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[PoE 3.25] Eviscerate Ignite Elementalist - Energy Blade Edition (1-Minute Build Guide)

1 year ago68

by KuroborosSubscribe

35.86M

DPS

581.79K

Effective HP

4.75K

Energy Shield

Overview

[PoE 3.25] Eviscerate Ignite Elementalist - Energy Blade Edition (1-Minute Build Guide) is a Path of Exile Elementalist build by Kuroboros, made for the Kalguur league (3.25). It is centered on Eviscerate and plays as a strength, attack, melee, area archetype. In Path of Building it reaches 35.86M DPS with 581.79K effective HP, 1 life, 4.75K energy shield. Suited for: Mapping, Sanctum. Key uniques include Dyadian Dawn, Ashes of the Stars, Svalinn, Berek's Respite, Polaric Devastation.

Build Video

Kuroboros's Notes

-----------------------Build Stats---------------- Damage: 5/5 Defense: 4/5 Mapping: 5/5 Bossing: 5/5 -----------------------Pros----------------------- 1. Fantastic All-Rounder (Excellent Mapper, Excellent Bosser) 2. Dot-Capped DPS, 90% Effective Block Chance 3. Chaos Damage Immunity, Critical Damage Immunity 4. 2500+ Primal Aegis -----------------------Cons----------------------- 1. Needs to get hit before being able to deal damage 2. Weak against DoT Damage -----------------------Note----------------------- 1. The Tincture is only for tough enemies. We don't constantly spam it. It has roughly 4 seconds duration before it get deactivated and goes into cooldown. But the Ignite we create when the tincture is activate do not drop in DPS once the tincture is deactivated. 2. The Energy Blade gem replaces whatever we have in our main hand (Any enchant on the weapon will also get replaced). So we don't need any specific weapon there. But that doesn't mean we can be unarmed. Any normal 1-handed weapon is enough and needs to be equipped. 3. We are using a Megalomaniac jewel to get enough Mana Reservation Efficiency for Discipline and Malevolence. Without a Megalomaniac, we have to get 2 small cluster jewels with enough Mana Reservation Efficiency. 4. We have Crit Damage Immunity from the Sanctum of Thought Notable, Armour and Energy Shield Mastery, Curse Mastery, and 1x Rongokurai Turtle tattoos. 5. Ignite Proliferation from the Berek's Respite ring is unmatched. It gives us an insane level of clearspeed while mapping (old pre-nerf ED-Contagion level clearspeed). 6. The Svalinn shield is once again a huge comfort item. It's Chance to Block is Lucky mod is what gives us the effective 90% Block Chance. It also automates normal Molten Shell (the Vaal version we have to use manually). 7. The Brush With Death cluster jewel notable gives us very high Energy Shield recovery/sustain during mapping. It is mandatory. 8. Since we are CI, we need to get Stun Immunity from somewhere. We do this through the Brine King Pantheon. 9. We don't use the regular Smite skill since we don't have enough accuracy. We use Vaal Smite instead, because it has Hits Can't be Evaded built-in. It is used for the Lightning Aura and for applying Elemental Weakness on hit. 10. Item Bases are very important. Don't go for pure Energy Shield items. Go for hybrid Armour/Energy Shield bases. That will give much better protection against Physical Damage. ======================================================================================================================== If you have any other questions, please ask in the youtube comment section (As I still don't have a Discord server yet). I'll try to answer them to the best of my knowledge. ========================================================================================================================

Gear

Energy Blade One Handed
Foe Shelter
Agony Shell
Ashes of the Stars
Polaric Devastation
Berek's Respite
Cataclysm Touch
Dyadian Dawn
Dread March
Svalinn
Concentrated Prismatic Tincture of Dissolution
Hypnotic Ruin
Watcher's Eye
Soul Desire
Entropy Glisten
Pandemonium Joy
Foe Hope
The Red Nightmare
Thread of Hope
Megalomaniac

Skills

Body Armour

  • EviscerateEviscerate21/20WMain
  • VolatilityVolatility20/20W
  • Awakened Deadly AilmentsAwakened Deadly Ailments5/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • Awakened Swift AfflictionAwakened Swift Affliction5/20W
  • Awakened Unbound AilmentsAwakened Unbound Ailments5/20W

Helmet

  • DeterminationDetermination21W
  • MalevolenceMalevolence21W
  • Vaal DisciplineVaal Discipline20W
  • EnlightenEnlighten3W

Gloves

  • Vaal SmiteVaal Smite20W
  • Elemental WeaknessElemental Weakness20/20W
  • EmpowerEmpower4W
  • Awakened HextouchAwakened Hextouch5/20W

Boots

  • Energy BladeEnergy Blade21/20W
  • Flame DashFlame Dash20/20W
  • EnhanceEnhance4/20W
  • EmpowerEmpower4/20W

Weapon 1

  • Tempest ShieldTempest Shield21W
  • Shield ChargeShield Charge21/20W
  • Faster AttacksFaster Attacks21/20W

Weapon 2

  • FlammabilityFlammability21/20W
  • Flame SurgeFlame Surge21/20W
  • Vaal Molten ShellVaal Molten Shell20/20W
  • Primal Aegis20W

Passive Tree

Passive tree 3.25
scroll to zoom
Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Abberath

Character Stats

Level
97

Damage

Full DPS
0
Combined DPS
35.86M
Hit DPS
65.46K
With Poison DPS
65.46K
With Ignite DPS
35.86M
With Bleed DPS
65.46K
Damage over Time
35.79M
Ignite DPS
35.79M
Culling DPS
0
Reservation DPS
0
Average Damage
131.77K
Burst Damage
131.77K

Attack & Crit

Attack/Cast Rate
0.5/s
Cooldown
2.01s
Hit Chance
100%
Accuracy
450
Crit Chance
9%
Crit Multiplier
100%
AoE Radius
10 m
Mana Cost
39
Life Cost
0

Defence

Effective Hit Pool
581.79K
Life
1
Energy Shield
4.75K
Mana
260
Ward
126
Armour
34.23K
Evasion
19
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
90%
Spell Block
90%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+1%)
Cold Resistance
75% (+16%)
Lightning Resistance
76% (+23%)
Chaos Resistance
-49%

Max Hit Taken

Physical
15.53K
Fire
46.44K
Cold
46.44K
Lightning
48.16K
Chaos

Recovery

Life Regen
0/s
ES Regen
189.9/s
ES Recharge
4.75K/s
Mana Regen
81.3/s
Life Leech
0/s
ES Leech
14.9/s
Mana Leech
0/s

Attributes & Utility

Strength
159
Intelligence
337
Dexterity
129
Movement Speed
76%
Endurance Charges
4
Frenzy Charges
3
Power Charges
3
Devotion
0