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PoE 3.18·Sentinel·Slayer

10 Ex Budget/10+Mil DPS Hollow Palm Ice Crash Guide | Duelist/Marauder/Ranger | POE 3.18 Sentinel

by Jaamon4 years ago152Subscribe

DPS
14.71M
Effective HP
49.3K
Life
4.34K
Level
90
Min budget

Overview

10 Ex Budget/10+Mil DPS Hollow Palm Ice Crash Guide | Duelist/Marauder/Ranger | POE 3.18 Sentinel is a Path of Exile Slayer build by Jaamon, made for the Sentinel league (3.18). It is centered on Ice Crash and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 14.71M DPS with 49.3K effective HP, 4.34K life, 152 energy shield. Suited for: Mapping, Legion. Key uniques include The Dancing Dervish, Fractal Thoughts, Taste of Hate, Lion's Roar, Wildwrap.

Build Video

Jaamon's Notes

>How does Hollow Palm keystone works? Do NOT wear any weapons and gloves. This way you are considered as Unencumbered. Stack dex for more dps. You can play duelist, marauder , ranger or scion. I prepared trees for marauder and duelist cause I played those in 3.18. >But you are using a weapon? Correct. The Dancing Dervish is a unique weapon that makes melee hits count as rampage kills. Once you go rampage, the weapon falls off from your hands and becomes a minion that attacks on its own. So you count as Unencumbered. You just have to attack a couple of times in a fresh map, then just go rampage <3 Don't use this at end game bosses cause if you stop attacking for couple of seconds and lose rampage buff, you have to repeat the process and lose dps. Having a weapon in your hands costs you almost all your dps. This is an unarmed build. With the weapon in your hands, you lose all the bonuses from Hollow palm keystone. So this weapon works well for mapping, but not for bossing in my opinion. >How to put off colors on your body armour? Use bench craft "at least 3 red", aim for 3-4 red colors. Go to TFT discord, buy recolor "non-red to red". This way you convert the blue/green sockets to red. >Brutal restraint timeless jewel First of all, commander name doesn't matter for this build. Just get a random jewel. If you can find my number or any other number that you know,just buy it without checking the commander. Commander's convert a nearby keystone to something else, in this build we don't use that. This is a unique jewel that grants decent dexterity and if you're lucky, even more bonuses. Those bonuses depend on the jewels number. Mine was 5646. This jewel adds a random bonus to each notable that it sees on the surrounding area. You can use divine orbs to burn some currency and see if you're lucky enough to find a good jewel that provides more than 3-4 bonuses at the same time. Furthermore, go to TFT discord-> legion jewel wts/wtb My jewel (number is 5646) has %5dex,flask duration,phy as extra cold and gain onslaught on kill. This way i can skip Silver flask while mapping. You mainly want "dex and physical as extra cold" for more dps. Good stats are; +20 dex +5% dex Physical as extra cold damage Non-curse aura effect Attack and cast speed Movement speed 8secs Onslaught on kill >Forbidden flame/flesh jewels I used these both on marauder and duelist version. Cause they were super cheap.If something happens to the prices, skip them until you can afford those. You don't have to buy the same ones. There are lots of cool stuff on ascendancies so check those and pick something suited for your needs. If you get "Valako,Storm's Embrace" on marauder, use a warcry( i picked enduring cry) instead of blood rage to generate endurance charges and become tankier. >Leveling through acts Use smite immediately. Rush for a nearby outer jewel slot so you can equip One with nothing jewel ASAP. You can wait for lvl 20 and equip Astramantis. Once you also get Hollow palm keystone, keep using Smite until you equip all your end game items and push lvl 62+ Then i usually start playing as Ice crash. If you're also playing as Slayer, make sure you get Impact notable before starting maps. It helps a lot with Ice crash cause it provides good area of effect. Leveling gems; Smite Act 1-3 Smite-Ancestral Call-Added Lightning Damage-Physical to Lightning-Elemental Focus-Elemental Damage with Attacks Smite Act 3+ Smite-Ancestral Call-Fortify-Physical to Lightning-Elemental Focus-Elemental Damage with Attacks Swap Ancestral Call with another dps gem at Act bosses if you feel like it. Example; Melee physical damage Grace, Wrath as auras. Use any banner, vitality, herald of ash at early levels. Dash or smoke mine as mobility skill. Ancestral protector/warchief as boss dps cooldowns.

Gear

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The Dancing Dervish
Fractal Thoughts
Wildwrap
Astramentis
Doom Twirl
Damnation Loop
Plague Leash
Garukhan's Flight
Split Personality
Watcher's Eye
Forbidden Flesh
Brutal Restraint
One With Nothing
Thread of Hope
Replica Conqueror's Efficiency
Forbidden Flame
Honour Eye

Skills

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Body Armour

  • Ice CrashIce Crash21/20WMain
  • Awakened Cold PenetrationAwakened Cold Penetration5/20W
  • MultistrikeMultistrike20/20W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage5/20W
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W
  • FortifyFortify20/20W

Weapon 1

  • Manifest Dancing Dervishes15W
  • MaimMaim20W
  • BeheadBehead20W
  • Culling StrikeCulling Strike20W
  • Faster AttacksFaster Attacks20W
  • Minion SpeedMinion Speed20W

Weapon 1

  • MaimMaim20W
  • BeheadBehead20W
  • Culling StrikeCulling Strike20W
  • Faster AttacksFaster Attacks20W
  • Minion SpeedMinion Speed20W

Boots

  • Ancestral ProtectorAncestral Protector20/20W
  • Vaal Ancestral WarchiefVaal Ancestral Warchief20W
  • DashDash20/20W
  • Blood RageBlood Rage20/23W

Helmet

  • GraceGrace20W
  • Molten ShellMolten Shell20/20W
  • HatredHatred20W
  • Blood and SandBlood and Sand6W

Ring 1

  • Elemental WeaknessElemental Weakness1W

Passive Tree

Passive tree 3.18
scroll to zoom
Slayer
Slayer
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
90

Damage

Full DPS
0
Combined DPS
14.71M
Hit DPS
11.77M
With Poison DPS
11.77M
With Ignite DPS
11.77M
With Bleed DPS
11.77M
Damage over Time
0
Culling DPS
2.94M
Average Damage
1.88M

Attack & Crit

Attack/Cast Rate
6.25/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
0%
Totem Limit
1
Mana Cost
25
Life Cost
0

Defence

Effective Hit Pool
49.3K
Life
4.34K
Energy Shield
152
Mana
146
Ward
0
Armour
23.45K
Evasion
0
Phys Damage Reduction
65%

Mitigation & Avoidance

Block
22%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+7%)
Cold Resistance
75% (+57%)
Lightning Resistance
75% (+1%)
Chaos Resistance
-60%

Recovery

Life Regen
101.65/s
Net Life Regen
-60.21/s
ES Regen
0/s
Mana Regen
12.3/s
Life Leech
781.92/s
ES Leech
0/s
Mana Leech
140.2/s
Total Degen
161.86/s

Attributes & Utility

Strength
230
Intelligence
189
Dexterity
1.44K
Movement Speed
116%
Endurance Charges
3
Frenzy Charges
4
Power Charges
3
Devotion
0
Item Rarity
28%