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PoE 3.25·Kalguur·Slayer

Lightning Strike Slayer!! Path of Exile [3.25] | League start to End of league

by Lokati2 years ago262Subscribe

DPS
387.14M
Effective HP
142.18K
Life
4.04K
Level
98
Min budget

Overview

Lightning Strike Slayer!! Path of Exile [3.25] | League start to End of league is a Path of Exile Slayer build by Lokati, made for the Kalguur league (3.25). It is centered on Lightning Strike and plays as a dexterity, attack, projectile, melee archetype. In Path of Building it reaches 387.14M DPS with 142.18K effective HP, 4.04K life. Key uniques include Arn's Anguish, Dying Sun, Yoke of Suffering, Progenesis, Kalandra's Touch.

Build Video

Lokati's Notes

//RETURN PROJ MATH Short and long: LS proj triggers a return (39% more damage) & a sniper's mark proj which returns (39% more damage) your non-vaal melee hit triggers a projectile which doesn't initially hit but returns (39% more damage) since it did not intially hit the return triggers a sniper's mark projectile (39% more damage) for a total of 4 returning hits or 155% more damage. Now realistically because of the way sniper's mark spread returns to the user and not the target only 66% of them will likely hit the boss resulting in an average of a 116% more projectile damage instead of 155. With no penalty on return proj it becomes 100%+ (3*100%)*.66.. or 300% more damage. //FAQ (if you have any you want answered just hit me up on twitch) Why slayer? Leech, overleech, max frenzy = max endurance and a 20% execute Why not nimis? Nimis projectiles are "randomly" fired in a radius around us which reduces the effective damage of the build by about 60% against single targets and 30% against packs because of geometry. What should I upgrade first if I am killing things slowly? vaal pact blade > 6 link > taming > 2x taming > yoke > ralakesh & arns Once you get here your upgrades get esssspensive What should I update first I am dying? ele res cap >> max life in every available slot >> a well rolled block shield (40%+) > evasion & armor with the highest rolls you can get > spell suppression My recovery feels low? Slayer is one of those builds that lives forever right up until it dies. If your recovery is low likely your damage and leech are therefor low but we're still a life flask build, so get a good life flask also use endurin g cry for life regen it also helps to annoint circle of life or excess sustenance (not sure which is better overall) for life gain on hit. What auras should I use? This depends on where you are in the game and is complicated to answer so we'll address different options: I am using life tap or mana gain/leech: grace & determination with arrogance on precision. I am using life tap or mana gain/leech but my damage is low: determination & anger with arrogance on precision. I am using blood magic: determination on eternal blessing and precision I am using blood magic but my damage is low: anger & arrogance on precision. I am using life tap or mana gain/leech with tamings and a yoke: determination & skitterbots with arrogance on precision I am using life tap or mana gain/leech with tamings and a yoke but my damage is low: not possible I am using blood magic with tamings and a yoke: don't. switch to life tap or mana build. I am using life tap or mana gain/leech with tamings/yoke & have mana reservation: determination, purity of elements & skitterbots with arrogance on precision (alternatively you can overcap spell suppression with tattoos and use an ancestral vision to become ailment immune and run anger) Why did you drop the rage node? When we can get rage on hit via a lethal pride it is no longer neccesary and those points are better elsewhere. POB Timeless jewel search does not currently include rage on hit "search" so we use phys taken as fire search which shows rage on hit see below for some generic ratios and get the highest value lethal pride you can with rage on hit as a requirement: karui_notable_add_double_damage, 2, 0, 0 karui_notable_add_melee_crit_multi, 0.5, 0, 0 karui_notable_add_melee_damage, 0.5, 0, 0 karui_notable_add_percent_strength, 0.001, 0, 0 karui_notable_add_physical_added_as_fire, 0.20, 0, 0 karui_notable_add_physical_damage, 0.13, 0, 0 karui_notable_add_physical_taken_as_fire, 1, 0, 1 Why did you drop the fortify node? When we can get fortify on melee hit on chest implicit it is no longer neccesary and those points are better elsewhere. I am having trouble with stat requirements? Take advantage of the +30 str or the +30 int nodes on the tree, if you are not yet using a yoke use an amulet that grants state and damage such as a rare or a carnage amulet. You can also catalyse amulets for additional stats. How are we generating charges? Endurance charges on block Endurance charges on enduring cry Endurance charges on kill Frenzy charges on kill Frenzy charges on hitting a unique enemy How much pierce should I run? Answer: as much as you feel comfortable clearing with, you can get pierce on gloves, pierce on helm and pierce on tree, lightning strike pierces once by default. When should I use interrogation jewel? When you can fit skitterbots on the build with the auras you need to survive and have a yoke and a taming.

Loadouts

Gear

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Ridiculously High Budget
High Budget
High Budget
Yoke of Suffering
Precursor's Emblem
Kalandra's Touch
High Budget
Arn's Anguish
Ralakesh's Impatience
Watcher's Eye (high)
High Budget
Lethal Pride
The Interrogation
New Item

Skills

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Weapon 1

  • Lightning StrikeLightning Strike21/20WMain
  • Awakened Greater Multiple ProjectilesAwakened Greater Multiple Projectiles5/20W
  • TrinityTrinity20/20W
  • Awakened MultistrikeAwakened Multistrike5/20W
  • Endurance Charge on Melee StunEndurance Charge on Melee Stun20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Lightning StrikeLightning Strike20/20WMain
  • MultistrikeMultistrike20/20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20/20W
  • Returning ProjectilesReturning Projectiles20/20W
  • TrinityTrinity20/20W
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W

Body Armour

  • Sniper's MarkSniper's Mark20/20W
  • Blood RageBlood Rage20/20W
  • Leap SlamLeap Slam20/20W
  • Mark On HitMark On Hit20/20W
  • LifetapLifetap20/20W
  • Faster AttacksFaster Attacks20/20W

Boots

  • DeterminationDetermination21/20W
  • Summon SkitterbotsSummon Skitterbots21/20W
  • Purity of ElementsPurity of Elements21/20W
  • EnlightenEnlighten5/20W

Gloves

  • Enduring CryEnduring Cry20/20W
  • Urgent OrdersUrgent Orders20/20W
  • More DurationMore Duration20/20W
  • EnhanceEnhance3/20W

Helmet

  • PrecisionPrecision16/20W
  • BerserkBerserk20/20W
  • ArroganceArrogance20/20W

Passive Tree

Passive tree 3.25
scroll to zoom
Slayer
Slayer
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Garukhan

Character Stats

Level
98

Damage

Full DPS
387.14M
Combined DPS
335.15M
Hit DPS
268.1M
With Poison DPS
268.1M
With Ignite DPS
268.1M
With Bleed DPS
268.12M
Damage over Time
11.24K
Bleed DPS
11.24K
Culling DPS
67.03M
Reservation DPS
0
Average Damage
34.47M
Burst Damage
34.47M

Attack & Crit

Attack/Cast Rate
7.78/s
Hit Chance
99%
Accuracy
3.61K
Crit Chance
99%
Crit Multiplier
523%
Mana Cost
49
Life Cost
0

Defence

Effective Hit Pool
142.18K
Life
4.04K
Energy Shield
25
Mana
73
Ward
0
Armour
38.58K
Evasion
17.44K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
70%
Evade (Projectile)
70%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
81% (+34%)
Cold Resistance
76% (+9%)
Lightning Resistance
76% (+17%)
Chaos Resistance
76% (+26%)

Max Hit Taken

Physical
53.04K
Fire
105.97K
Cold
86.34K
Lightning
86.34K
Chaos
54.15K

Recovery

Life Regen
417.1/s
Net Life Regen
354.17/s
ES Regen
0/s
ES Recharge
25/s
Mana Regen
12.5/s
Life Leech
1.57K/s
ES Leech
0/s
Mana Leech
213.46/s
Total Degen
62.93/s

Attributes & Utility

Strength
186
Intelligence
118
Dexterity
283
Movement Speed
62%
Endurance Charges
11
Frenzy Charges
11
Power Charges
3
Rage
30
Devotion
0