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3.18 - Wave of Conviction Elementalist - A10 Pts+Labs - 3h36m22s

4 years ago108

by BalaarSubscribe

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8.94K

Effective HP

2.48K

Life

248

Energy Shield

Overview

3.18 - Wave of Conviction Elementalist - A10 Pts+Labs - 3h36m22s is a Path of Exile Elementalist build by Balaar, made for the Sentinel league (3.18). It is centered on Steelskin and plays as a strength, spell, duration, guard archetype. Defensively it sits at 8.94K effective HP, 2.48K life, 248 energy shield. Suited for: Lab Runner, Legion.

Build Video

Balaar's Notes

---Required Links--- Travel Setup As Soon As Possible: Leap Slam (R) - Faster Attacks(G) ** Until Leap Slam use Flame Dash (B) - Arcane Surge (B) [Do not level arcane surge past 1] Rolling Magma from Lvl 1-Lvl 16 Rolling Magma (B) - Onslaught (G) - Any Reasonable Damage Support OoS (B) - Any Reasonable Damage Support - Any Reasonable Damage Support Wave of Conviction from 16 Onwards: Drop Rolling Magma Onslaught Set up Wave: Wave of Conviction (B) - Onslaught (G) - Physical to Lightning / Added Lightning (B) - Arcane Surge (B) * Note that Witch only gets Phys to Lightning from Lily or Library, so used added lightning in its place. Once Access to Lily/Library and Leap Slamming with Dark Arts/Precision: Wave of Conviction (B) - Phys to Lightning (B) - Added Lightning (B) - Inspiration/Cruelty/Added Fire [Listed in Order of Preference] (R) ** Do NOT use elemental focus or controlled destruction with Wave of Conviction as Elemental Focus will mess with Shaper of Lightning and Controlled will mess with EO uptime OoS/Hydrosphere OoS/Hydrosphere (B) - Elemental Focus (B) - Any reasonable damage support - Any reasonable damage support * I typically like trying to get Culling Strike as one of the damage links for some good QoL as well as being a reasonable damage support when factoring in how much DPS a 10% cull amounts to Reservations: Herald of Ash (R) Herald of Purity (R) until Determination in A7 Determination (R) Defiance Banner (R) after getting Determination and Reservation Nodes and Mastery Totem Setup: Stormburst - Spell Totem - Any Reasonable Damage Link - Any Reasonable Damage Lin * I highly prefer to get multi totems on stormburst Arcane Surge Setup Post Flame Dash Steelskin (R) - Arcane Surge (B) * For steelskin to proc arcane surge, you need to be at least lvl 44 to get steelskin to a high enough mana cost/gem level for it to proc lvl 1 arcane surge ---Flexibile Links--- Reservations: Clarity (B) - I like to keep this leveled to the point where I have somewhere between 175 to 200 mana unreserved. Utility: Golem of Your Choice - I almost always go with Stone Golem (R) here especially since we want to try to use bloodrage for Frenzies and attack speed for Leap Slam. Chaos Golem (B), Flame Golem (R), and Lightning Golem (B) can also work. Conductivity (B) if you have a blue socket for a curse. Otherwise, punishment (R) or poacher's mark (G) Bloodrage (G) ---Notable Pathing--- =A1= (1) Witch Spell Damage Start (5pts - Lvl 6) (2) Arcanist's Dominion (1pt - Lvl 7) (3) Fire Walker (2pts - Lvl 8 w/ Dweller Skill Pt) (4) Lightning Walker (1pt - Lvl 9) (5) Practical Application (2pts - Lvl 11) (6) Heart and Soul (2pts - Lvl 12 w/ Fairgraves Skill Pt) =A2= (7) Elemental Overload (5pts - Lvl 16 w/ Way Forward Skill Pt) (8) Crackling Speed w/ Non Crits as Lucky Lightning Mastery (4pts - Lvl 20) (9) Intelligence Small Node Under Cruel Preparation (1pt - Lvl 21) =A3= (10) Cruel Preparation w/ 50 Life Mastery (3pts - Lvl 24) (11) Storm Weaver w/ Gain 10% Phys Dmg As Random Element Mastery (6pts - Lvl 28 w/ Busts and Piety Skill Pt) (12) Fill Out Cruel Preparation Life Wheel (1pt - Lvl 29) (13) Fill Out Heart and Soul Life Wheel (1pt - Lvl 30) =A4= (14) Retribution (4pts - Lvl 33 w/ Deshret Skill Pt) (15) Discipline and Training (2pts - Lvl 35) (16) Small Elemental Damage Node Next to Holy Dominion and Light of Divinity (1pt - Lvl 36) =A5= (17) Holy Dominion (1pt - Lvl 37) (19) Precision (2pt - Lvl 39) (20) Might (1pt - Lvl 40) (21) Small Nodes for Dual Wield Attack and Cast Speed Leading to Dark Arts (3pts - Lvl 41 w/ Miasmeter and Torments Skill Pts) =A6= (22) Dark Arts (1pt - Lvl 42) (23) Light of Divinity (1pt - Lvl 43) (23) Purity of Flesh (4pts - Lvl 44 w/ Tuokohama, Abberath, Ryslatha Skill Pts) (24) Small Intelligence Node Immediately Below Ancestral Bond (1pt - Lvl 45) =A7= (25) Sovereignity w/ 15% Mana Reservation Efficiency Mastery (5pts - Lvl 48 w/ Ralakesh and Kishara's Star Skill Pts) (26) Sanctity (2pts - Lvl 49 w/ Gruthkul Skill Pt) =A8= (28) Breath of Lightning (7pt - Lvl 54 w/ Tolman and Gemling Legion Skill Pts) (29) Pathing towards Devotion from Holy Dominion (2pts - Lvl 55 w/ Yugul Skill Pt) =A9= (30) Devotion (2pts - Lvl 57) (31) 3 Heart of Thunder Lightning Damage Small Nodes (4pts - Lvl 58 w/ Shakari and Garukhan Skill Pts) =A10= (32) Heart of Thunder (1pt - Lvl 59) (33) Fill Out Devotion Life Wheel (1pt - Lvl 60) (34) 10% Life Mastery (1pt - Lvl 60 w/ Vilenta Skill Pt) ---Gem Acquisition--- Please note that due to currency contraints from run to run, you may not be able to always buy the gems as listed here exactly when they are listed. Likewise, due to color/link constraints, you might not be able to fit the gem into your gear when you buy it or use it period if proper colors/links do not become available at some point. Scion Mule Hillock Reward: Take any green gem (G) and transfer it over along with Onslaught (G), Spectral Throw (G), and Green Starting Gem Of Choice (G). The green active skill gems will be used for topaz ring recipes for lightning crafts. Main Character Hillock Reward: Take Rolling Magma (B) Hailrake/Submerged Open Reward: Take Chance to Poison (G) from Nessa for Hailrake quest Take Flame Wall (B) from Tarkleigh for Submerged Reward 1 Take Frostblink (B) from Tarkleigh for Submerged Reward 2 Buy Holy Flame Totem (R) *Buy Elemental Proliferation (B) if you have a B-B-G for Rolling Magma and you have a spare wisdom scroll Lower Prison Enter Reward: Take Added Lightning (B) Brutus Kill Reward: Take Flame Dash (B) Merveil's Caverns Enter Reward: Take Whatever Gem Fidelitas/Baleful Gem Reward: Take Herald of Ash (R) Buy Herald of Purity (R) Weaver Kill Reward: Take Elemental Focus (B) *If you don't have good links to support another B socket for OoS and you have a red socket, take Cruelty (R) instead Way Forward Skill Point Act 1 Retrun: Buy Steelskin (R) Clarissa/Tolman Quest: Take Conductivity (B) Gravicius Quest: Skip Gravicious quest entirely Open Mines Quest: Take Hydrosphere (B) Buy Golem of Choice. I typically take Stone Golem (R), but Chaos Golem (B), Flame Golem (R), or Lightning Golem (B) are good as well Open Belly Quest: Take Multitotem (R) Lily Quest in A6: Buy Leap Slam (R) Buy Faster Attacks (G) Buy Determination (R) - Level in Off-Hand Buy Defiance Banner (R) - Level in Off-Hand Buy Physical to Lightning (B) - Put it into Wave of Conviction links... If you need another blue link, you can also buy another to link to Physical to Lightning (B) Buy Bloodrage (G) Other: Once you have a spare alch get Cast When Damage Taken (R) from A4 ---Bandit Choice--- Alira or Kill All. Alira provides the most QoL through its resistance bonus and mana regen. Kill all is a good option as well just makes mana management and gearing more annoying. I would recommend Alira over Kill All for speed leveling purposes, especially if you are trying to do the run deathless. ---Pantheons--- Major: Brine King Minor: Tukohama or Ryslatha, I typically prefer Tukohama ---Muling--- A Scion mule is required this run for Onslaught (G) otherwise Witch cannot get onslaught until Lily which is a huge time loss. You can potentially mule another class such as Shadow to Hailrake to also get a second QS and get onslaught that way instead. Either way works. ---Onslaught--- Onslaught will be used for most of run until you get Leap Slam and Dark Arts in A6. We will put onslaught on our primary damage skill so Rolling Magma from 1-16 and then Wave of Conviction. Putting Onslaught on OoS is not ideal as OoS no longer clears super well. Onslaught can work on Hydrosphere, but often Hydrosphere will only one tap that more fragile creatures. ---Exposure Source--- As Wave of Conviction is our primary DPS skill, we will always have exposure ---OoS vs Hydrosphere--- As a supplement to DPS, you should use one of OoS and Hydrosphere. I prefer to use Hydrosphere as it shares the physical scaling of Wave and Stormburst. Moreover, Hydrosphere offers a fair bit more flexibility in placement than OoS does now with the OoS changes. I find it hard to fit both into the build as it makes your positioning on bosses pretty annoying to maintain as you have to pay attention to both OoS and Hydro ---Don't Cancel Your Wave of Conviction--- So because only 1 wave of conviction can exist at a time, its important to try to not spam Waves from a distance as you will be overwriting the Wave before it does damage. Waves last for a short duration after another Wave is cast, so you can avoid wasting your Waves by being mindful of your positioning and trying to stay mostly in Melee range of bosses. The more cast speed you have the less wriggle room for your positioning you end up with relative to distance. This can also matter in A7+ when clearing as if you spam Waves too frequently instead of trusting the damage and the burn damage from Ash picking up stragglers, you might end up messing up your XP. In the run, I somewhat messed up my XP in A7 which affected how I played A8 and A9 and included me doing a couple of BA runs to fix XP. ---Arcane Surge Source--- As we will eventually transition to using Leap Slam, we need another source of arcane surge. At lvl 44, steelskin will cost enough mana to proc a lvl 1 arcane surge every cast, which will give us pretty good uptime. ---Curses--- Conductivity is the ideal choice for curse here. If you end up color starved, punishment will work in a pinch. There are not a lot of great green options, however, you can use temp chains or poacher's mark, but neither is that great for the build. It should be noted that punishment/poacher's mark require Lily. ---Guard Source--- We use steelskin on left click from about A2 onwards. We start using it once we return to A1 to get Way Forward skill point. It will also later become our arcane surge source. ---Library, Lily, Both or None--- I would recommend doing Lily over Library. You can do Library to get early access to Leap Slam and not do Lily, but I found that it was slighty slower doing it this way than just waiting for Lily. You will need to do one of Lily or Library, however, as there are gems such as Leap Slam and Determination that witch does not get without Lily or Library, but do not do both Lily and Library.
Loadouts

Gear

Crackling Driftwood Sceptre of Craft
Crackling Darkwood Sceptre of Craft
Viper Salvation
Doom Guardian
Entropy Locket
Spirit Knuckle
Dragon Gyre
Ghoul Talons
Horror Cord
Eagle Slippers

Skills

Weapon 1

  • SteelskinSteelskin13WMain
  • Arcane SurgeArcane Surge1W

Boots

  • ConductivityConductivity13W
  • Summon Stone GolemSummon Stone Golem12W
  • Herald of AshHerald of Ash14W
  • ClarityClarity4W

Gloves

  • Storm BurstStorm Burst14W
  • Spell TotemSpell Totem15W
  • Multiple TotemsMultiple Totems10W
  • CrueltyCruelty13W

Helmet

  • Wave of ConvictionWave of Conviction14W
  • InspirationInspiration13W
  • Added Lightning DamageAdded Lightning Damage15W
  • Physical to LightningPhysical to Lightning13W

Body Armour

  • HydrosphereHydrosphere12W
  • Culling StrikeCulling Strike11W
  • Added Lightning DamageAdded Lightning Damage15W
  • Elemental FocusElemental Focus13W

Weapon 2

  • Leap SlamLeap Slam12W
  • Faster AttacksFaster Attacks11W

Weapon 1

  • DeterminationDetermination9W

Weapon 2

  • Blood RageBlood Rage6W

Ring 2

  • Defiance BannerDefiance Banner11W

Passive Tree

Passive tree 3.18
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Elementalist
Elementalist

Character Stats

Defence

Effective Hit Pool
8.94K
Life
2.48K
Energy Shield
248
Mana
231.85
Phys Max Hit Taken
8.09K
Armour
2.46K
Evasion
24
Block | Spell Block
26% | 5%
Ward
0

Resistances

Fire Resistance
60%
Cold Resistance
61%
Lightning Resistance
75%
Chaos Resistance
-52%

Offence

Crit Chance
0%
Crit Multiplier
100%

Attributes & Utility

Strength
104
Intelligence
212
Dexterity
81
Movement Speed
17%
Item Rarity
9%