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PoE 3.16·Scourge·Occultist

Selfcast in Scourge League feeling great?? Lightning Orb Of Storms/Arc Occultist (<5min map showcase)

by situLight4 years ago7

DPS
51.55K
Energy Shield
6.35K
Level
89
Min budget

Overview

Selfcast in Scourge League feeling great?? Lightning Orb Of Storms/Arc Occultist (<5min map showcase) is a Path of Exile Occultist build by situLight, made for the Scourge league (3.16). It is centered on Orb of Storms and plays as a lightning, intelligence, spell, area archetype. In Path of Building it reaches 51.55K DPS with 1 life, 6.35K energy shield. Suited for: Mapping, Simulacrum. Key uniques include Dream Fragments.

Build Video

situLight's Notes

https://pastebin.com/VNNWcCxF // work in progress (lvl 89) // SSF SC


Why selfcast?

You shouldn't. But if you do - you need to have high cast speed and stun immunity to feel good. This build has both. But selfcast is always going to have suboptimal strength in the current game. That being said this is the best feeling selfcast build I've done for a long time, and I try it every league.


Why Yellow map?

I'm ssf and still leveling/ gearing. 5 link and 1 of my wands is from act 1, and some of my gear I wonder why I'm even wearing it.

Yellow map is to simulate what a red map can be, with some better gear and some more character investment. That being said, I have cleared up to full watchstones, though red bosses are obviously not too speedy as of yet.


How's Scourge?

So it's one of the rippiest mapping mechanics we've had for a long time. But with Blasphemy temp chains it gives you a chance to not get blasted, + the density with bloom makes you hit back fucking hard.

Its great, super fast feels like 300apm constantly, in good way. I'm just pushing into t14s and able to get it fully cleared mostly, which for selfcast keeping up with the endgame boys is saying a lot!


Can it boss?

So its the season of content honesty (not over-hyping builds). So the answer is not really. Selfcast will always be struggling, and this is no exceptions. That being said its not bad. I've cleared up to awakener 8 and the conquerors are slow, but relatively straightforward. (Remember to aura/curse swap intelligently). Sirus would be a massive struggle. Maven invitations 10 ways and beyond are not possible at this stage unless you want to 6 portal it.

So tldr it will clear your atlas but its a clearspeed build, not a boss farmer


Damage?

Cast Arc (with tons of cast speed) inside OOS (orb of storms). This procs the OOS - which will shoot a beam to a couple of nearby targets (4@lvl 20). So 1 hits the boss, and 1 hits the Hydrosphere. We then have Chain (lightning mastery), which makes the beam that hits the hydropshere, chain into the boss (2x damage). If there are multiple adds, you can have 3 beams chaining into the boss, for 4x the damage. On top of that profane bloom will blow up the adds (making this a great Metamorph killer for example)


Defences?

Not much. Chaos Innoculation and Occultist Ascendency for Stun & Chaos immune. Blasphemy Chain chains. Get what you can from flasks. Mobility (perma onslaught) and playing fast.


Aura curse Swap?

Blasphemy Temp chains through the map. We also have Hextouch Conductivity and Ele Weakeness on Hydrosphere. But curse limit is 2. So for a boss you can choose to turn off Temp chains for more damage. Since that opens up mana, then also turn off Herald of Thunder, and turn on Zealotry.

Summary - blasphemy temp chains in map + Herald of Thunder. Boss - turn OFF herald of thunder/temp chains / turn ON Zealotry

Loadouts

Gear

Tap an item to open trade.

Pain Goad
Corpse Crest
Damnation Pelt
Cataclysm Collar
Dream Fragments
Corruption Finger
Corruption Fist
Hypnotic Lash
Pain League
Horror Goad
Hollow Oculus

Skills

Tap a skill to open trade.

Body Armour

  • Orb of StormsOrb of Storms20/10WMain
  • Energy LeechEnergy Leech13/20W
  • InspirationInspiration12/20W
  • InnervateInnervate13/20W
  • Lightning PenetrationLightning Penetration19W

Gloves

  • HydrosphereHydrosphere16/20W
  • ConductivityConductivity20W
  • Elemental WeaknessElemental Weakness17/20W
  • HextouchHextouch16/20W

Helmet

  • ClarityClarity7W
  • DisciplineDiscipline20/1W
  • Herald of ThunderHerald of Thunder19W
  • WrathWrath20W

Boots

  • ArcArc21W
  • InspirationInspiration12/20W
  • Faster CastingFaster Casting17/20W
  • Onslaught17/20W

Weapon 1

  • Temporal ChainsTemporal Chains17/20W
  • Increased Area of EffectIncreased Area of Effect19W
  • BlasphemyBlasphemy17/20W

Weapon 2

  • Flame DashFlame Dash17/20W
  • Arcane SurgeArcane Surge4W

Weapon 2

  • DespairDespair19W

Body Armour

  • ZealotryZealotry19W

Passive Tree

Passive tree 3.18
scroll to zoom
Occultist
Occultist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
89

Damage

Full DPS
0
Combined DPS
51.55K
Hit DPS
51.54K
With Poison DPS
51.55K
With Ignite DPS
51.54K
With Bleed DPS
51.54K
Damage over Time
15.21
Poison DPS
12.36
Average Hit
21.21K
Average Damage
21.21K

Attack & Crit

Attack/Cast Rate
1.89/s
Hit Rate
2.43/s
Cooldown
0.53s
Hit Chance
100%
Crit Chance
22%
Crit Multiplier
100%
Mana Cost
25
Life Cost
0

Defence

Life
1
Energy Shield
6.35K
Mana
-493
Ward
0
Armour
0
Evasion
21
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
26%
Spell Block
5%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+16%)
Cold Resistance
75% (+35%)
Lightning Resistance
76% (+26%)
Chaos Resistance
-35%

Recovery

Life Regen
0/s
ES Regen
294.12/s
Mana Regen
151.9/s
Life Leech
0/s
ES Leech
635.3/s
Mana Leech
0/s

Attributes & Utility

Strength
56
Intelligence
467
Dexterity
194
Movement Speed
42%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0