New Alberon's Warpath Interaction Interaction with Convocation
by themuckle4 years ago1
- DPS
- 3.24M
- Effective HP
- ∞
- Life
- 875
- Level
- 1
- Min budget
Overview
New Alberon's Warpath Interaction Interaction with Convocation is a Path of Exile Ascendant build by themuckle, made for the Sentinel league (3.18). It is centered on Summon Skeletons and plays as a intelligence, spell, minion, duration archetype. In Path of Building it reaches 3.24M DPS with ∞ effective HP, 875 life. Key uniques include The Iron Mass, Triad Grip.
themuckle's Notes
Hey all,
Taking a look into the new unique reworks and I saw the new Alberon's. They claim it makes the skeletons "Permanent Minions," but what does this actually mean? Do you think convocation works on these permanent minions? I am digging into PoB and found a long forgotten gem called The Iron Mass.
Permanent Minions might give The Iron Mass the QoL it needs to make it be able to be ran without being a total pain in the ass to actually play, but the skellies need to be able to be convocated or else its just dead in the water for me.
If you're interested, here is an EXTREMELY rough PoB with just the uniques needed and no gear. Take this with a grain of salt, everything is getting nerfed minion wise before the new item modifiers are put into place so the DPS in PoB could be a complete sham but I think this looks really promising.
Looking for any help and suggestions here, I just started making some builds last league for the first time.
PoB Link: https://pastebin.com/APij9jkt
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Edit:
For anyone that is wondering the answer to this, GGG updated the line of Alberon's to this:
"The Alberon's Warpath Unique Boots no longer has +1 to maximum number of Skeletons. Instead, it now causes your Skeleton Warriors to be Permanent Minions and Follow you. It also now has +13-19% to Chaos Resistance (previously +9-12%), and 25% increased Movement Speed (previously 20%)."
Convocation says it teleports minions that follow you. So this would seem to be that it works.
I'll post some updates to the build if anyone cares to follow.
Gear
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Skills
Tap a skill to open trade.
Despair20W
Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 1
Damage
- Full DPS
- 3.24M
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 0
Attack & Crit
- Attack/Cast Rate
- 2.6/s
- Crit Chance
- 0%
- Crit Multiplier
- 0%
- Totem Limit
- 1
- Minion Limit
- 9
- Mana Cost
- 46
- Life Cost
- 0
Defence
- Effective Hit Pool
- ∞
- Life
- 875
- Energy Shield
- 64
- Mana
- -4
- Ward
- 0
- Armour
- 13.21K
- Evasion
- 11.12K
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 13%
- Evade (Melee)
- 95%
- Evade (Projectile)
- 95%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- -37%
- Cold Resistance
- -37%
- Lightning Resistance
- -37%
- Chaos Resistance
- -52%
Max Hit Taken
- Physical
- 9.39K
- Fire
- 685.4
- Cold
- 685.4
- Lightning
- 685.4
- Chaos
- 575.66
Recovery
- Life Regen
- 41.74/s
- ES Regen
- 0/s
- ES Recharge
- 64/s
- Mana Regen
- 5.9/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 260
- Intelligence
- 240
- Dexterity
- 135
- Movement Speed
- -16%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0