Atziri's rule always was one of my favorite items but I really don't like ignite playstyle and especially I don't like elementalist. Saboteurs rework was an absolute godsend for this weapon, I easily cleared all content besides uber bosses with it. Charging Crucible to 100% is also a cakewalk, unless some abomination spawns which doesn't happen that often
PoB: https://pobb.in/gXZ85mycEWfq
Videos:
100% quantity warlord map
T16 Phoenix Map
I would do a maven showcase but I'm actually so bad at memory game its embarassing
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Pros:
- Tanky for saboteur due to Hale Negator recovery, born in the shadows, lethe shade and heartstopper jewels
- Really good damage, although I genuinely cannot tell you how much
- Really cheap to get started, minus bottled faith and forbidden jewels I paid about 5div, if not less
- Safe playstyle due to large range and frostblink
- Ailment immune
- Hipster
- screenwide aoe clusterfuck
- lots of minmaxing possible with jewels
- Stun & Reflect immune
Cons:
- screenwide aoe clusterfuck
- evasion based so you'll spontaneously combust
- managing resistances is tricky
- long cast time can be iffy even with frostblink
Some quick notes:
Eldritch Battery is by no means a must, I just couldn't deal with the mana cost shenanigans so I sacrificed that defense layer. Same goes for forbidden jewel, I just like the defensive aspect, if you have the currency you can go for e.g. Opportunistic or Polymath.
Triggerbots downside of having the bots cast instead of you is 95% negated since Queens Judgement has insane range and still follows your cursor. Very rarely in fucked up maps like lab your bots will lag behind and cast the aoes in a small room behind you, but that's seldom a problem. Additionally, we use convocation on leftclick to deal with that and to occasionally trigger shade form.
Awakened Unleash is far from mandatory, it feels like it barely changes anything.