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Path of Exile 2 | Early Access | E69 | 0.2.0 | 45-51lv | Act I | Cruel | Ballista SoK #pathofexile2

PoE2 0.2 ยท Dawn of the HuntSmith of KitavaArtillery Ballista

1 year ago

by Wiggly WillySubscribe

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12.56K

Effective HP

3.47K

Life

46

Energy Shield

Overview

Path of Exile 2 | Early Access | E69 | 0.2.0 | 45-51lv | Act I | Cruel | Ballista SoK #pathofexile2 is a Path of Exile 2 Smith of Kitava build by Wiggly Willy, made for the Dawn of the Hunt league (0.2). It is centered on Artillery Ballista and plays as a strength, dexterity, attack, totem archetype. Defensively it sits at 12.56K effective HP, 3.47K life. Key uniques include Valako's Vice.

Build Video

Wiggly Willy's Notes

Damage Numbers once again hard to get into PoB, check footage/ showcase on YT for a visual on performance! Level guides for warrior: Smith of Kitava Starter Perfected - POE 2 Dawn of the Hunt Warrior Build by P4wnyhof https://www.youtube.com/watch?v=8CkrpqodgCw Best way to Level ANY Warrior Build FAST (Smith, Titan, Warbringer) [PoE2 Dawn of the Hunt 0.2] By Woolie https://www.youtube.com/watch?v=7uYZCE31XQ8 Path of Exile 2 - FAST Smith of Katava Warrior Leveling Build is AMAZING! (POE2 Dawn of the Hunt) by Creative gaming https://www.youtube.com/watch?v=mSxVcty0u98 Damage Scaling options Gem level scaling ( about 10 % per lvl. Scale max +3 on amulet +7 on C.bow and + 3 Prism.o.b. jewel /gl with that one xD ) Elemental damage with attacks ( weapon mod ) Attack speed ( Anywhere EXCEPT YOUR WEAPON! ) Totem damage Area Damage Attack damage Damage with two handed weapons Damage with Crossbows Projectile damage (Cores with 30% elemental damage in weapon) Depending on elemental type you choose Fire damage ( possible on tree and rings ) Cold damage ( possible on tree and rings ) Lightning damage ( possible on tree and rings ) And last but not least, everyone's favourite good ol boy, QUADRILLA with haste aura! For regeneration 20% rate helmet corrupt 5% of life ascendancy 2.5% of life armour ( max needs Ornate plate base! go for +3 OS corr.) % of life regen corrupt removed from helmet and rings in 0.2.0. Rest of regen comes from tree!. COST REDUCTIONS /"GAMBLES" Difference between +6 CB with ele dmg ( around 100%) and a +7 is 3-4 Div extra... ( 1 div vs 4-5 div ) Difference between +2 and +3 good amulet, also 3-4 div extra.. ( 1 div vs 4-5 div ) Try to recmombine +6 or +7 with a 100% + ele dmg with attacks CB at the recombinator..(could be cheaper.) GEAR SECTION ARMOUR *Normal* Normal Ornate plate base ( try to get 2.4% + and vaal slam for 3rd socket dont forget to quality before! ) *Runes* Use Greater Desert rune to hit 240% fire res in endgame, break point for 90 all res, or 200% fire res ( 89-90-90 res) All other runes are Greater body runes ( + 40 life ) Or, if you're willing to spend 30 X the price of a Rune, 2% maximum life cores At marginal improvements! Helmet *Rare* Non corrupt so you can add socket! High life # Strength # High fire res ( or chaos res depending on ring costs! ) *Runes* Use Greater Desert rune to hit 240% fire res in endgame, break point for 90 all res, or 200% fire res ( 89-90-90 res) All other runes are Greater body runes ( + 40 life )Or, if you're willing to spend 30 X the price of a Rune, 2% maximum life cores At marginal improvements! ( optional vaal slam for 20% incr life regen rate! dont forget to quality before!) Rings *Rare* high Life # High fire res ( ruby ring base helps) Chaos res ( if possible could be expensive! if not, get chaos res spread over other gear and focus on fire! ) Strength or Dex! ( Dex needed for the bow/skill and quadrilla companion!) Amulet *Rare* +1,+2 or +3 to all projectile skills ( depending on your budget ) High life # High fire res or chaos res ( depending on where you could get both ) Optional anoints Colossal Weapon 15% aoe + 10 to strength Catalysis ( very expensive!) 5% of phys taken as random ele! Acceleration ( skill speed + movement speed) Frazzled ( if you're playing shock based lightning! 30% incr shock magnitude) Hard to kill was REMOVED Boots *Rare* Movement speed ( more is better) High Life # High fire res ( or chaos res depending on other gear) Strength *Runes* Use Greater Desert rune to hit 240% fire res in endgame, break point for 90 all res, or 200% fire res ( 89-90-90 res) All other runes are Greater body runes ( + 40 life ) Or, if you're willing to spend 30 X the price of a Rune, 2% maximum life cores At marginal improvements! (optional vaal slam for 2nd socket) Belt *Rare* High life # High fire res ( or chaos res depending on other gear) Strength ( charm slots? ) Gloves *Unique* Valako's Vice! Try and get the highest possible Str / Dex rolls with 10% Attack speed! ( optional Vaal slam for 2 sockets!) *Runes* Use Greater Desert rune to hit 240% fire res in endgame, break point for 90 all res, or 200% fire res ( 89-90-90 res) All other runes are Greater body runes ( + 40 life ) Or, if you're willing to spend 30 X the price of a Rune, 2% maximum life cores At marginal improvements! Jewels x4 *Rare* 3%+Attack speed 15% Magnitude of shock you inflict (optional 3rd mods as a "count 1" on trade) Attack damage elemental damage Lighning damage Projectile damage Damage with crossbows Elemental damage with attacks Trade link https://www.pathofexile.com/trade2/search/poe2/Dawn%20of%20the%20Hunt/MzXbnaMiJ Remove count 1 with added mods for budget options! Flask Life *magic* High amount recovered Reduced charges/use CHARMS Freeze immune Stun immune
Loadouts

Gear

Vortex Core
Pain Ward
Superior Ornate Plate
Horror Noose
Kraken Knot
Fate Coil
Valako's Vice
Oblivion Bond
Skull Road
Full-bodied Ultimate Life Flask of the Mixologist
Abundant Gargantuan Mana Flask of the Practitioner
Analyst's Thawing Charm of the Apprentice
Apocalypse Dream
Apocalypse Solace
Carrion Star
Armageddon Glisten

Skills

  • Artillery BallistaArtillery Ballista20/20WMain
  • Martial Tempo1W
  • Primal Armament1W
  • Overabundance1W
  • Reach1W
  • Magnified Effect1W
  • Tame BeastTame Beast14W
  • Last GaspLast Gasp1W
  • Elemental ArmyElemental Army1W
  • Meat Shield1W
  • Crossbow ShotCrossbow Shot20W
  • Lightning Infusion1W
  • Concentrated Effect1W
  • Overwhelming PresenceOverwhelming Presence20/20W
  • Vitality1W
  • Voltaic MarkVoltaic Mark7/20W
  • Persistence3W

Passive Tree

Passive tree 0.4
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Smith of Kitava
Smith of Kitava

Character Stats

Defence

Effective Hit Pool
12.56K
Life
3.47K
Energy Shield
46
Mana
1
Phys Max Hit Taken
4.65K
Armour
1.1K
Evasion
698

Resistances

Fire Resistance
90%
Cold Resistance
90%
Lightning Resistance
90%
Chaos Resistance
64%

Offence

Crit Multiplier
0%

Attributes & Utility

Strength
296
Intelligence
41
Dexterity
137
Movement Speed
28%
Item Rarity
37%