This build definitely isn't part of the 10 divine series. We spent some money and had some fun with this one. Purifying Flame is naturally a Fire skill. The crucible node for it giving 100% conversion to chaos and profane ground makes it an incredibly powerful skill for self cast, totems or mines. I decided to go hand cast and crit, as chaos crit hit based is one of my favorite archetypes.
Its got some standard power charge stacking stuff like void battery and badge of the brotherhood. For defenses, I went partially into block, spell block, spell suppress and evasion. I found the combo of 72% spell suppress (with very little investment) and 61% spell block to be pretty strong. For attacks, I have 80% evade chance and 48% attack block. The obvious weakness here is pure physical hits, but with our massive recovery, anything that isn't a 1-shot generally isn't an issue. If you play this and want to make it tankier, I'd say drop haste for determination and drop the stibnite flask for a granite.
At the end of the day, this build deletes bosses and invitations and is a wonderful mapper. I finally was convinced to use a Headhunter, but fear not, the showcase in the video is split between HH and non-HH.
This was a really strong build but is almost certainly going to be non-existent after this league, so if you wan't to try it, do it now! It relies completely on the crucible node to function. Let me know if you have questions/thoughts/improvements! Hope you all enjoy.
Cheers!
PoB: https://pobb.in/0tpGNM665Tn9