurance charges. You can also swap the 'Unstoppable' ascendancy for something else. - Bottled Faith - Very expensive unique flask that replaces your Diamond Flask in endgame. Huge damage buff, use an enkindling orb to give it increased effect. Cluster Jewels ----------------- - Large Cluster Jewel #1 - Brutal Infamy + Fuel the Fight + Martial Prowess - Gives you Mana leech, lots of 2H attack damage and attack speed. - Large Cluster Jewel #2 - Blanketed Snow + Corrosive Elements + (Anything else at the BACK slot, you do not take this) - Gives you Cold Exposure and more cold penetration. - Medium Cluster Jewel - Lead By Example + Mob Mentality - Gives you permanent onslaught and permanent uptime on all endurance/power/frenzy charges. - Small Cluster Jewel - Spiteful Presence - Gives you a lot of reserved mana back to use in AutoExerting. Flasks ----------------- - Life Flask with instant recovery for dicey situations - Diamond Flask for crit chance - Taste of Hate for more cold DPS - The Wise Oak with uncapped cold resist highest for more DPS and penetration - Lion's Roar for defences

Loadouts

Gear

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Oblivion Mangler
Echoes of Creation
Death Sanctuary
The Pandemonius
Corpse Hold
Hate Hold
Oskarm
Brimstone Lash
Doom Trail
Grim Edge
Watcher's Eye
Eagle Desire
Brood Eye
Damnation Wound
Pandemonium Wound
Impossible Escape
Lethal Pride
Viper Shine
Maelstrom Shard
Glyph Glisten
Maelstrom Desire

Skills

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Body Armour

  • Ice CrashIce Crash21/20WMain
  • Fist of WarFist of War21/20W
  • OverexertionOverexertion21/20W
  • PulverisePulverise21/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage6/20W

Weapon 1

  • Molten ShellMolten Shell8/23W
  • Blood RageBlood Rage8/23W
  • HatredHatred21W
  • Cast when Damage TakenCast when Damage Taken2/23W

Boots

  • AutoexertionAutoexertion21/20W
  • Intimidating CryIntimidating Cry21/20W
  • Seismic CrySeismic Cry21/20W
  • Rallying CryRallying Cry21/20W

Helmet

  • FrostbiteFrostbite10/23W
  • Battlemage's CryBattlemage's Cry21/20W
  • Infernal CryInfernal Cry21/20W
  • Urgent OrdersUrgent Orders19/20W

Weapon 1

  • Leap SlamLeap Slam20W
  • Faster AttacksFaster Attacks19/20W

Gloves

  • Blood and SandBlood and Sand6W
  • Enduring CryEnduring Cry21/20W

Gloves

  • PrecisionPrecision21W
  • ArroganceArrogance20/23W

Gloves

  • Assassin's MarkAssassin's Mark10W

Passive Tree

Passive tree 3.25
scroll to zoom
Juggernaut
Juggernaut
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Garukhan

Character Stats

Level
95

Damage

Full DPS
0
Combined DPS
104.18M
Hit DPS
93.71M
With Poison DPS
93.71M
With Ignite DPS
93.77M
With Bleed DPS
93.71M
Damage over Time
55.56K
Ignite DPS
55.56K
Culling DPS
10.42M
Reservation DPS
0
Average Damage
75.09M
Burst Damage
75.09M

Attack & Crit

Attack/Cast Rate
1.25/s
Hit Chance
100%
Accuracy
3.14K
Crit Chance
100%
Crit Multiplier
671%
AoE Radius
1.9 m
Mana Cost
32
Life Cost
6

Defence

Effective Hit Pool
53.74K
Life
3.94K
Energy Shield
0
Mana
117
Ward
0
Armour
25.14K
Evasion
195
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
12%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+31%)
Cold Resistance
80% (+84%)
Lightning Resistance
75% (+47%)
Chaos Resistance
51%

Max Hit Taken

Physical
16.57K
Fire
45.44K
Cold
48.74K
Lightning
42.3K
Chaos
17.89K

Recovery

Life Regen
747.4/s
Net Life Regen
622.61/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
12.2/s
Life Leech
540.76/s
ES Leech
0/s
Mana Leech
83.87/s
Total Degen
124.79/s

Attributes & Utility

Strength
402
Intelligence
73
Dexterity
146
Movement Speed
53%
Endurance Charges
7
Frenzy Charges
4
Power Charges
3
Rage
40
Devotion
0