3.21 - Sabo Triggerbots Atziri's Rule Abyss Jewel stacker
by VieraMakeMeRabid3 years ago1
- DPS
- 2.2M
- Effective HP
- 51.33K
- Life
- 4.72K
- Level
- 92
- Min budget
Overview
3.21 - Sabo Triggerbots Atziri's Rule Abyss Jewel stacker is a Path of Exile Saboteur build by VieraMakeMeRabid, made for the Crucible league (3.21). It is centered on Flames of Judgement. In Path of Building it reaches 2.2M DPS with 51.33K effective HP, 4.72K life, 1.02K energy shield. Suited for: Abyss, Mapping, Bossing. Key uniques include Command of the Pit, Atziri's Rule, Bottled Faith, Hale Negator, Darkness Enthroned.
Build Video
VieraMakeMeRabid's Notes
Atziri's rule always was one of my favorite items but I really don't like ignite playstyle and especially I don't like elementalist. Saboteurs rework was an absolute godsend for this weapon, I easily cleared all content besides uber bosses with it. Charging Crucible to 100% is also a cakewalk, unless some abomination spawns which doesn't happen that often
PoB: https://pobb.in/gXZ85mycEWfq
Videos:
I would do a maven showcase but I'm actually so bad at memory game its embarassing
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Pros:
- Tanky for saboteur due to Hale Negator recovery, born in the shadows, lethe shade and heartstopper jewels
- Really good damage, although I genuinely cannot tell you how much
- Really cheap to get started, minus bottled faith and forbidden jewels I paid about 5div, if not less
- Safe playstyle due to large range and frostblink
- Ailment immune
- Hipster
- screenwide aoe clusterfuck
- lots of minmaxing possible with jewels
- Stun & Reflect immune
Cons:
- screenwide aoe clusterfuck
- evasion based so you'll spontaneously combust
- managing resistances is tricky
- long cast time can be iffy even with frostblink
Some quick notes:
Eldritch Battery is by no means a must, I just couldn't deal with the mana cost shenanigans so I sacrificed that defense layer. Same goes for forbidden jewel, I just like the defensive aspect, if you have the currency you can go for e.g. Opportunistic or Polymath.
Triggerbots downside of having the bots cast instead of you is 95% negated since Queens Judgement has insane range and still follows your cursor. Very rarely in fucked up maps like lab your bots will lag behind and cast the aoes in a small room behind you, but that's seldom a problem. Additionally, we use convocation on leftclick to deal with that and to occasionally trigger shade form.
Awakened Unleash is far from mandatory, it feels like it barely changes anything.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 92
Damage
- Full DPS
- 0
- Hit DPS
- 2.2M
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 945.51K
- Burst Damage
- 945.51K
Attack & Crit
- Attack/Cast Rate
- 2.33/s
- Trigger Rate
- 0.67/s
- Cooldown
- 1.16s
- Hit Chance
- 100%
- Crit Chance
- 94%
- Crit Multiplier
- 528%
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Effective Hit Pool
- 51.33K
- Life
- 4.72K
- Energy Shield
- 1.02K
- Mana
- 48
- Ward
- 0
- Armour
- 1.81K
- Evasion
- 16.38K
- Phys Damage Reduction
- 14%
Mitigation & Avoidance
- Block
- 24%
- Spell Block
- 37%
- Spell Suppression
- 0%
- Evade (Melee)
- 72%
- Evade (Projectile)
- 72%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+4%)
- Cold Resistance
- 75% (+7%)
- Lightning Resistance
- 75% (+3%)
- Chaos Resistance
- 75%
Max Hit Taken
- Physical
- 9.86K
- Fire
- 33.51K
- Cold
- 33.51K
- Lightning
- 33.51K
- Chaos
- 27.77K
Recovery
- Life Regen
- 225.2/s
- ES Regen
- 0/s
- ES Recharge
- 1.02K/s
- Mana Regen
- 44.4/s
- Life Leech
- 944.2/s
- ES Leech
- 102/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 115
- Intelligence
- 332
- Dexterity
- 163
- Movement Speed
- 42%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 6
- Devotion
- 125