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PoE 3.19·Kalandra·Deadeye

[PoE 3.19] Venom Gyre Leveling Guide for League Start

by KobeBlackMamba4 years ago1.2KSubscribe

DPS
52.53K
Effective HP
39.44K
Life
2.21K
Level
100
Min budget

Overview

[PoE 3.19] Venom Gyre Leveling Guide for League Start is a Path of Exile Deadeye build by KobeBlackMamba, made for the Kalandra league (3.19). It is centered on Venom Gyre and plays as a dexterity, attack, projectile, chaos archetype. In Path of Building it reaches 52.53K DPS with 39.44K effective HP, 2.21K life. Suited for: Simulacrum, Mapping.

Build Video

KobeBlackMamba's Notes

BUILD GUIDE: https://www.youtube.com/watch?v=UNrg63Kltgo -------------- SKILL OVERVIEW (READ THIS TO UNDERSTAND THE SKILL) -------------- * Venom Gyre fires a returning Projectile that can be caught. Returning Projectiles deal 75% Less Damage. * You can catch up to 30 Returning Projectiles. * When you use Whirling Blades, you shoot out your returned projectiles. By default you have a 40% chance to keep Caught Projectiles when firing them with Whirling Blades. This can be scaled to 65% using helm enchant. The Projectiles shot out with Whirling Blades can shotgun as they are fired sequentially. * The amount of Returning Projectiles can be increased with Sniper's Mark, Awakened Fork, and Chain. * MAPPING: Throw out projectiles and whirl around - Whirling blades will help you clear together with your own attacks. * BOSSING/HARDER MOBS: Throw projectiles until you have close to 30 caught projectiles. We then namelock the enemy and spam whirling blades on top of the enemy. The only thing to ensure during these tougher encounters is that Ancestral Protector is up. *** NOTE ***: Make sure Always Attack w/o Moving IS NOT CHECKED -------------- DEFENSES ------------ * Easy 100% Spell Suppression w/ Tree nodes. * Determination and Defiance Banner. * Jade Flask gives decent layer of Dodge w/o Grace. * Elusive can grant you 35% Chance to Avoid all damage from Hits. * Insane Leech rate from the high amount of projectiles and claw LGOH. * Ailment Immunity (Boots implicit + Craft on Boot + Nodes on tree + Craft on Shield) -------------- OFFENSE SCALING AND SOME GEAR NOTES ------------ * Scale the build by stacking flat added elemental damage, elemental damage %, and attack speed - All on Jewelry, Weapon, and Jewels. * 100% Crit Chance with Up to 800% Crit multi thanks to Elusive Effect and Nightblade Scaling * Point Blank and Clusters are a HUGE damage increase. * Brittle Ground implicit on Boots is HUGE damage increase (scales with Ailment effect). * Rage Implicit on Gloves is HUGE damage increase. * Helmet enchant is Huge Damage. * Blizzard Crown is a good damage increase but enchant is more important. NOTE: You probably need atleast on -Total mana cost craft on rings / Amulet. -------------- FLASKS ------------ * Divine Life Flask: Bubbling and Corrupted Blood immunity * Diamond Flask, Jade Flask, Granite Flask (All with Gain charges when hit or on crit, %attack speed, %Reduced Effect of Curses, %Armour, %Evasion, %Critical Strike Chance) * Dying Sun: If you want for better map Clear. BOSSING: Run 2 or 3 Divine Life Flasks where Regen will be an issue. -------------- PANTHEON -------------- MAJOR: * Soul of the Brine King - Use this before Ailment Immune, also provides Stun Avoidance. * Soul of Lunaris - Physical Damage Reduction, 6% Reduced Elemental Damage taken, 10% Chance to Avoid Projectiles. MINOR: * Soul of Ralakesh - Mapping Pantheon to Prevent Bleed and Corrupting Blood Deaths * Soul of Yugul - 30% Reduced Effect of Curses -------------- ASCENDANCY OVERVIEW -------------- 1) Ricochet (+1 Chain) 2) Endless Munitions (+2 Projectiles) 3) Gathering Winds (Tailwind) 4) Focal Point (75% inc Effect of Marks) -------------- SKILL GEMS -------------- * AURAS: Defiance Banner, Wrath (OR Anger if Int is an issue), Determination * MOVEMENT: Whirling Blades - Faster Attacks - Cast on Critical Strike - Tornado * BUFFS: Withering Step (Left click), Berserk (Optional), Blood Rage * CAST WHEN DMG TAKEN SETUP: Cast When Damage Taken - Molten Shell - Hydrosphere (Cold Exposure if not Lightning Exposure implicit on gloves) * MARK ON HIT: Sniper's Mark - Mark on Hit - Enhance * MAIN SKILL: Venom Gyre - Nightblade - Trinity - Fork - Inspiration - Elemental Damage with Attacks (Added Cold Damage, Added Lightning Damage can replace Inspiration and Elemental Damage with Attacks - use PoB to determine which combination give you the most damage) -------------- GENERAL ABOUT LEVELLING -------------- We play Spectral Helix AT LEAST until we have the first 2 Labs done (+1 Chain & +2 Projectiles). -------------- LEVELING NOTES -------------- Act 1: Your main damage ability for lvl 1-12 is going to be Splitting Steel. Movement: Frostblink After Brutus: Added Cold Damage, Withering Step (Level in Offhand), Whirling Blades After Caverns: Venom Gyre (Level in Offhand), Spectral Helix Main Skill: Splitting Steel - Onslaught - Chance to Bleed Main Skill after lvl 12: Spectral Helix - Onslaught - Chance to Bleed - Added Cold Damage Movement Skill: Frostblink and then Replace w/ Whirling Blades Act 2: After Fidelitas: Blood Rage, Herald of Ice, Herald of Thunder After Weaver: Nightblade, Elemental Damage with Attacks, Trinity, Faster Attacks Level Nightblade, Elemental Damage with Attacks in Offhand Main Skill: Spectral Helix - Onslaught - Trinity - Added Cold Damage Movement Skill: Whirling Blades - Faster Attacks Auras: Herald of Ice, Herald of Thunder, Herald of Ash Buffs: Blood Rage Act 3: After Piety: Wrath and Sniper's Mark (Level in Offhand) Main Skill: Spectral Helix - Onslaught - Trinity - Added Cold Damage Movement Skill: Whirling Blades - Faster Attacks Auras: Herald of Ice, Wrath Buffs: Blood Rage Act 4: After Voll: Take Tornado After Kaom and Daresso: Buy Cast When Damage Taken Main Skill: Spectral Helix- Onslaught - Trinity - Added Cold Damage Movement Skill: Whilrling Blades - Faster Attacks Auras: Herald of Ice, Wrath Buffs: Blood Rage, Cast When Damage Taken - Tornado Act 6: Buy Remaining Gems: Withering Step, Sniper's Mark, Ancestral Protector, Molten Shell, Flame Wall, Flame Dash, Defiance Banner, Fork, Inspiration, Hydrosphere, Cast on Critical Strike, Mark on Hit Main Skill: Spectral Helix - Onslaught - Trinity - Added Cold Damage Movement Skill: Whirling Blades - Faster Attacks - Cast on Critical Strike - Tornado, Flame Dash Auras: Herald of Ice, Wrath, Defiance Banner Buffs: Blood Rage, Cast When Damage Taken - Hydrosphere - Molten Shell, Ancestral Protector Act 8: After Cruel Lab, swap to Venom Gyre and Crit Nightblade Main Skill: Venom Gyre - Nightblade - Fork - Trinity - Increased Crit Strikes Movement Skill: Whirling Blades - Faster Attacks - Cast on Critical Strike - Tornado, Flame Dash Auras: Herald of Ice, Wrath, Defiance Banner Buffs: Blood Rage, Cast When Damage Taken - Hydrosphere - Molten Shell, Ancestral Protector, Mark on Hit - Sniper's Mark, Withering Step

Loadouts

Gear

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Elemental Claw
New Item
Armour/Evasion Chest
Dragon Collar
Blight Circle
Soul Grasp
Armour/Evasion Gloves
New Item
Beast Dash
Rage Sanctuary
Foul Needle

Skills

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Body Armour

  • Venom GyreVenom Gyre20/20WMain
  • NightbladeNightblade20/20W
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W
  • TrinityTrinity20/20W
  • ForkFork20/20W
  • InspirationInspiration20/20W
  • Spectral HelixSpectral Helix20W
  • Onslaught20W
  • TrinityTrinity20W
  • Added Cold DamageAdded Cold Damage20W
  • Chance to BleedChance to Bleed20W

Gloves

  • Withering StepWithering Step20W
  • BerserkBerserk20W
  • Flame DashFlame Dash20W
  • Blood RageBlood Rage20/20W

Boots

  • Defiance BannerDefiance Banner20/20W
  • WrathWrath20W
  • DeterminationDetermination20W
  • Ancestral ProtectorAncestral Protector20/20W

Helmet

  • Flame WallFlame Wall20W
  • TornadoTornado20W
  • Whirling BladesWhirling Blades20W
  • Cast On Critical StrikeCast On Critical Strike20W

Weapon 1

  • Sniper's MarkSniper's Mark20/20W
  • Mark On HitMark On Hit20/20W
  • EnhanceEnhance4W

Weapon 2

  • Molten ShellMolten Shell10W
  • HydrosphereHydrosphere3W
  • Cast when Damage TakenCast when Damage Taken1W

Passive Tree

Passive tree 3.19
scroll to zoom
Deadeye
Deadeye
Bandits
Eramir (1 Passive Skill Point)
Pantheon
Soul of Lunaris

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
52.53K
Hit DPS
52.43K
With Poison DPS
52.53K
With Ignite DPS
52.43K
With Bleed DPS
52.43K
Damage over Time
91.84
Poison DPS
20.85
Culling DPS
0
Average Damage
9.26K

Attack & Crit

Attack/Cast Rate
5.66/s
Hit Chance
81%
Crit Chance
0%
Crit Multiplier
0%
Totem Limit
1
Mana Cost
11
Life Cost
0

Defence

Effective Hit Pool
39.44K
Life
2.21K
Energy Shield
71
Mana
-94
Ward
0
Armour
18.9K
Evasion
10.68K
Phys Damage Reduction
67%

Mitigation & Avoidance

Block
24%
Spell Block
0%
Spell Suppression
44%
Evade (Melee)
56%
Evade (Projectile)
56%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+7%)
Cold Resistance
75% (+3%)
Lightning Resistance
75% (+1%)
Chaos Resistance
19%

Max Hit Taken

Physical
22.96K
Fire
20.21K
Cold
20.21K
Lightning
20.21K
Chaos
7.4K

Recovery

Life Regen
0/s
Net Life Regen
-91.28/s
ES Regen
0/s
ES Recharge
71/s
Mana Regen
16.3/s
Life Leech
211.74/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
91.28/s

Attributes & Utility

Strength
114
Intelligence
103
Dexterity
121
Movement Speed
78%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0