POE 3.18 Cold Animate Weapon Mapping Test
4 years ago8
by RexDragonfly4 years ago8Subscribe
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2.54M
DPS
35.14K
Effective HP
4.57K
Life
597
Energy Shield
Overview
POE 3.18 Cold Animate Weapon Mapping Test is a Path of Exile Necromancer build by RexDragonfly, made for the Sentinel league (3.18). It is centered on Animate Weapon and plays as a dexterity, duration, minion, spell archetype. In Path of Building it reaches 2.54M DPS with 35.14K effective HP, 4.57K life, 597 energy shield. Suited for: Mapping. Key uniques include Triad Grip, The Devouring Diadem, Profane Proxy.
Build Video
RexDragonfly's Notes
The build works fine, but it is becoming tedious that you need to re-summon the animate weapons at the start of every single map. It feels like playing summon skeleton with extra step because you need a blade skill for it. Not only that, your mouse cursor has to be close enough to the lingering blades, otherwise they won't be summoned as animate weapons.
Lv81 PoB: https://pastebin.com/LYNTn8e2 Ascendancy: Necromancer Keystone: None Bandits: Kill All Pantheon: Lunaris & Ryslatha
Gear



















Skills
Passive Tree


Character Stats
Defence
- Effective Hit Pool
- 35.14K
- Life
- 4.57K
- Energy Shield
- 597
- Mana
- 52.99
- Phys Max Hit Taken
- 7.62K
- Armour
- 174
- Evasion
- 2.37K
- Block | Spell Block
- 24% | 0%
- Ward
- 0
Resistances
- Fire Resistance
- 75%
- Cold Resistance
- 75%
- Lightning Resistance
- 75%
- Chaos Resistance
- 36%
Offence
- Total DPS
- 2.54M
- Crit Chance
- 0%
- Crit Multiplier
- 150%
Attributes & Utility
- Strength
- 226
- Intelligence
- 217
- Dexterity
- 161
- Movement Speed
- 35%