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PoE 3.22·Ancestor·Deadeye

Lightning Arrow Deadeye Might Be the BEST League Start Build I've EVER Played!

by Big Ducks3 years ago1.04KSubscribe

DPS
493.21K
Effective HP
12.37K
Life
2.32K
Level
64
Min budget

Overview

Lightning Arrow Deadeye Might Be the BEST League Start Build I've EVER Played! is a Path of Exile Deadeye build by Big Ducks, made for the Ancestor league (3.22). It is centered on Vaal Lightning Arrow and plays as a dexterity, attack, area, projectile archetype. In Path of Building it reaches 493.21K DPS with 12.37K effective HP, 2.32K life. Suited for: Essence. Key uniques include Carnage Heart.

Build Video

Big Ducks's Notes

BUILD IS REALLY SQUISHY, MAIN DEFENSIVE LAYER IS GET GOOD + RNG + KILL. You have been warned. Leveling info: - Suggested Links for each ability are in Skills under Leveling Start off with Galvanic Arrow + Shrapnel Ballista and make sure you have pierce for Shrapnel. Ballistas should be doing most of your clear, drop 1 or 2 and attack once with galvanic to proc mirage archer and let the totems finish off enemies. Use War Banner for the adrenaline proc on bigger enemies, Sniper's Mark is level 4 now, use on big enemies from the start. This playstyle will continue all the way until you swap to Lightning Arrow which will allow you to mostly ignore totems except for single target. First 3/4/5 link should always go to your totem first, clear ability second, manaforged arrows third, and then everything else. At level 12 swap to Rain of Arrows, grab Lightning arrow and keep leveling it up in offhand. Keep RoA until you get your second 4 link then swap to LA. Use Herald of Ice + Either Herald of Thunder / Ash, depending on which you can fit into sockets. You can also run precision if you are stacking health. Swap to Artillery Ballista ASAP and remove pierce. Around the middle of Act 3 grab Charisma wheel and swap your auras to Anger + 1 of (Haste for SPEED, Grace for General Survivability, Purity of Elements for Lazy res) Once you have Barrage Support, level it up in a separate link / offhand and swap it with Fork / Returning Projectiles for bigger bosses (act bosses, difficult essence mobs, etc) Swap Fork for Returning Projectiles only AFTER you get pierce on the tree, otherwise it doesn't do much. General info: This build is designed for SPEED, don't get caught up clearing every single mob while going through the campaign and early maps. Your Mirage Archer and totems can kill most things, focus on moving forward and getting most things cleared, not everything. You WILL die occasionally. If you keep your resistances maxed, spell suppression topped off, and your evasion high, you shouldn't die frequently. There will be situations where the cards are not in your favor and chris wilson will smite you from the heavens. Shrug it off, get back in, and keep mapping. This build is designed for SC Trade, use ALL of your currency to progress your maps and your character strength. More Power -> Faster Farming -> More Currency Once you get to a spot where you feel comfortable with your clearspeed you can save up for either build #2 or for a transition into Crit -> Rage/Berserk -> Whatever you like. Full Notes and Build Guide coming later.

Gear

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Non-Crit Bow
Helmet
Chest
Carnage Heart
Ring 1
Ring 1
Gloves
Belt
Boots
Quiver

Skills

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Weapon 1

  • Vaal Lightning ArrowVaal Lightning Arrow19WMain
  • Mirage ArcherMirage Archer19W
  • Returning ProjectilesReturning Projectiles19W
  • TrinityTrinity19W
  • Elemental Damage with AttacksElemental Damage with Attacks19W
  • Barrage SupportBarrage Support19W

Body Armour

  • Artillery BallistaArtillery Ballista19W
  • Elemental Damage with AttacksElemental Damage with Attacks19W
  • Added Cold DamageAdded Cold Damage19W
  • Faster AttacksFaster Attacks19W
  • Elemental FocusElemental Focus19W

Helmet

  • FrenzyFrenzy19W
  • TornadoTornado19W
  • Manaforged ArrowsManaforged Arrows1W
  • Culling StrikeCulling Strike19W

Gloves

  • Sniper's MarkSniper's Mark19W
  • DashDash19W
  • Mark On HitMark On Hit19W
  • Second WindSecond Wind19W

Boots

  • GraceGrace19W
  • AngerAnger19W
  • Immortal CallImmortal Call4W
  • Cast when Damage TakenCast when Damage Taken2W

Passive Tree

Passive tree 3.22
scroll to zoom
Deadeye
Deadeye
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Abberath

Character Stats

Level
64

Damage

Full DPS
343.3K
Combined DPS
493.21K
Hit DPS
135.3K
With Poison DPS
135.3K
With Ignite DPS
138.28K
With Bleed DPS
135.3K
Damage over Time
2.98K
Ignite DPS
0
Mirage DPS
310.56K
Culling DPS
49.32K
Reservation DPS
0
Average Damage
28.83K
Burst Damage
28.83K

Attack & Crit

Attack/Cast Rate
4.69/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
0%
Totem Limit
1
Mana Cost
24
Life Cost
0

Defence

Effective Hit Pool
12.37K
Life
2.32K
Energy Shield
0
Mana
125
Ward
0
Armour
3.38K
Evasion
24.38K
Phys Damage Reduction
23%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
24%
Evade (Melee)
79%
Evade (Projectile)
79%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+8%)
Cold Resistance
75% (+8%)
Lightning Resistance
75% (+8%)
Chaos Resistance
36%

Max Hit Taken

Physical
3.75K
Fire
11.21K
Cold
11.21K
Lightning
11.21K
Chaos
3.63K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
11.4/s
Life Leech
592.38/s
ES Leech
0/s
Mana Leech
169.89/s

Attributes & Utility

Strength
145
Intelligence
120
Dexterity
263
Movement Speed
150%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Rage
0
Devotion
0