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PoE 3.21·Crucible·Assassin

Rolling Magma Assassin - Easy to get big overlaps with crucible mods.

by Zambash3 years ago16

DPS
2.25M
Effective HP
16.24K
Life
4.58K
Level
96
Min budget

Overview

Rolling Magma Assassin - Easy to get big overlaps with crucible mods. is a Path of Exile Assassin build by Zambash, made for the Crucible league (3.21). It is centered on Rolling Magma and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 2.25M DPS with 16.24K effective HP, 4.58K life, 2.16K energy shield. Key uniques include Void Battery, Badge of the Brotherhood, Malachai's Loop, Carcass Jack, Ralakesh's Impatience.

Build Video

Zambash's Notes

POB: https://pobb.in/KLzscy2JENh5

My latest build in the crucible league. Yet again, I am leveraging a crucible skill mod to buff up a particular skill. In this case, I am using the crucible mod for "Fireball and Rolling Magma have 100% more Area of Effect, Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma." This mod can be found on staffs, or 1-handers and shields, as well as the crucible helmet. With just a weapon and shield, it is easy to get enough AOE so that every hit of rolling magma will land on a single target. As you can see, my rolling magma explosions pretty much cover the screen from the top to the bottom edges.

I decided to go with Assassin for a few reasons, but obviously this mod is a pretty generic powerhouse for rolling magma that could be slotted into any sort of rolling magma build. Rolling magma has bad base crit, which Assassin helps with, and there happened to be a Void Battery and Malachai's Loop both with the mod available for cheap when I was planning the build. So I decided to stack power charges and use badge of the brotherhood along with ralakesh's impatience for full charge generation with free frenzy charges. The power charge mastery for shock immunity is used to avoid the downside of Malachai's loop.

There are a few defense layers working together that led to a pretty solid character that is easy to do most content with. We have capped spell suppression with the Spellbreaker trickster node being granted by forbidden jewels. This synergizes well with Ghost Dance and >40k evasion, as when a spell hits us, we get the extra damage suppression from spellbreaker, and then our energy shield is refilled so that the next hit will also get the extra damage suppression. Beyond suppression and evasion, we also have Elusive from Assassin, which is pumped up by 10 power charges from badge of the brotherhood whenever we stop moving. There is also a large combined HP/ES pool with dual life/es on kill and dual leech.

Overall, this variant is a well rounded build that is fun and easy to play, and can be scaled to do some ubers. However, I would suggest dropping 50% or more of the cost to lose a bit of the power and just ignore ubers, because even at this level of investment, the damage is still very borderline for ubers.

Gear

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Void Battery
Plague Halo
Carcass Jack
Badge of the Brotherhood
Damnation Band
Rage Coil
Brimstone Grip
Eagle Twine
Ralakesh's Impatience
Malachai's Loop
Hollow Arbiter
Watcher's Eye
Forbidden Flame
Forbidden Flesh

Skills

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Body Armour

  • Rolling MagmaRolling Magma21/20WMain
  • Slower ProjectilesSlower Projectiles21/20W
  • EmpowerEmpower4W
  • Awakened Spell EchoAwakened Spell Echo6/20W
  • InspirationInspiration20/23W
  • Awakened Elemental FocusAwakened Elemental Focus6/20W

Helmet

  • Defiance BannerDefiance Banner20/20W
  • ZealotryZealotry21/8W
  • GraceGrace21W
  • EnlightenEnlighten3W

Boots

  • Lightning WarpLightning Warp21/20W
  • Less DurationLess Duration20/20W
  • Faster CastingFaster Casting20/20W
  • Swift AfflictionSwift Affliction1W

Gloves

  • Arcanist BrandArcanist Brand20/23W
  • Wave of ConvictionWave of Conviction4W
  • Increased DurationIncreased Duration21/20W
  • CombustionCombustion20W

Weapon 1

  • Flame WallFlame Wall21/23W
  • Assassin's MarkAssassin's Mark20W
  • Faster CastingFaster Casting20/13W

Weapon 2

  • Creeping FrostCreeping Frost2W
  • ClarityClarity4W
  • Cast when Damage TakenCast when Damage Taken1W

Passive Tree

Passive tree 3.21
scroll to zoom
Assassin
Assassin
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
96

Damage

Full DPS
0
Combined DPS
2.25M
Hit DPS
2.25M
With Poison DPS
2.25M
With Ignite DPS
2.25M
With Bleed DPS
2.25M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
535.51K
Burst Damage
1.07M

Attack & Crit

Attack/Cast Rate
4.2/s
Hit Chance
100%
Crit Chance
84%
Crit Multiplier
425%
Mana Cost
39
Life Cost
0

Defence

Effective Hit Pool
16.24K
Life
4.58K
Energy Shield
2.16K
Mana
82
Ward
0
Armour
113
Evasion
20.1K
Phys Damage Reduction
2%

Mitigation & Avoidance

Block
26%
Spell Block
0%
Spell Suppression
90%
Evade (Melee)
70%
Evade (Projectile)
70%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+8%)
Cold Resistance
75% (+42%)
Lightning Resistance
75% (+6%)
Chaos Resistance
75%

Max Hit Taken

Physical
6.76K
Fire
26.94K
Cold
26.94K
Lightning
26.94K
Chaos
18.3K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
2.16K/s
Mana Regen
114.8/s
Life Leech
1.14K/s
ES Leech
421.2/s
Mana Leech
0/s

Attributes & Utility

Strength
118
Intelligence
283
Dexterity
162
Movement Speed
24%
Endurance Charges
3
Frenzy Charges
10
Power Charges
10
Devotion
0
Item Rarity
19%