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PoE 3.17·Archnemesis·Inquisitor

Unique Stacker Mjolnir Shock Nova (Generalist build)

by GoodOldMalk4 years ago48

DPS
3.26M
Effective HP
123.26K
Energy Shield
5.32K
Level
94
Min budget

Overview

Unique Stacker Mjolnir Shock Nova (Generalist build) is a Path of Exile Inquisitor build by GoodOldMalk, made for the Archnemesis league (3.17). It is centered on Shock Nova and plays as a intelligence, spell, area, lightning archetype. In Path of Building it reaches 3.26M DPS with 123.26K effective HP, 82.67 life, 5.32K energy shield. Suited for: Simulacrum, Expedition, Mapping, Essence. Key uniques include Mjolner, Shaper's Touch, The Tactician, Crown of the Inward Eye, Coruscating Elixir.

GoodOldMalk's Notes

Map Mods / Build Limits: * Can't run Elemental Reflect and Physical Reflect maps * Can't run Atziri or Uber Atziri due to reflect. * Struggles to run maps with "Reduced flask charges gained". * Can be fixed with by swapping one magic flask swap with The Overflowing Chalice. * Struggles to run maps with "Players cannot regenerate Life, Mana, or Energy Shield" due to ES recovery needed to offset Blood Rage, and Mana Regeneration requirements. * Still possible due to mana leech, ES leech, ES recharge and ES gained on block. * Struggles to run maps with "Players have less Life and Energy shield recovery rate" due to ES recovery needed to offset Blood Rage. * Still possible due to ES leech, ES recharge and ES gained on block. * This build can run T16, 100% delirious maps and wave 30 simulacrum, but this is NOT RECOMMENDED: * Killing Omniphobia takes roughly 1-2 minutes and is relatively risk free. * Killing Kosis takes roughly 15-20 minutes of non-stop combat, and requires avoiding mechanics and timing Molten Shell to survive. *It becomes impossible to break Kosis energy shields in time due to low overall damage, so the fight drags on forever. * Up to 60% delirious is roughly the sweet spot for super-juiced maps. * Not unkillable, but pretty close * Dies to "Detonates nearby corpses" strongbox modifiers * Dies to Expedition's culling strike enemies * Dies to Nullifier rare mobs + chaos damage * Dies to Shaper slams without molten shell Strength Requirements: * The bulk of the Strength requirements are fulfilled through pathing, Righteous Providence (Ascendancy), Utmost Might (The Stampede annointment), and The Tactician. * A small amount of additional STR is needed, which is obtained form the corruption on The Tactician. Dexterity Requirements: * Dexterity is obtained from slotting Brutal Restrain. The default position provides the most DEX from small passives. * At least one +20 Dexterity bonus on the notable passives is needed meet requirements. Intelligence Requirements: * Intelligence is completely covered by gear and pathing. * Because of Righteous Providence (Ascendancy), additional INT will also give 1% global critical strike chance. * This makes taking hybrid stats on jewels a better choice. * Abuse all attributes, STR + INT, and DEX + INT mods on rare jewels to fix stats. Gems: * Poacher's Mark is used to generate Frenzy Charges on bosses. Additionally, the life on hit stat is needed to trigger Blood Rage after using the Coruscating Elixir. * Can be manually cast instead, freeing 1 gem slot for Second Wind or Shield Charge. * Dash is chosen over other movement skills, like Flame Dash, out of personal preference. Either works. * A level 3 Awakened Cast on Critical Strike is necesary to push the Trigger Rate higher. * The critical mastery can be used on a level 1 awakened gem to achieve this. * The choice of spell is a matter of preference: * Shock Nova provides more single target damage (hits twice with ring + nova) and has better AoE scaling at the cost of needing precise positioning. * Arc provides off-screen clearing and more upfront damage. Chaining makes positioning irrelevant. Elemental Resistances: * The build struggles to overcap resistances when paired with Melding of the Flesh, and the passive tree goes out of it way to acquire more. * Melding of the Flesh can be delayed until around level 90+, or around T16 maps. * 75% max resist is more than enough to progress through the Atlas. * Alira is an amazing choice of bandits and it will be hard to beat the QoL gained from it. * There's plenty of places where resistances can be sneaked around, notably cluster jewels and rare jewels. Flasks/Charge Management: * Through the combined effect of Brutal Restraint (The Traitor) and The Tactician, it is possible to have 100% uptime on the Coruscating Elixir. * Flasks can roll either "Charges when you are hit" or "Charges when you deal a critical strike" to maintain 100% uptime. * Granite Flask can be swapped for a Silver Flask to maintain Onslaught up 100% of the time, specially during bosses. * The 50% stun avoidance on flasks does not add up with the quality effect on Phantasmal Cyclone. Rather, you have 2 separate chances to avoid interruption (50% to avoid the stun, 50% to prevent interruption if you get stunned). * Vaal Discipline replaces a Life Flask. Best used preemtively when you expect incoming heavy damage/degens. Jewels * Most of the build's damage comes from rare jewels, each granting 10% more damage per jewel and basic attributes. No other notable passive provides this much damage or utility. * Because of this, socket nodes are more valuable than any other notable passive. * The following mods are mandatory on rare jewels: * Critical strike multiplier with lightning skills (Prefix) * Critical strike multiplier with elemental skills (Suffix) * The following mods are optional and heavily recommended in order: * Prefixes: * Maximum energy shield * Lightning damage * Spell damage while holding a shield * Attack speed while holding a shield * Critical strike chance with lightning skills * Suffixes: * Global critical strike multiplier * All elemental resistances * Strength and Intelligence * Dexterity and Intelligence * All attributes * Global critical strike chance * At least 2x rare viridian jewels need to have the following modifiers to cap hit chance: * Increased global accuracy (suffix) * Increased global accuracy / Increased critical strike chance (suffix, hybrid) * Combined, both suffixes grant at least 16% global accuracy, or up to 24% with perfect rolls. Cluster Notables * The following cluster notables are either mandatory or highly recommended: * Prismatic Heart (+10% all resistances) * Arcane Adept (Arcane surge: mana regen, 10% more damage) * Essence Rush (5% more damage, ES leech) * Doryani's Lesson (Life Leech) * Enduring Composure (Endurance charge generation, increased armour) * It's possible to use Megalomaniac to change the cluster setup. However the default configuration will be the best without using a 3 or 1 passive Voices. All Versions * All versions need to adjust the gem level of Vitality. * Vitality is primarily used to increase the amount of life reserved. * The less life the build has, the more energy shield is gained from The Ivory Tower. * Blood Rage requires around 30 life to be cast. * This ascendancy ignores the enemy elemental resistances, making hexes, reduction to enemy resistances, and elemental exposure useless. * Some minor benefit can still be obtained when the critical hit chance is below 100%. Entry Version * The entry version has more rares, allowing more chaos resistances and elemental resistances to be stacked. * Only one Prismatic T3+ ring is needed. * The Unique Ring Death Rush provides much needed Chaos Resistances and Accuracy with minimal investment. * Eldritch implicits on gear can be rolled with the lowest tier of currency since they are not mandatory. Unique Stacking Version: * The unique stacking version puts a heavier emphasis on good rings (T3+ mods with 20% Prismatic Catalysts). * The corruption on the Shaper's Touch (gloves) is highly recommended, and allows the build to reach 100% crit chance with minimal investment. * Higher +crit% values will make this easier. * It is possible to corrupt the helmet, gloves, or boots to get a +1 all socketed gems, +2 Aura, or +2 AoE gem implicit. * This will yield +1% all res on the build when combined with a 21/0 Purity of Ice. * It is possible (but incredibly expensive) to corrupt or double corrupt the chest piece for a +2 AoE, +1 all skill gems for additional damage. !!!! The Squire Version !!!! * The Squire version can break 11 million DPS but loses max resistances and ES on block: https://pastebin.com/G1SATrHP !!!! Double Mjolnir Version !!!! * The double Mjolnir version of this build can break 16mill DPS at the cost of every single defensive layer: https://pastebin.com/9zBAdFyV

Gear

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Mjolner
Crown of the Inward Eye
The Ivory Tower
Ashes of the Stars
T3+ Resistance Ring
T3+ Resistance Ring
Shaper's Touch
The Tactician
The Stampede
Aegis Aurora
Enduring Charges
[L] Lightning Cluster
Crit/Damage Jewel
[L] Spell Cluster
Watcher's Eye
Double Accuracy/AS Jewel
Intuitive Leap
Double Accuracy/AS Jewel
Melding of the Flesh
Brutal Restraint
Resist/Damage Jewel

Skills

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Body Armour

  • CycloneCyclone20/20W
  • ArcArc21/20W
  • Shock NovaShock Nova21/20WMain
  • Increased Critical StrikesIncreased Critical Strikes20/23W
  • Awakened Cast On Critical StrikeAwakened Cast On Critical Strike6/20W
  • InspirationInspiration20W
  • Awakened Added Lightning DamageAwakened Added Lightning Damage5/20W

Weapon 1

  • ArcArc21/20W
  • Shock NovaShock Nova21/20WMain
  • Culling StrikeCulling Strike20/20W
  • Power Charge On CriticalPower Charge On Critical20/20W

Gloves

  • PrecisionPrecision20/20W
  • Defiance BannerDefiance Banner20/20W
  • WrathWrath20/20W
  • Tempest ShieldTempest Shield20/20W
  • Herald of ThunderHerald of Thunder20/20W

Boots

  • Purity of IcePurity of Ice21W
  • Vaal DisciplineVaal Discipline21W
  • VitalityVitality11W
  • ArroganceArrogance20/20W

Weapon 2

  • Poacher's MarkPoacher's Mark1/20W
  • Molten ShellMolten Shell20/20W
  • Mark On HitMark On Hit20/20W

Helmet

  • DeterminationDetermination20W
  • ZealotryZealotry20W

Helmet

  • Blood RageBlood Rage20/20W
  • Arcane SurgeArcane Surge1W

Helmet

  • DashDash20/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Inquisitor
Inquisitor
Bandits
Help Kraityn
Pantheon
Soul of the Brine King

Character Stats

Level
94

Damage

Full DPS
3.26M
Combined DPS
1.16M
Hit DPS
1.16M
With Poison DPS
1.16M
With Ignite DPS
1.16M
With Bleed DPS
1.16M
Damage over Time
0
Culling DPS
0
Average Hit
161.89K

Attack & Crit

Attack/Cast Rate
7.16/s
Trigger Rate
7.16/s
Cooldown
0.13s
Crit Chance
100%
Crit Multiplier
295%
Mana Cost
6
Life Cost
0

Defence

Effective Hit Pool
123.26K
Life
82.67
Energy Shield
5.32K
Mana
35.94
Ward
0
Armour
45.7K
Evasion
1.1K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
75%
Spell Block
68%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
86% (+37%)
Cold Resistance
86% (+51%)
Lightning Resistance
86% (+36%)
Chaos Resistance
-6%

Recovery

Life Regen
0/s
Net Life Regen
0/s
ES Regen
785.87/s
Mana Regen
56.1/s
Life Leech
405.2/s
ES Leech
532.2/s
Mana Leech
0/s
Total Degen
258.65/s

Attributes & Utility

Strength
425
Intelligence
348
Dexterity
183
Movement Speed
50%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0