[3.19] PURE 630% Rarity Magic Find - Abyss & Breach - 10-12+ Divine Per Hour
3 years ago19
by Path of Chigurh3 years ago19Subscribe
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2.28M
DPS
10.27K
Effective HP
4.15K
Life
94
Energy Shield
Overview
[3.19] PURE 630% Rarity Magic Find - Abyss & Breach - 10-12+ Divine Per Hour is a Path of Exile Deadeye build by Path of Chigurh, made for the Kalandra league (3.19). It is centered on Tornado Shot and plays as a dexterity, attack, projectile, bow archetype. In Path of Building it reaches 2.28M DPS with 10.27K effective HP, 4.15K life. Suited for: Legion, Mapping, Abyss, Breach. Key uniques include Mageblood, Dying Sun.
Build Video
Path of Chigurh's Notes
In this video, I showcase a typical map using my PURE rarity Tornado Shot Deadeye. I have been testing many different atlas passives, scarabs, and sextants over the past few days and this combination seems good.
Math: Abyss - Guaranteed 4 Abyss per map with scarab and map device, which take around 35 seconds each to clear, but you also clear the whole map while following them. Each abyss spawns roughly 12 rares. (140 seconds / 48 rares = 3 seconds per rare)
Breach - Guaranteed 5 Breach per map with sextant and scarab, which take around 15 seconds to clear. Typically, you want to kill breaches while killing an Abyss next to you and you want to leave the breach before the breach ends because if a God Touch spawns in the last few seconds, you likely won't have the DPS to instant kill it before it despawns. (75 seconds / 25 rares = 3 seconds per rare)
Bestiary - Guaranteed 8-12 beasts per map with scarab, which take an additional 3 seconds to kill each red beast, which roughly 4-5 spawn. These beasts are mostly killed by just following Abyss. (15 seconds / 10 rares = 1.5 seconds per rare)
Legion - Guaranteed 0 Legions, but have allocated many chances to spawn resulting in 1 per every 2 maps. Legions take around 24 seconds to clear, which spawn around 8 rares. (24 seconds / 8 = 3 seconds per rare)
Sextants - I use Mirrored Rare Monster Sextant and Rare Map Rare Monster Sextant for 10 extra rares. These die while clearing Abyss. ( 10 seconds / 10 = 1 second per rare)
Number of Rares Math: 8 Mod Map: 30-40 Rares Abyss: 4-5 Abyss = 40-50 Rares Breach: 5-6 Breach = 25-30 Rares Bestiary: 8-16 Rares Legion: 4 Rares (50% spawn Rate)
Total Rare Count per Map = 107-140 Rares
Currency Math: T1 Currency Per God-Touch: 12 Frequency of Currency God-Touch: 1/5 Maps Maps Per Hour: 10 Cost Per Hour: 5 Divine Per Hour (0.5 Divine Per Map) Revenue Per Hour: 15-17+ Divine Per Hour Total Currency Per Hour: 10-12+ Divine Per Hour
Final Thoughts: I am not convinced that Breach is worth it yet. I may use Beyond Sextant instead of Breach sextant, though it is more expensive.
Since Legion is invested into heavily by people, it is fairly expensive on a per Rare basis, thus its profitability is closer to cheaper methods of putting rares in your map.
POB: (1.5 Mirror Cost & 20.5 Mil DPS) https://pastebin.com/gYBHtctW
Gear














Skills
Passive Tree


Character Stats
Defence
- Effective Hit Pool
- 10.27K
- Life
- 4.15K
- Energy Shield
- 94
- Mana
- 41
- Phys Max Hit Taken
- 5.77K
- Armour
- 0
- Evasion
- 24.59K
- Block | Spell Block
- 0% | 0%
- Ward
- 0
Resistances
- Fire Resistance
- 75%
- Cold Resistance
- 75%
- Lightning Resistance
- 75%
- Chaos Resistance
- 74%
Offence
- Total DPS
- 2.28M
- Crit Chance
- 98%
- Crit Multiplier
- 489%
Attributes & Utility
- Strength
- 117
- Intelligence
- 120
- Dexterity
- 365
- Movement Speed
- 190%
- Item Rarity
- 311%