PoB ArchivesPoB Archives
PoE builds

PoE 3.19·Kalandra·Deadeye

[3.19] PURE 630% Rarity Magic Find - Abyss & Breach - 10-12+ Divine Per Hour

by Path of Chigurh3 years ago19Subscribe

DPS
2.28M
Effective HP
10.27K
Life
4.15K
Level
100
Min budget

Overview

[3.19] PURE 630% Rarity Magic Find - Abyss & Breach - 10-12+ Divine Per Hour is a Path of Exile Deadeye build by Path of Chigurh, made for the Kalandra league (3.19). It is centered on Tornado Shot and plays as a dexterity, attack, projectile, bow archetype. In Path of Building it reaches 2.28M DPS with 10.27K effective HP, 4.15K life. Suited for: Legion, Mapping, Abyss, Breach. Key uniques include Mageblood, Dying Sun.

Build Video

Path of Chigurh's Notes

In this video, I showcase a typical map using my PURE rarity Tornado Shot Deadeye. I have been testing many different atlas passives, scarabs, and sextants over the past few days and this combination seems good.

Math: Abyss - Guaranteed 4 Abyss per map with scarab and map device, which take around 35 seconds each to clear, but you also clear the whole map while following them. Each abyss spawns roughly 12 rares. (140 seconds / 48 rares = 3 seconds per rare)

Breach - Guaranteed 5 Breach per map with sextant and scarab, which take around 15 seconds to clear. Typically, you want to kill breaches while killing an Abyss next to you and you want to leave the breach before the breach ends because if a God Touch spawns in the last few seconds, you likely won't have the DPS to instant kill it before it despawns. (75 seconds / 25 rares = 3 seconds per rare)

Bestiary - Guaranteed 8-12 beasts per map with scarab, which take an additional 3 seconds to kill each red beast, which roughly 4-5 spawn. These beasts are mostly killed by just following Abyss. (15 seconds / 10 rares = 1.5 seconds per rare)

Legion - Guaranteed 0 Legions, but have allocated many chances to spawn resulting in 1 per every 2 maps. Legions take around 24 seconds to clear, which spawn around 8 rares. (24 seconds / 8 = 3 seconds per rare)

Sextants - I use Mirrored Rare Monster Sextant and Rare Map Rare Monster Sextant for 10 extra rares. These die while clearing Abyss. ( 10 seconds / 10 = 1 second per rare)

Number of Rares Math: 8 Mod Map: 30-40 Rares Abyss: 4-5 Abyss = 40-50 Rares Breach: 5-6 Breach = 25-30 Rares Bestiary: 8-16 Rares Legion: 4 Rares (50% spawn Rate)

Total Rare Count per Map = 107-140 Rares

Currency Math: T1 Currency Per God-Touch: 12 Frequency of Currency God-Touch: 1/5 Maps Maps Per Hour: 10 Cost Per Hour: 5 Divine Per Hour (0.5 Divine Per Map) Revenue Per Hour: 15-17+ Divine Per Hour Total Currency Per Hour: 10-12+ Divine Per Hour

Final Thoughts: I am not convinced that Breach is worth it yet. I may use Beyond Sextant instead of Breach sextant, though it is more expensive.

Since Legion is invested into heavily by people, it is fairly expensive on a per Rare basis, thus its profitability is closer to cheaper methods of putting rares in your map.

POB: (1.5 Mirror Cost & 20.5 Mil DPS) https://pastebin.com/gYBHtctW

Gear

Tap an item to open trade or craft it.

Armageddon Thirst
Kraken Peak
Corruption Keep
Maelstrom Torc
Havoc Whorl
Dread Band
Entropy Vise
Mageblood
Soul Span
Dread Impaler
Grand Spectrum
Grand Spectrum
Elegant Hubris
Grand Spectrum

Skills

Tap a skill to open trade.

Body Armour

  • Tornado ShotTornado Shot21/20WMain
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Awakened Added Cold DamageAwakened Added Cold Damage5/20W
  • Item RarityItem Rarity20/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • TrinityTrinity21/20W

Weapon 1

  • Tornado ShotTornado Shot21/20WMain
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • Item RarityItem Rarity20/20W
  • Focused BallistaFocused Ballista21/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Ballista TotemBallista Totem20/20W

Boots

  • Sniper's MarkSniper's Mark21/20W
  • DashDash20/20W
  • Mark On HitMark On Hit20/20W
  • EnhanceEnhance4W

Gloves

  • GraceGrace21W
  • Purity of ElementsPurity of Elements20W
  • HasteHaste21W
  • EnlightenEnlighten4W

Helmet

  • PrecisionPrecision21W
  • ArroganceArrogance21W

Helmet

  • Blood RageBlood Rage20/20W

Helmet

  • PortalPortal1/20W

Gloves

  • Commandment of Thunder1W

Passive Tree

Passive tree 3.19
scroll to zoom
Deadeye
Deadeye
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
2.28M
Hit DPS
2.04M
With Poison DPS
2.04M
With Ignite DPS
2.05M
With Bleed DPS
2.04M
Damage over Time
8.01K
Ignite DPS
8.01K
Culling DPS
227.87K
Average Damage
348.26K

Attack & Crit

Attack/Cast Rate
5.87/s
Hit Chance
100%
Crit Chance
98%
Crit Multiplier
489%
Totem Limit
1
Mana Cost
1
Life Cost
0

Defence

Effective Hit Pool
10.27K
Life
4.15K
Energy Shield
94
Mana
41
Ward
0
Armour
0
Evasion
24.59K
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
74%
Evade (Projectile)
74%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+26%)
Cold Resistance
75% (+19%)
Lightning Resistance
75% (+18%)
Chaos Resistance
74%

Max Hit Taken

Physical
5.77K
Fire
23.07K
Cold
23.07K
Lightning
23.07K
Chaos
21.7K

Recovery

Life Regen
0/s
Net Life Regen
-185.2/s
ES Regen
0/s
ES Recharge
94/s
Mana Regen
12.1/s
Life Leech
839.94/s
ES Leech
0/s
Mana Leech
150.53/s
Total Degen
185.2/s

Attributes & Utility

Strength
117
Intelligence
120
Dexterity
365
Movement Speed
190%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
311%