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PoE 3.21·Crucible·Saboteur

3.21 - Sabo Triggerbots Atziri's Rule Abyss Jewel stacker

by VieraMakeMeRabid3 years ago1

DPS
2.2M
Effective HP
51.33K
Life
4.72K
Level
92
Min budget

Overview

3.21 - Sabo Triggerbots Atziri's Rule Abyss Jewel stacker is a Path of Exile Saboteur build by VieraMakeMeRabid, made for the Crucible league (3.21). It is centered on Flames of Judgement. In Path of Building it reaches 2.2M DPS with 51.33K effective HP, 4.72K life, 1.02K energy shield. Suited for: Abyss, Mapping, Bossing. Key uniques include Command of the Pit, Atziri's Rule, Bottled Faith, Hale Negator, Darkness Enthroned.

Build Video

VieraMakeMeRabid's Notes

Atziri's rule always was one of my favorite items but I really don't like ignite playstyle and especially I don't like elementalist. Saboteurs rework was an absolute godsend for this weapon, I easily cleared all content besides uber bosses with it. Charging Crucible to 100% is also a cakewalk, unless some abomination spawns which doesn't happen that often

PoB: https://pobb.in/gXZ85mycEWfq

Videos:

100% quantity warlord map

T16 Phoenix Map

I would do a maven showcase but I'm actually so bad at memory game its embarassing

______________________________________

Pros:

- Tanky for saboteur due to Hale Negator recovery, born in the shadows, lethe shade and heartstopper jewels

- Really good damage, although I genuinely cannot tell you how much

- Really cheap to get started, minus bottled faith and forbidden jewels I paid about 5div, if not less

- Safe playstyle due to large range and frostblink

- Ailment immune

- Hipster

- screenwide aoe clusterfuck

- lots of minmaxing possible with jewels

- Stun & Reflect immune

Cons:

- screenwide aoe clusterfuck

- evasion based so you'll spontaneously combust

- managing resistances is tricky

- long cast time can be iffy even with frostblink

Some quick notes:

Eldritch Battery is by no means a must, I just couldn't deal with the mana cost shenanigans so I sacrificed that defense layer. Same goes for forbidden jewel, I just like the defensive aspect, if you have the currency you can go for e.g. Opportunistic or Polymath.

Triggerbots downside of having the bots cast instead of you is 95% negated since Queens Judgement has insane range and still follows your cursor. Very rarely in fucked up maps like lab your bots will lag behind and cast the aoes in a small room behind you, but that's seldom a problem. Additionally, we use convocation on leftclick to deal with that and to occasionally trigger shade form.

Awakened Unleash is far from mandatory, it feels like it barely changes anything.

Gear

Tap an item to open trade or craft it.

Atziri's Rule
Hale Negator
Shroud of the Lightless
The Eternal Struggle
Glyph Gyre
Pain Hold
Command of the Pit
Darkness Enthroned
Bubonic Trail
Enthralling Oculus
Ancient Arbiter
Enthralling Iridescence
Morbid Glare
Enthralling Sphere
Enthralling Arbiter
Morbid Globe
Kurgal's Gaze
Ancient Sight
Sanguine Searching Eye Jewel of Phasing
Forbidden Flame
Ghoul Essence
Ancient Portent
Forbidden Flesh
Militant Faith
Grim Vision

Skills

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Weapon 1

  • Flames of Judgement20WMain
  • Less DurationLess Duration21/20W
  • Awakened UnleashAwakened Unleash5/20W
  • Power Charge On CriticalPower Charge On Critical21/20W
  • Awakened Elemental FocusAwakened Elemental Focus5/20W
  • InspirationInspiration21/20W
  • Increased Critical DamageIncreased Critical Damage21/20W

Weapon 1

  • Queen's Demand20W
  • Less DurationLess Duration21/20W
  • Awakened UnleashAwakened Unleash5/20W
  • Power Charge On CriticalPower Charge On Critical21/20W
  • Awakened Elemental FocusAwakened Elemental Focus5/20W
  • InspirationInspiration21/20W
  • Increased Critical DamageIncreased Critical Damage21/20W

Weapon 1

  • Storm of Judgement20W
  • Less DurationLess Duration21/20W
  • Awakened UnleashAwakened Unleash5/20W
  • Power Charge On CriticalPower Charge On Critical21/20W
  • Awakened Elemental FocusAwakened Elemental Focus5/20W
  • InspirationInspiration21/20W
  • Increased Critical DamageIncreased Critical Damage21/20W

Weapon 1

  • Less DurationLess Duration21/20W
  • Awakened UnleashAwakened Unleash5/20W
  • Power Charge On CriticalPower Charge On Critical21/20W
  • Awakened Elemental FocusAwakened Elemental Focus5/20W
  • InspirationInspiration21/20W
  • Increased Critical DamageIncreased Critical Damage21/20W

Body Armour

  • ConvocationConvocation20W
  • FrostblinkFrostblink20W
  • PortalPortal1W
  • Cast on DeathCast on Death20W

Boots

  • GraceGrace20W
  • Assassin's MarkAssassin's Mark20W
  • VitalityVitality18W

Helmet

  • Purity of ElementsPurity of Elements20W
  • ZealotryZealotry20W

Gloves

  • Immortal CallImmortal Call4W
  • Cast when Damage TakenCast when Damage Taken2W

Body Armour

  • Shade Form20W
  • Cast on DeathCast on Death20W

Boots

  • Death Walk20W

Passive Tree

Passive tree 3.21
scroll to zoom
Saboteur
Saboteur
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
92

Damage

Full DPS
0
Hit DPS
2.2M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
945.51K
Burst Damage
945.51K

Attack & Crit

Attack/Cast Rate
2.33/s
Trigger Rate
0.67/s
Cooldown
1.16s
Hit Chance
100%
Crit Chance
94%
Crit Multiplier
528%
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
51.33K
Life
4.72K
Energy Shield
1.02K
Mana
48
Ward
0
Armour
1.81K
Evasion
16.38K
Phys Damage Reduction
14%

Mitigation & Avoidance

Block
24%
Spell Block
37%
Spell Suppression
0%
Evade (Melee)
72%
Evade (Projectile)
72%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+4%)
Cold Resistance
75% (+7%)
Lightning Resistance
75% (+3%)
Chaos Resistance
75%

Max Hit Taken

Physical
9.86K
Fire
33.51K
Cold
33.51K
Lightning
33.51K
Chaos
27.77K

Recovery

Life Regen
225.2/s
ES Regen
0/s
ES Recharge
1.02K/s
Mana Regen
44.4/s
Life Leech
944.2/s
ES Leech
102/s
Mana Leech
0/s

Attributes & Utility

Strength
115
Intelligence
332
Dexterity
163
Movement Speed
42%
Endurance Charges
3
Frenzy Charges
3
Power Charges
6
Devotion
125